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ddraw: Use resource mapping functions in d3d_device7_DrawPrimitiveStrided().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4030,8 +4030,10 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
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HRESULT hr;
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UINT dst_stride = get_flexible_vertex_size(fvf);
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UINT dst_size = dst_stride * vertex_count;
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_box wined3d_box = {0};
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struct wined3d_resource *vb;
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UINT vb_pos, align;
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BYTE *dst_data;
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TRACE("iface %p, primitive_type %#x, fvf %#x, strided_data %p, vertex_count %u, flags %#x.\n",
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iface, primitive_type, fvf, strided_data, vertex_count, flags);
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@ -4055,12 +4057,14 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
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else
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vb_pos += align;
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hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, dst_size, &dst_data,
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vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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wined3d_box.left = vb_pos;
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wined3d_box.right = vb_pos + dst_size;
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vb = wined3d_buffer_get_resource(device->vertex_buffer);
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if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
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vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
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goto done;
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pack_strided_data(dst_data, vertex_count, strided_data, fvf);
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wined3d_buffer_unmap(device->vertex_buffer);
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pack_strided_data(wined3d_map_desc.data, vertex_count, strided_data, fvf);
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wined3d_resource_unmap(vb, 0);
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device->vertex_buffer_pos = vb_pos + dst_size;
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, dst_stride);
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