dmsynth: Mark internal symbols with hidden visibility.

This commit is contained in:
Marcus Meissner 2011-05-13 17:00:00 +02:00 committed by Alexandre Julliard
parent 1aee19753f
commit fa6e4f3a3b

View File

@ -49,8 +49,8 @@ typedef struct IDirectMusicSynthSinkImpl IDirectMusicSynthSinkImpl;
/*****************************************************************************
* ClassFactory
*/
extern HRESULT WINAPI DMUSIC_CreateDirectMusicSynthImpl (LPCGUID lpcGUID, LPVOID* ppobj, LPUNKNOWN pUnkOuter);
extern HRESULT WINAPI DMUSIC_CreateDirectMusicSynthSinkImpl (LPCGUID lpcGUID, LPVOID* ppobj, LPUNKNOWN pUnkOuter);
extern HRESULT WINAPI DMUSIC_CreateDirectMusicSynthImpl (LPCGUID lpcGUID, LPVOID* ppobj, LPUNKNOWN pUnkOuter) DECLSPEC_HIDDEN;
extern HRESULT WINAPI DMUSIC_CreateDirectMusicSynthSinkImpl (LPCGUID lpcGUID, LPVOID* ppobj, LPUNKNOWN pUnkOuter) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirectMusicSynth8Impl implementation structure
@ -81,7 +81,7 @@ struct IDirectMusicSynthSinkImpl {
/**********************************************************************
* Dll lifetime tracking declaration for dmsynth.dll
*/
extern LONG DMSYNTH_refCount;
extern LONG DMSYNTH_refCount DECLSPEC_HIDDEN;
static inline void DMSYNTH_LockModule(void) { InterlockedIncrement( &DMSYNTH_refCount ); }
static inline void DMSYNTH_UnlockModule(void) { InterlockedDecrement( &DMSYNTH_refCount ); }
@ -110,6 +110,6 @@ typedef struct {
#define GE(x) { &x, #x }
/* returns name of given GUID */
extern const char *debugstr_dmguid (const GUID *id);
extern const char *debugstr_dmguid (const GUID *id) DECLSPEC_HIDDEN;
#endif /* __WINE_DMSYNTH_PRIVATE_H */