d3d11: Implement d3d11_depthstencil_view_GetDesc().

This commit is contained in:
Józef Kucia 2015-09-08 01:12:46 +02:00 committed by Alexandre Julliard
parent 07ce357505
commit f7c923b1cb
3 changed files with 56 additions and 34 deletions

View File

@ -161,13 +161,13 @@ struct d3d_depthstencil_view
struct wined3d_private_store private_store;
struct wined3d_rendertarget_view *wined3d_view;
D3D10_DEPTH_STENCIL_VIEW_DESC desc;
D3D11_DEPTH_STENCIL_VIEW_DESC desc;
ID3D11Resource *resource;
ID3D11Device *device;
};
HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
ID3D11Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
/* ID3D10RenderTargetView */

View File

@ -20,6 +20,7 @@
#include "config.h"
#include "wine/port.h"
#define NONAMELESSUNION
#include "d3d11_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
@ -2137,12 +2138,21 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc;
struct d3d_depthstencil_view *object;
ID3D11Resource *d3d11_resource;
HRESULT hr;
TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
if (desc)
{
d3d11_desc.Format = desc->Format;
d3d11_desc.ViewDimension = desc->ViewDimension;
d3d11_desc.Flags = 0;
memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
}
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
@ -2153,7 +2163,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
return E_FAIL;
}
if (FAILED(hr = d3d_depthstencil_view_init(object, device, d3d11_resource, desc)))
if (FAILED(hr = d3d_depthstencil_view_init(object, device, d3d11_resource, desc ? &d3d11_desc : NULL)))
{
WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);

View File

@ -25,37 +25,39 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource)
static HRESULT set_dsdesc_from_resource(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource)
{
D3D11_RESOURCE_DIMENSION dimension;
ID3D11Resource_GetType(resource, &dimension);
desc->Flags = 0;
switch (dimension)
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
D3D10_TEXTURE1D_DESC texture_desc;
ID3D10Texture1D *texture;
D3D11_TEXTURE1D_DESC texture_desc;
ID3D11Texture1D *texture;
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture)))
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture)))
{
ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n");
ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D.\n");
return E_INVALIDARG;
}
ID3D10Texture1D_GetDesc(texture, &texture_desc);
ID3D10Texture1D_Release(texture);
ID3D11Texture1D_GetDesc(texture, &texture_desc);
ID3D11Texture1D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE1D;
desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
desc->u.Texture1D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE1DARRAY;
desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
desc->u.Texture1DArray.MipSlice = 0;
desc->u.Texture1DArray.FirstArraySlice = 0;
desc->u.Texture1DArray.ArraySize = 1;
@ -66,43 +68,43 @@ static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10Texture2D *texture;
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11Texture2D *texture;
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture)))
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture)))
{
ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n");
ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n");
return E_INVALIDARG;
}
ID3D10Texture2D_GetDesc(texture, &texture_desc);
ID3D10Texture2D_Release(texture);
ID3D11Texture2D_GetDesc(texture, &texture_desc);
ID3D11Texture2D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2D;
desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
desc->u.Texture2D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DMS;
desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
}
}
else
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DARRAY;
desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
desc->u.Texture2DArray.MipSlice = 0;
desc->u.Texture2DArray.FirstArraySlice = 0;
desc->u.Texture2DArray.ArraySize = 1;
}
else
{
desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY;
desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
desc->u.Texture2DMSArray.FirstArraySlice = 0;
desc->u.Texture2DMSArray.ArraySize = 1;
}
@ -482,7 +484,11 @@ static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetResource(ID3D11DepthSte
static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDesc(ID3D11DepthStencilView *iface,
D3D11_DEPTH_STENCIL_VIEW_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = view->desc;
}
static const struct ID3D11DepthStencilViewVtbl d3d11_depthstencil_view_vtbl =
@ -600,10 +606,13 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencil
D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
{
struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
const D3D11_DEPTH_STENCIL_VIEW_DESC *d3d11_desc = &view->desc;
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = view->desc;
desc->Format = d3d11_desc->Format;
desc->ViewDimension = (D3D10_DSV_DIMENSION)d3d11_desc->ViewDimension;
memcpy(&desc->u, &d3d11_desc->u, sizeof(desc->u));
}
static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
@ -623,44 +632,47 @@ static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
d3d10_depthstencil_view_GetDesc,
};
static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_rendertarget_view_desc *wined3d_desc,
const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
static void wined3d_depth_stencil_view_desc_from_d3d11(struct wined3d_rendertarget_view_desc *wined3d_desc,
const D3D11_DEPTH_STENCIL_VIEW_DESC *desc)
{
wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
if (desc->Flags)
FIXME("Unhandled depth stencil view flags %#x.\n", desc->Flags);
switch (desc->ViewDimension)
{
case D3D10_DSV_DIMENSION_TEXTURE1D:
case D3D11_DSV_DIMENSION_TEXTURE1D:
wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D10_DSV_DIMENSION_TEXTURE1DARRAY:
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
break;
case D3D10_DSV_DIMENSION_TEXTURE2D:
case D3D11_DSV_DIMENSION_TEXTURE2D:
wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D10_DSV_DIMENSION_TEXTURE2DARRAY:
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
break;
case D3D10_DSV_DIMENSION_TEXTURE2DMS:
case D3D11_DSV_DIMENSION_TEXTURE2DMS:
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY:
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
@ -676,7 +688,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_render
}
HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
ID3D11Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc)
{
struct wined3d_rendertarget_view_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
@ -704,7 +716,7 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3
return E_FAIL;
}
wined3d_depth_stencil_view_desc_from_d3d10core(&wined3d_desc, &view->desc);
wined3d_depth_stencil_view_desc_from_d3d11(&wined3d_desc, &view->desc);
if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource,
view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view)))
{