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wined3d: Add support for SM4 relative addressing.
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2324ce6efb
commit
fc185f9bae
@ -1061,26 +1061,26 @@ static void shader_dump_register(const struct wined3d_shader_register *reg,
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&& reg->type != WINED3DSPR_MISCTYPE
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&& reg->type != WINED3DSPR_NULL)
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{
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if (reg->array_idx != ~0U)
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if (offset != ~0U)
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{
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TRACE("%u[%u", offset, reg->array_idx);
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TRACE("[");
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if (reg->rel_addr)
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{
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TRACE(" + ");
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shader_dump_src_param(reg->rel_addr, shader_version);
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TRACE(" + ");
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}
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TRACE("]");
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}
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else
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{
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if (reg->rel_addr)
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TRACE("%u]", offset);
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if (reg->array_idx != ~0U)
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{
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TRACE("[");
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shader_dump_src_param(reg->rel_addr, shader_version);
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TRACE(" + ");
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if (reg->array_rel_addr)
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{
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shader_dump_src_param(reg->array_rel_addr, shader_version);
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TRACE(" + ");
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}
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TRACE("%u]", reg->array_idx);
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}
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TRACE("%u", offset);
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if (reg->rel_addr) TRACE("]");
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}
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}
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}
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@ -39,6 +39,12 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
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#define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
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#define WINED3D_SM4_ADDRESSING_SHIFT1 25
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#define WINED3D_SM4_ADDRESSING_MASK1 (0x3 << WINED3D_SM4_ADDRESSING_SHIFT1)
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#define WINED3D_SM4_ADDRESSING_SHIFT0 22
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#define WINED3D_SM4_ADDRESSING_MASK0 (0x3 << WINED3D_SM4_ADDRESSING_SHIFT0)
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#define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
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#define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
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@ -57,6 +63,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
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#define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
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#define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
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#define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
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#define WINED3D_SM4_ADDRESSING_OFFSET 0x1
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enum wined3d_sm4_opcode
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{
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WINED3D_SM4_OP_ADD = 0x00,
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@ -144,16 +153,22 @@ enum wined3d_sm4_immconst_type
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WINED3D_SM4_IMMCONST_VEC4 = 0x2,
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};
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struct wined3d_shader_src_param_entry
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{
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struct list entry;
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struct wined3d_shader_src_param param;
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};
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struct wined3d_sm4_data
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{
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struct wined3d_shader_version shader_version;
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const DWORD *end;
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const struct wined3d_shader_signature *output_signature;
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struct wined3d_shader_src_param src_rel_addr[5];
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struct wined3d_shader_src_param dst_rel_addr[2];
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struct wined3d_shader_src_param src_param[5];
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struct wined3d_shader_dst_param dst_param[2];
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struct list src_free;
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struct list src;
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};
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struct wined3d_sm4_opcode_info
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@ -171,6 +186,12 @@ struct sysval_map
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UINT register_idx;
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};
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struct wined3d_sm4_reg_idx
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{
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struct wined3d_shader_src_param *rel_addr;
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unsigned int offset;
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};
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/*
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* F -> WINED3D_DATA_FLOAT
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* I -> WINED3D_DATA_INT
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@ -285,6 +306,9 @@ static const struct sysval_map sysval_map[] =
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{WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
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};
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static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
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enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
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static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
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{
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unsigned int i;
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@ -373,13 +397,45 @@ static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader
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}
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priv->output_signature = output_signature;
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list_init(&priv->src_free);
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list_init(&priv->src);
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return priv;
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}
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static void shader_sm4_free(void *data)
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{
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HeapFree(GetProcessHeap(), 0, data);
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struct wined3d_shader_src_param_entry *e1, *e2;
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struct wined3d_sm4_data *priv = data;
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list_move_head(&priv->src_free, &priv->src);
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LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry)
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{
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HeapFree(GetProcessHeap(), 0, e1);
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}
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HeapFree(GetProcessHeap(), 0, priv);
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}
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static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv)
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{
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struct wined3d_shader_src_param_entry *e;
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struct list *elem;
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if (!list_empty(&priv->src_free))
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{
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elem = list_head(&priv->src_free);
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list_remove(elem);
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}
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else
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{
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if (!(e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e))))
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return NULL;
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elem = &e->entry;
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}
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list_add_tail(&priv->src, elem);
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e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry);
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return &e->param;
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}
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static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
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@ -418,12 +474,40 @@ static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d
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*shader_version = priv->shader_version;
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}
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static void shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
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enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param,
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struct wined3d_shader_src_param *src_rel_addr)
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static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr,
