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wined3d: Add GL_ARB_map_buffer_range.
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@ -63,6 +63,7 @@ static const struct {
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{"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
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{"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
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{"GL_ARB_imaging", ARB_IMAGING, 0 },
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{"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
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{"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
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{"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
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{"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
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@ -1837,6 +1838,12 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_driver_info *driver_info, str
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gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
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}
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}
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if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
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{
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/* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
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* functionality. Prefer the ARB extension */
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gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
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}
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
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{
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TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
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@ -1743,6 +1743,7 @@ typedef enum wined3d_gl_extension
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ARB_HALF_FLOAT_PIXEL,
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ARB_HALF_FLOAT_VERTEX,
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ARB_IMAGING,
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ARB_MAP_BUFFER_RANGE,
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ARB_MULTISAMPLE,
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ARB_MULTITEXTURE,
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ARB_OCCLUSION_QUERY,
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@ -2225,6 +2226,19 @@ typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLe
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typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC)(GLenum mode);
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/* GL_ARB_map_buffer_range */
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#ifndef GL_ARB_map_buffer_range
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#define GL_ARB_map_buffer_range 1
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#define GL_MAP_READ_BIT 0x0001
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#define GL_MAP_WRITE_BIT 0x0002
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#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
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#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
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#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
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#endif
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typedef GLvoid *(WINE_GLAPI *PGLFNMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
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/* GL_ARB_multisample */
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#ifndef GL_ARB_multisample
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#define GL_ARB_multisample 1
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@ -3934,6 +3948,11 @@ typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelForma
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glBlendColorEXT, EXT_BLEND_COLOR, NULL) \
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USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, \
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glBlendEquationEXT, EXT_BLEND_MINMAX, NULL) \
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/* GL_ARB_map_buffer_range */ \
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USE_GL_FUNC(PGLFNMAPBUFFERRANGEPROC, \
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glMapBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
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USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEPROC, \
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glFlushMappedBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
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/* GL_ARB_multisample */ \
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USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, \
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glSampleCoverageARB, ARB_MULTISAMPLE, NULL) \
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