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d3dx9_36: Fix compilation on systems that don't support nameless unions.
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@ -18,8 +18,10 @@
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#include "config.h"
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#include "wine/port.h"
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#define NONAMELESSUNION
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "windef.h"
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#include "wingdi.h"
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#include "d3dx9_36_private.h"
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@ -897,9 +899,9 @@ static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
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for (k = 0; k < 4; ++k)
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{
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if ((i < param->rows) && (k < param->columns))
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matrix->m[i][k] = get_float(param->type, (float *)param->data + i * param->columns + k);
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matrix->u.m[i][k] = get_float(param->type, (float *)param->data + i * param->columns + k);
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else
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matrix->m[i][k] = 0.0f;
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matrix->u.m[i][k] = 0.0f;
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}
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}
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}
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