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wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace.
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@ -82,7 +82,7 @@ extern int minLookup[MAX_LOOKUPS];
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extern int maxLookup[MAX_LOOKUPS];
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extern DWORD *stateLookup[MAX_LOOKUPS];
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extern DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
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extern DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
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typedef struct _WINED3DGLTYPE {
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int d3dType;
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