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Implemented Get/Set/Free private data in resource.
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@ -81,18 +81,114 @@ HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DD
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return D3D_OK;
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}
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/* Private Date is not implemented yet */
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static PrivateData** IWineD3DResourceImpl_FindPrivateData(IWineD3DResourceImpl *This,
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REFGUID tag)
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{
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PrivateData** data;
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for (data = &This->resource.privateData; *data != NULL; data = &(*data)->next)
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{
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if (IsEqualGUID(&(*data)->tag, tag)) break;
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}
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return data;
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}
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HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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FIXME("(%p) : stub\n", This); return D3D_OK;
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PrivateData **data;
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TRACE("(%p) : %p %p %ld %ld\n", This, refguid, pData, SizeOfData, Flags);
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data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
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if (*data == NULL)
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{
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*data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**data));
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if (NULL == *data) return E_OUTOFMEMORY;
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(*data)->tag = *refguid;
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(*data)->flags = Flags;
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#if 0
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(*data)->uniquenessValue = This->uniquenessValue;
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#endif
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if (Flags & D3DSPD_IUNKNOWN) {
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(*data)->ptr.object = (LPUNKNOWN)pData;
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(*data)->size = sizeof(LPUNKNOWN);
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IUnknown_AddRef((*data)->ptr.object);
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}
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else
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{
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(*data)->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
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if (NULL == (*data)->ptr.data) {
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HeapFree(GetProcessHeap(), 0, *data);
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return E_OUTOFMEMORY;
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}
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}
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/* link it in */
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(*data)->next = This->resource.privateData;
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This->resource.privateData = *data;
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return D3D_OK;
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} else {
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/* I don't actually know how windows handles this case. The only
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* reason I don't just call FreePrivateData is because I want to
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* guarantee SetPrivateData working when using LPUNKNOWN or data
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* that is no larger than the old data. */
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return E_FAIL;
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}
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return D3D_OK;
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}
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HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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FIXME("(%p) : stub\n", This); return D3D_OK;
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PrivateData **data;
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TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
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data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
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if (*data == NULL) return D3DERR_NOTFOUND;
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#if 0 /* This may not be right. */
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if (((*data)->flags & D3DSPD_VOLATILE)
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&& (*data)->uniquenessValue != This->uniquenessValue)
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return DDERR_EXPIRED;
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#endif
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if (*pSizeOfData < (*data)->size) {
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*pSizeOfData = (*data)->size;
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return D3DERR_MOREDATA;
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}
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if ((*data)->flags & D3DSPD_IUNKNOWN) {
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*(LPUNKNOWN *)pData = (*data)->ptr.object;
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IUnknown_AddRef((*data)->ptr.object);
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}
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else {
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memcpy(pData, (*data)->ptr.data, (*data)->size);
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}
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return D3D_OK;
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}
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HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid) {
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IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
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FIXME("(%p) : stub\n", This); return D3D_OK;
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PrivateData **data;
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TRACE("(%p) : %p\n", This, refguid);
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/* TODO: move this code off into a linked list class */
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data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
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if (*data == NULL) return D3DERR_NOTFOUND;
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*data = (*data)->next;
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if ((*data)->flags & D3DSPD_IUNKNOWN)
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{
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if ((*data)->ptr.object != NULL)
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IUnknown_Release((*data)->ptr.object);
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} else {
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HeapFree(GetProcessHeap(), 0, (*data)->ptr.data);
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}
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HeapFree(GetProcessHeap(), 0, *data);
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return D3D_OK;
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}
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/* Priority support is not implemented yet */
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@ -448,6 +448,25 @@ typedef struct IWineD3DDeviceImpl
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extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
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/* Support for IWineD3DResource ::Set/Get/FreePrivateData. I don't think
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* anybody uses it for much so a good implementation is optional. */
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typedef struct PrivateData
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{
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struct PrivateData* next;
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GUID tag;
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DWORD flags; /* DDSPD_* */
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DWORD uniqueness_value;
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union
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{
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LPVOID data;
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LPUNKNOWN object;
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} ptr;
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DWORD size;
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} PrivateData;
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/*****************************************************************************
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* IWineD3DResource implementation structure
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*/
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@ -465,6 +484,7 @@ typedef struct IWineD3DResourceClass
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DWORD usage;
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WINED3DFORMAT format;
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BYTE *allocatedMemory;
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PrivateData *privateData;
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} IWineD3DResourceClass;
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