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wined3d: Fix UpdateSurface for sourceRect != sourceWidth.
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@ -4823,14 +4823,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
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/* This function doesn't support compressed textures
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the pitch is just bytesPerPixel * width */
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if(srcWidth != srcSurfaceWidth || srcLeft ){
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rowoffset = (srcSurfaceWidth - srcWidth) * pSrcSurface->bytesPerPixel;
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rowoffset = srcSurfaceWidth * pSrcSurface->bytesPerPixel;
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offset += srcLeft * pSrcSurface->bytesPerPixel;
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/* TODO: do we ever get 3bpp?, would a shift and an add be quicker than a mul (well maybe a cycle or two) */
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}
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/* TODO DXT formats */
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if(pSourceRect != NULL && pSourceRect->top != 0){
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offset += pSourceRect->top * srcWidth * pSrcSurface->bytesPerPixel;
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offset += pSourceRect->top * srcSurfaceWidth * pSrcSurface->bytesPerPixel;
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}
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TRACE("(%p) glTexSubImage2D, Level %d, left %d, top %d, width %d, height %d , ftm %d, type %d, memory %p\n"
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,This
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