ddraw: Replace the viewport list with a standard Wine list.

This commit is contained in:
Henri Verbeet 2011-04-19 20:05:52 +02:00 committed by Alexandre Julliard
parent f1de9ad621
commit fd1aac3e75
2 changed files with 33 additions and 45 deletions

View File

@ -290,7 +290,7 @@ struct IDirect3DDeviceImpl
IDirectDrawSurfaceImpl *target;
/* Viewport management */
IDirect3DViewportImpl *viewport_list;
struct list viewport_list;
IDirect3DViewportImpl *current_viewport;
D3DVIEWPORT7 active_viewport;
@ -471,8 +471,7 @@ struct IDirect3DViewportImpl
D3DVIEWPORT2 vp2;
} viewports;
/* Field used to chain viewports together */
IDirect3DViewportImpl *next;
struct list entry;
/* Lights list */
IDirect3DLightImpl *lights;

View File

@ -764,8 +764,7 @@ IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
vp->next = This->viewport_list;
This->viewport_list = vp;
list_add_head(&This->viewport_list, &vp->entry);
vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport,
so set active_device here. */
LeaveCriticalSection(&ddraw_cs);
@ -811,35 +810,27 @@ static HRESULT WINAPI IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
* DDERR_INVALIDPARAMS if the viewport wasn't found in the list
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
IDirect3DViewport3 *Viewport)
static HRESULT WINAPI IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
{
IDirect3DDeviceImpl *This = device_from_device3(iface);
IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
IDirect3DDeviceImpl *device = device_from_device3(iface);
IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)viewport;
TRACE("iface %p, viewport %p.\n", iface, Viewport);
TRACE("iface %p, viewport %p.\n", iface, viewport);
EnterCriticalSection(&ddraw_cs);
cur_viewport = This->viewport_list;
while (cur_viewport != NULL)
if (vp->active_device != device)
{
if (cur_viewport == vp)
{
if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
else prev_viewport->next = cur_viewport->next;
vp->active_device = NULL;
/* TODO : add desactivate of the viewport and all associated lights... */
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
prev_viewport = cur_viewport;
cur_viewport = cur_viewport->next;
WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
vp->active_device = NULL;
list_remove(&vp->entry);
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
@ -890,7 +881,7 @@ IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
{
IDirect3DDeviceImpl *This = device_from_device3(iface);
IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport3;
IDirect3DViewportImpl *res = NULL;
struct list *entry;
TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
iface, Viewport3, lplpDirect3DViewport3, Flags);
@ -906,32 +897,29 @@ IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
switch (Flags)
{
case D3DNEXT_NEXT:
{
res = vp->next;
}
break;
entry = list_next(&This->viewport_list, &vp->entry);
break;
case D3DNEXT_HEAD:
{
res = This->viewport_list;
}
break;
entry = list_head(&This->viewport_list);
break;
case D3DNEXT_TAIL:
{
IDirect3DViewportImpl *cur_viewport = This->viewport_list;
if (cur_viewport != NULL)
{
while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
}
res = cur_viewport;
}
break;
entry = list_tail(&This->viewport_list);
break;
default:
WARN("Invalid flags %#x.\n", Flags);
*lplpDirect3DViewport3 = NULL;
LeaveCriticalSection(&ddraw_cs);
return DDERR_INVALIDPARAMS;
}
*lplpDirect3DViewport3 = (IDirect3DViewport3 *)res;
if (entry)
*lplpDirect3DViewport3 = (IDirect3DViewport3 *)LIST_ENTRY(entry, IDirect3DViewportImpl, entry);
else
*lplpDirect3DViewport3 = NULL;
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
@ -6785,6 +6773,7 @@ HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDi
device->ref = 1;
device->ddraw = ddraw;
device->target = target;
list_init(&device->viewport_list);
if (!ddraw_handle_table_init(&device->handle_table, 64))
{