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- The bindcontext object was leaking strings.
- Removed unused variable.
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@ -223,10 +223,8 @@ HRESULT WINAPI BindCtxImpl_Destroy(BindCtxImpl* This)
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******************************************************************************/
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HRESULT WINAPI BindCtxImpl_RegisterObjectBound(IBindCtx* iface,IUnknown* punk)
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{
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ICOM_THIS(BindCtxImpl,iface);
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DWORD lastIndex=This->bindCtxTableLastIndex;
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BindCtxObject cell;
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TRACE("(%p,%p)\n",This,punk);
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@ -239,7 +237,6 @@ HRESULT WINAPI BindCtxImpl_RegisterObjectBound(IBindCtx* iface,IUnknown* punk)
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This->bindCtxTable[lastIndex].pObj = punk;
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This->bindCtxTable[lastIndex].pkeyObj = NULL;
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This->bindCtxTable[lastIndex].regType = 0;
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cell=This->bindCtxTable[lastIndex];
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lastIndex= ++This->bindCtxTableLastIndex;
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if (lastIndex == This->bindCtxTableSize){ /* the table is full so it must be resized */
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@ -272,11 +269,13 @@ HRESULT WINAPI BindCtxImpl_RevokeObjectBound(IBindCtx* iface, IUnknown* punk)
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/* check if the object was registred or not */
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if (BindCtxImpl_GetObjectIndex(This,punk,NULL,&index)==S_FALSE)
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return MK_E_NOTBOUND;
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IUnknown_Release(This->bindCtxTable[index].pObj);
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if(This->bindCtxTable[index].pObj)
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IUnknown_Release(This->bindCtxTable[index].pObj);
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if(This->bindCtxTable[index].pkeyObj)
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HeapFree(GetProcessHeap(),0,This->bindCtxTable[index].pkeyObj);
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/* left-shift all elements in the right side of the current revoked object */
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for(j=index; j<This->bindCtxTableLastIndex-1; j++)
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This->bindCtxTable[j]= This->bindCtxTable[j+1];
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@ -298,8 +297,13 @@ HRESULT WINAPI BindCtxImpl_ReleaseBoundObjects(IBindCtx* iface)
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TRACE("(%p)\n",This);
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for(i=0;i<This->bindCtxTableLastIndex;i++)
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IUnknown_Release(This->bindCtxTable[i].pObj);
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{
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if(This->bindCtxTable[i].pObj)
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IUnknown_Release(This->bindCtxTable[i].pObj);
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if(This->bindCtxTable[i].pkeyObj)
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HeapFree(GetProcessHeap(),0,This->bindCtxTable[i].pkeyObj);
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}
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This->bindCtxTableLastIndex = 0;
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return S_OK;
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@ -463,8 +467,11 @@ HRESULT WINAPI BindCtxImpl_RevokeObjectParam(IBindCtx* iface,LPOLESTR ppenum)
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return E_FAIL;
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/* release the object if it's found */
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IUnknown_Release(This->bindCtxTable[index].pObj);
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if(This->bindCtxTable[index].pObj)
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IUnknown_Release(This->bindCtxTable[index].pObj);
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if(This->bindCtxTable[index].pkeyObj)
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HeapFree(GetProcessHeap(),0,This->bindCtxTable[index].pkeyObj);
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/* remove the object from the table with a left-shifting of all objects in the right side */
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for(j=index; j<This->bindCtxTableLastIndex-1; j++)
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This->bindCtxTable[j]= This->bindCtxTable[j+1];
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