- Fix bug in multitexturing introduced during dummy texture changes.

- Additional traces.
This commit is contained in:
Jason Edmeades 2002-11-12 02:14:13 +00:00 committed by Alexandre Julliard
parent 544efc84f1
commit fcb753ee26

View File

@ -1875,6 +1875,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3
default:
FIXME("Unrecognized/Unhandled D3DBLENDOP value %ld\n", Value);
}
TRACE("glBlendEquation(%x)\n", glParm);
glBlendEquation(glParm);
checkGLcall("glBlendEquation");
}
@ -2530,6 +2531,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD
checkGLcall("glActiveTextureARB");
/* Decrement the count of the previous texture */
/* FIXME PERF: If old == new and not dirty then skip all this */
if (oldTxt != NULL) {
IDirect3DBaseTexture8Impl_Release(oldTxt);
}
@ -2828,7 +2830,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 ifa
} else {
/* Enable only the appropriate texture dimension */
if (Type==D3DTSS_ALPHAOP && Value != D3DTOP_DISABLE) {
if (Type==D3DTSS_COLOROP) {
if (This->StateBlock.textureDimensions[Stage] == GL_TEXTURE_1D) {
glEnable(GL_TEXTURE_1D);
checkGLcall("Enable GL_TEXTURE_1D");
@ -2862,6 +2864,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 ifa
case D3DTOP_SELECTARG1 :
glTexEnvi(GL_TEXTURE_ENV, Parm, GL_REPLACE);
checkGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_REPLACE)");
break;
case D3DTOP_MODULATE4X : Scale = Scale * 2; /* Drop through */
@ -2869,18 +2872,26 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 ifa
case D3DTOP_MODULATE :
/* Correct scale */
if (Type == D3DTSS_ALPHAOP) glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, Scale);
else glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, Scale);
if (Type == D3DTSS_ALPHAOP) {
glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, Scale);
checkGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, Scale)");
} else {
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, Scale);
checkGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, Scale)");
}
glTexEnvi(GL_TEXTURE_ENV, Parm, GL_MODULATE);
checkGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_MODULATE);");
break;
case D3DTOP_ADD :
glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD);
checkGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD)");
break;
case D3DTOP_ADDSIGNED2X : Scale = Scale * 2; /* Drop through */
case D3DTOP_ADDSIGNED :
glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD_SIGNED_EXT);
checkGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD_SIGNED_EXT)");
break;
case D3DTOP_DOTPRODUCT3 :