diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c index 752cbb3e41..af4e5f3a6b 100644 --- a/dlls/wined3d/wined3d_main.c +++ b/dlls/wined3d/wined3d_main.c @@ -37,7 +37,7 @@ void (*wine_tsx11_unlock_ptr)(void) = NULL; wined3d_settings_t wined3d_settings = { VS_HW, /* Hardware by default */ - PS_NONE, /* Disabled by default */ + PS_HW, /* Hardware by default */ VBO_HW, /* Hardware by default */ FALSE, /* Use of GLSL disabled by default */ SHADER_ARB, /* Use ARB vertex programs, when available */ diff --git a/programs/winecfg/x11drvdlg.c b/programs/winecfg/x11drvdlg.c index c02938f9a0..d98d5fe0a6 100644 --- a/programs/winecfg/x11drvdlg.c +++ b/programs/winecfg/x11drvdlg.c @@ -165,7 +165,7 @@ static void init_dialog(HWND dialog) } HeapFree(GetProcessHeap(), 0, buf); - buf = get_reg_key(config_key, keypath("Direct3D"), "PixelShaderMode", "disabled"); + buf = get_reg_key(config_key, keypath("Direct3D"), "PixelShaderMode", "enabled"); if (!strcmp(buf, "enabled")) CheckDlgButton(dialog, IDC_D3D_PSHADER_MODE, BST_CHECKED); else