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- Fix bug in multitexturing introduced during dummy texture changes.
- Additional traces.
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544efc84f1
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@ -1875,6 +1875,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3
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default:
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FIXME("Unrecognized/Unhandled D3DBLENDOP value %ld\n", Value);
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}
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TRACE("glBlendEquation(%x)\n", glParm);
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glBlendEquation(glParm);
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checkGLcall("glBlendEquation");
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}
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@ -2530,6 +2531,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD
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checkGLcall("glActiveTextureARB");
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/* Decrement the count of the previous texture */
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/* FIXME PERF: If old == new and not dirty then skip all this */
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if (oldTxt != NULL) {
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IDirect3DBaseTexture8Impl_Release(oldTxt);
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}
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@ -2828,7 +2830,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 ifa
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} else {
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/* Enable only the appropriate texture dimension */
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if (Type==D3DTSS_ALPHAOP && Value != D3DTOP_DISABLE) {
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if (Type==D3DTSS_COLOROP) {
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if (This->StateBlock.textureDimensions[Stage] == GL_TEXTURE_1D) {
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glEnable(GL_TEXTURE_1D);
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checkGLcall("Enable GL_TEXTURE_1D");
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@ -2862,6 +2864,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 ifa
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case D3DTOP_SELECTARG1 :
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glTexEnvi(GL_TEXTURE_ENV, Parm, GL_REPLACE);
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checkGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_REPLACE)");
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break;
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case D3DTOP_MODULATE4X : Scale = Scale * 2; /* Drop through */
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@ -2869,18 +2872,26 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 ifa
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case D3DTOP_MODULATE :
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/* Correct scale */
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if (Type == D3DTSS_ALPHAOP) glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, Scale);
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else glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, Scale);
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if (Type == D3DTSS_ALPHAOP) {
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glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, Scale);
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checkGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, Scale)");
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} else {
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glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, Scale);
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checkGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, Scale)");
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}
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glTexEnvi(GL_TEXTURE_ENV, Parm, GL_MODULATE);
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checkGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_MODULATE);");
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break;
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case D3DTOP_ADD :
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glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD);
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checkGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD)");
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break;
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case D3DTOP_ADDSIGNED2X : Scale = Scale * 2; /* Drop through */
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case D3DTOP_ADDSIGNED :
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glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD_SIGNED_EXT);
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checkGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD_SIGNED_EXT)");
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break;
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case D3DTOP_DOTPRODUCT3 :
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