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d3dx9: Implement D3DXGetShaderVersion().
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@ -163,7 +163,7 @@
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@ stub D3DXGetShaderOutputSemantics
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@ stub D3DXGetShaderSamplers
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@ stdcall D3DXGetShaderSize(ptr)
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@ stub D3DXGetShaderVersion
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@ stdcall D3DXGetShaderVersion(ptr)
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@ stub D3DXGetVertexShaderProfile
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@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersect
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@ stdcall D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersectSubset
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@ -47,3 +47,10 @@ UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
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/* Return the shader size in bytes */
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return (ptr - byte_code) * sizeof(*ptr);
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}
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DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
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{
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TRACE("byte_code %p\n", byte_code);
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return byte_code ? *byte_code : 0;
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}
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@ -26,6 +26,7 @@ extern "C" {
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#endif
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
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DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
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#ifdef __cplusplus
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}
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