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wined3d: Rename conversion_count to something more appropriate.
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@ -735,10 +735,10 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
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*/
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if (decl_changed)
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{
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++This->conversion_count;
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++This->decl_change_count;
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This->draw_count = 0;
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if (This->conversion_count > VB_MAXDECLCHANGES)
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if (This->decl_change_count > VB_MAXDECLCHANGES)
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{
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FIXME("Too many declaration changes, stopping converting\n");
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@ -763,7 +763,7 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
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* decl changes and reset the decl change count after a specific number of them
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*/
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++This->draw_count;
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if (This->draw_count > VB_RESETDECLCHANGE) This->conversion_count = 0;
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if (This->draw_count > VB_RESETDECLCHANGE) This->decl_change_count = 0;
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}
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if (decl_changed)
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@ -2373,7 +2373,7 @@ struct wined3d_buffer
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LONG lock_count;
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/* conversion stuff */
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UINT conversion_count;
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UINT decl_change_count;
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UINT draw_count;
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UINT stride; /* 0 if no conversion */
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UINT conversion_stride; /* 0 if no shifted conversion */
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