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DWORD addressing, struct wined3d_sm4_reg_idx *reg_idx)
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{
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if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
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{
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struct wined3d_shader_src_param *rel_addr = get_src_param(priv);
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if (!(reg_idx->rel_addr = rel_addr))
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{
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ERR("Failed to get src param for relative addressing.\n");
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return FALSE;
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}
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if (addressing & WINED3D_SM4_ADDRESSING_OFFSET)
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reg_idx->offset = *(*ptr)++;
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else
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reg_idx->offset = 0;
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shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr);
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}
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else
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{
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reg_idx->rel_addr = NULL;
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reg_idx->offset = *(*ptr)++;
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}
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return TRUE;
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}
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static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
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enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
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{
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DWORD token = *(*ptr)++;
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enum wined3d_sm4_register_type register_type;
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struct wined3d_sm4_reg_idx reg_idx;
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DWORD order;
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register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
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@ -468,11 +552,33 @@ static void shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD
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order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
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if (order < 1) src_param->reg.idx = ~0U;
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else src_param->reg.idx = *(*ptr)++;
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if (order < 1)
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src_param->reg.idx = ~0U;
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else
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{
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DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
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if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ®_idx)))
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{
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ERR("Failed to read register index.\n");
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return FALSE;
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}
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src_param->reg.rel_addr = reg_idx.rel_addr;
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src_param->reg.idx = reg_idx.offset;
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}
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if (order < 2) src_param->reg.array_idx = ~0U;
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else src_param->reg.array_idx = *(*ptr)++;
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if (order < 2)
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src_param->reg.array_idx = ~0U;
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else
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{
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DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
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if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ®_idx)))
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{
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ERR("Failed to read register index.\n");
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return FALSE;
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}
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src_param->reg.array_rel_addr = reg_idx.rel_addr;
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src_param->reg.array_idx = reg_idx.offset;
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}
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if (order > 2) FIXME("Unhandled order %u.\n", order);
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@ -506,14 +612,13 @@ static void shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD
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src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
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}
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src_param->reg.rel_addr = NULL;
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map_register(priv, &src_param->reg);
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return TRUE;
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}
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static void shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
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enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param,
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struct wined3d_shader_src_param *dst_rel_addr)
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static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
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enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
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{
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DWORD token = *(*ptr)++;
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enum wined3d_sm4_register_type register_type;
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@ -545,8 +650,11 @@ static void shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD
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dst_param->modifiers = 0;
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dst_param->shift = 0;
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dst_param->reg.rel_addr = NULL;
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dst_param->reg.array_rel_addr = NULL;
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map_register(priv, &dst_param->reg);
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return TRUE;
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}
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static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
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@ -557,6 +665,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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const DWORD *p;
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UINT i, len;
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list_move_head(&priv->src_free, &priv->src);
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opcode_token = *(*ptr)++;
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opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
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len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
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@ -599,8 +709,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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if (opcode == WINED3D_SM4_OP_DCL_CONSTANT_BUFFER)
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{
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shader_sm4_read_src_param(priv, &p, WINED3D_DATA_FLOAT,
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&ins->declaration.src, NULL);
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shader_sm4_read_src_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.src);
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if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
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ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
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}
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@ -642,14 +751,20 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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{
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for (i = 0; i < ins->dst_count; ++i)
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{
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shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]),
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&priv->dst_param[i], &priv->dst_rel_addr[i]);
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if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i])))
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{
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ins->handler_idx = WINED3DSIH_TABLE_SIZE;
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return;
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}
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}
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for (i = 0; i < ins->src_count; ++i)
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{
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shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]),
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&priv->src_param[i], &priv->src_rel_addr[i]);
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if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))
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{
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ins->handler_idx = WINED3DSIH_TABLE_SIZE;
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return;
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}
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}
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}
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}
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@ -632,6 +632,7 @@ struct wined3d_shader_register
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UINT idx;
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UINT array_idx;
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const struct wined3d_shader_src_param *rel_addr;
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const struct wined3d_shader_src_param *array_rel_addr;
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enum wined3d_immconst_type immconst_type;
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DWORD immconst_data[4];
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};
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