wined3d: Implement WINED3DSIH_LT in the GLSL shader backend.

This commit is contained in:
Henri Verbeet 2012-10-10 22:22:20 +02:00 committed by Alexandre Julliard
parent 842f75ee75
commit f8e1550ebb

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@ -2239,6 +2239,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_EQ: op = "equal"; break;
case WINED3DSIH_GE: op = "greaterThanEqual"; break;
case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
case WINED3DSIH_LT: op = "lessThan"; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@ -2255,6 +2256,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_EQ: op = "=="; break;
case WINED3DSIH_GE: op = ">="; break;
case WINED3DSIH_IGE: op = ">="; break;
case WINED3DSIH_LT: op = "<"; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@ -5291,7 +5293,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_LOGP */ shader_glsl_log,
/* WINED3DSIH_LOOP */ shader_glsl_loop,
/* WINED3DSIH_LRP */ shader_glsl_lrp,
/* WINED3DSIH_LT */ NULL,
/* WINED3DSIH_LT */ shader_glsl_relop,
/* WINED3DSIH_M3x2 */ shader_glsl_mnxn,
/* WINED3DSIH_M3x3 */ shader_glsl_mnxn,
/* WINED3DSIH_M3x4 */ shader_glsl_mnxn,