d3dx9_36: Fix compilation on systems that don't support nameless unions.

This commit is contained in:
Francois Gouget 2011-07-23 13:42:39 +02:00 committed by Alexandre Julliard
parent 39b02829ea
commit f87745d497

View File

@ -18,8 +18,10 @@
#include "config.h"
#include "wine/port.h"
#define NONAMELESSUNION
#include "wine/debug.h"
#include "wine/unicode.h"
#include "windef.h"
#include "wingdi.h"
#include "d3dx9_36_private.h"
@ -897,9 +899,9 @@ static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
for (k = 0; k < 4; ++k)
{
if ((i < param->rows) && (k < param->columns))
matrix->m[i][k] = get_float(param->type, (float *)param->data + i * param->columns + k);
matrix->u.m[i][k] = get_float(param->type, (float *)param->data + i * param->columns + k);
else
matrix->m[i][k] = 0.0f;
matrix->u.m[i][k] = 0.0f;
}
}
}