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d3d10core: Add feature level support.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -117,7 +117,7 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
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}
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}
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hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, device);
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hr = D3D10CoreCreateDevice(factory, adapter, flags, D3D_FEATURE_LEVEL_10_0, device);
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IDXGIAdapter_Release(adapter);
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IDXGIFactory_Release(factory);
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if (FAILED(hr))
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@ -268,7 +268,7 @@ HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T d
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/* D3D10Core */
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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UINT flags, void *unknown0, ID3D10Device **device);
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unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device);
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#define MAKE_TAG(ch0, ch1, ch2, ch3) \
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((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
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@ -27,7 +27,7 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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UINT flags, void *unknown0, ID3D10Device **device);
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unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device);
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#define WINE_D3D10_TO_STR(x) case x: return #x
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@ -161,9 +161,7 @@ HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE drive
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}
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}
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FIXME("Ignoring feature level %s.\n", debug_d3d10_feature_level(hw_level));
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hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, (ID3D10Device **)device);
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hr = D3D10CoreCreateDevice(factory, adapter, flags, hw_level, (ID3D10Device **)device);
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IDXGIAdapter_Release(adapter);
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IDXGIFactory_Release(factory);
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if (FAILED(hr))
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@ -82,7 +82,7 @@ static void test_create_device(void)
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}
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feature_level = ID3D10Device1_GetFeatureLevel(device);
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todo_wine ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
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ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
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feature_level, supported_feature_level);
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ID3D10Device1_Release(device);
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@ -165,7 +165,7 @@ static void test_create_device(void)
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ok(!refcount, "Swapchain has %u references left.\n", refcount);
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feature_level = ID3D10Device1_GetFeatureLevel(device);
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todo_wine ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
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ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
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feature_level, supported_feature_level);
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refcount = ID3D10Device1_Release(device);
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@ -1,2 +1,2 @@
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@ stdcall D3D10CoreCreateDevice(ptr ptr long ptr ptr)
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@ stdcall D3D10CoreCreateDevice(ptr ptr long long ptr)
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@ stdcall D3D10CoreRegisterLayers()
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@ -26,8 +26,8 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
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HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, UINT flags,
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const D3D_FEATURE_LEVEL *feature_levels, UINT levels, ID3D11Device **device);
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HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, unsigned int flags,
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const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, ID3D11Device **device);
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HRESULT WINAPI D3D10CoreRegisterLayers(void)
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{
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@ -37,14 +37,13 @@ HRESULT WINAPI D3D10CoreRegisterLayers(void)
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}
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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UINT flags, void *unknown0, ID3D10Device **device)
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unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device)
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{
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D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
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ID3D11Device *device11;
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HRESULT hr;
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TRACE("factory %p, adapter %p, flags %#x, unknown0 %p, device %p.\n",
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factory, adapter, flags, unknown0, device);
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TRACE("factory %p, adapter %p, flags %#x, feature_level %#x, device %p.\n",
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factory, adapter, flags, feature_level, device);
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if (FAILED(hr = D3D11CoreCreateDevice(factory, adapter, flags, &feature_level, 1, &device11)))
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return hr;
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