From fc84368f87faec3d974158c2239274d7f0d94c7e Mon Sep 17 00:00:00 2001 From: Axel Davy Date: Wed, 7 Jan 2015 14:21:48 +0100 Subject: [PATCH] d3d9/tests: Fix volume_dxt5_test getPixelColor check. getPixelColor should be called before Present, because the device swapchain was created with discard mode. --- dlls/d3d9/tests/visual.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index acc3a44dc2..a656a0d4a9 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -15991,8 +15991,6 @@ static void volume_dxt5_test(void) hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); - hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); - ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); for (i = 0; i < 4; i++) { color = getPixelColor(device, 80 + 160 * i, 240); @@ -16000,6 +15998,8 @@ static void volume_dxt5_test(void) "Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i); } + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); IDirect3DVolumeTexture9_Release(texture); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount);