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https://github.com/reactos/wine.git
synced 2025-02-19 20:31:35 +00:00
ddraw: Get rid of IDirect3DMaterialImpl.
This commit is contained in:
parent
a0264eb101
commit
fefb5a943d
@ -4186,7 +4186,7 @@ static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3
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IUnknown *outer_unknown)
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{
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struct ddraw *ddraw = impl_from_IDirect3D3(iface);
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IDirect3DMaterialImpl *object;
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struct d3d_material *object;
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TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
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@ -4209,7 +4209,7 @@ static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2
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IUnknown *outer_unknown)
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{
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struct ddraw *ddraw = impl_from_IDirect3D2(iface);
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IDirect3DMaterialImpl *object;
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struct d3d_material *object;
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TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
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@ -4230,7 +4230,7 @@ static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **
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IUnknown *outer_unknown)
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{
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struct ddraw *ddraw = impl_from_IDirect3D(iface);
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IDirect3DMaterialImpl *object;
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struct d3d_material *object;
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TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
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@ -42,7 +42,6 @@ extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HI
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/* Typdef the interfaces */
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typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
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typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
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typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
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typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
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@ -428,7 +427,7 @@ struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPE
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/******************************************************************************
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* IDirect3DMaterial implementation structure - Wraps to D3D7
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******************************************************************************/
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struct IDirect3DMaterialImpl
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struct d3d_material
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{
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IDirect3DMaterial3 IDirect3DMaterial3_iface;
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IDirect3DMaterial2 IDirect3DMaterial2_iface;
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@ -444,8 +443,8 @@ struct IDirect3DMaterialImpl
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};
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/* Helper functions */
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void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
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IDirect3DMaterialImpl *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
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void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
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struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirect3DViewport - Wraps to D3D7
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@ -474,9 +473,7 @@ struct d3d_viewport
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struct list entry;
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struct list light_list;
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/* Background material */
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IDirect3DMaterialImpl *background;
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struct d3d_material *background;
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};
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struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
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@ -330,7 +330,7 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
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case DDRAW_HANDLE_MATERIAL:
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{
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IDirect3DMaterialImpl *m = entry->object;
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struct d3d_material *m = entry->object;
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FIXME("Material handle %#x (%p) not unset properly.\n", i + 1, m);
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m->Handle = 0;
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break;
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@ -3034,7 +3034,7 @@ IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
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wined3d_mutex_lock();
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if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
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{
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IDirect3DMaterialImpl *m = ddraw_get_object(&This->handle_table, Value - 1, DDRAW_HANDLE_MATERIAL);
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struct d3d_material *m = ddraw_get_object(&This->handle_table, Value - 1, DDRAW_HANDLE_MATERIAL);
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if (!m)
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{
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WARN("Invalid material handle.\n");
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@ -237,7 +237,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
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ERR("Unexpected Light State Type %d\n", ci->u1.dlstLightStateType);
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else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
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{
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IDirect3DMaterialImpl *m;
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struct d3d_material *m;
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m = ddraw_get_object(&lpDevice->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATERIAL);
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if (!m)
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@ -31,19 +31,19 @@ static void dump_material(const D3DMATERIAL *mat)
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TRACE(" dwSize : %d\n", mat->dwSize);
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}
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static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
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static inline struct d3d_material *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DMaterialImpl, IDirect3DMaterial_iface);
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return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial_iface);
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}
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static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
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static inline struct d3d_material *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DMaterialImpl, IDirect3DMaterial2_iface);
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return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial2_iface);
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}
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static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
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static inline struct d3d_material *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DMaterialImpl, IDirect3DMaterial3_iface);
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return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial3_iface);
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}
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/*****************************************************************************
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@ -65,40 +65,45 @@ static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial3(IDirect3DMater
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* E_NOINTERFACE if the requested interface wasn't found
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*
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*****************************************************************************/
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static HRESULT WINAPI IDirect3DMaterialImpl_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid,
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void **obp)
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static HRESULT WINAPI d3d_material3_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid, void **obp)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
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*obp = NULL;
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if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
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if (IsEqualGUID(&IID_IUnknown, riid))
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{
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IUnknown_AddRef(iface);
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*obp = iface;
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TRACE(" Creating IUnknown interface at %p.\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DMaterial, riid ) ) {
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IDirect3DMaterial_AddRef(&This->IDirect3DMaterial_iface);
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*obp = &This->IDirect3DMaterial_iface;
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if (IsEqualGUID(&IID_IDirect3DMaterial, riid))
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{
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IDirect3DMaterial_AddRef(&material->IDirect3DMaterial_iface);
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*obp = &material->IDirect3DMaterial_iface;
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TRACE(" Creating IDirect3DMaterial interface %p\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DMaterial2, riid ) ) {
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IDirect3DMaterial_AddRef(&This->IDirect3DMaterial2_iface);
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*obp = &This->IDirect3DMaterial2_iface;
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if (IsEqualGUID(&IID_IDirect3DMaterial2, riid))
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{
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IDirect3DMaterial2_AddRef(&material->IDirect3DMaterial2_iface);
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*obp = &material->IDirect3DMaterial2_iface;
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TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DMaterial3, riid ) ) {
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IDirect3DMaterial3_AddRef(&This->IDirect3DMaterial3_iface);
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*obp = &This->IDirect3DMaterial3_iface;
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if (IsEqualGUID(&IID_IDirect3DMaterial3, riid))
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{
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IDirect3DMaterial3_AddRef(&material->IDirect3DMaterial3_iface);
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*obp = &material->IDirect3DMaterial3_iface;
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TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp);
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return S_OK;
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}
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FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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@ -111,12 +116,12 @@ static HRESULT WINAPI IDirect3DMaterialImpl_QueryInterface(IDirect3DMaterial3 *i
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* The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI IDirect3DMaterialImpl_AddRef(IDirect3DMaterial3 *iface)
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static ULONG WINAPI d3d_material3_AddRef(IDirect3DMaterial3 *iface)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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ULONG ref = InterlockedIncrement(&material->ref);
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TRACE("%p increasing refcount to %u.\n", This, ref);
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TRACE("%p increasing refcount to %u.\n", material, ref);
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return ref;
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}
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@ -131,25 +136,25 @@ static ULONG WINAPI IDirect3DMaterialImpl_AddRef(IDirect3DMaterial3 *iface)
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* The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI IDirect3DMaterialImpl_Release(IDirect3DMaterial3 *iface)
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static ULONG WINAPI d3d_material3_Release(IDirect3DMaterial3 *iface)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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ULONG ref = InterlockedDecrement(&material->ref);
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TRACE("%p decreasing refcount to %u.\n", This, ref);
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TRACE("%p decreasing refcount to %u.\n", material, ref);
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if (!ref)
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{
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if(This->Handle)
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if (material->Handle)
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{
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wined3d_mutex_lock();
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ddraw_free_handle(&This->ddraw->d3ddevice->handle_table, This->Handle - 1, DDRAW_HANDLE_MATERIAL);
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ddraw_free_handle(&material->ddraw->d3ddevice->handle_table, material->Handle - 1, DDRAW_HANDLE_MATERIAL);
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wined3d_mutex_unlock();
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}
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HeapFree(GetProcessHeap(), 0, This);
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return 0;
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HeapFree(GetProcessHeap(), 0, material);
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}
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return ref;
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}
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@ -169,11 +174,9 @@ static ULONG WINAPI IDirect3DMaterialImpl_Release(IDirect3DMaterial3 *iface)
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* D3D_OK
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DMaterialImpl_Initialize(IDirect3DMaterial *iface,
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IDirect3D *Direct3D)
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static HRESULT WINAPI d3d_material1_Initialize(IDirect3DMaterial *iface, IDirect3D *d3d)
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{
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TRACE("iface %p, d3d %p.\n", iface, Direct3D);
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TRACE("iface %p, d3d %p.\n", iface, d3d);
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return D3D_OK;
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}
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@ -188,8 +191,7 @@ IDirect3DMaterialImpl_Initialize(IDirect3DMaterial *iface,
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* DDERR_UNSUPPORTED
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DMaterialImpl_Reserve(IDirect3DMaterial *iface)
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static HRESULT WINAPI d3d_material1_Reserve(IDirect3DMaterial *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -205,8 +207,7 @@ IDirect3DMaterialImpl_Reserve(IDirect3DMaterial *iface)
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* DDERR_UNSUPPORTED
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DMaterialImpl_Unreserve(IDirect3DMaterial *iface)
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static HRESULT WINAPI d3d_material1_Unreserve(IDirect3DMaterial *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -226,19 +227,18 @@ IDirect3DMaterialImpl_Unreserve(IDirect3DMaterial *iface)
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* DDERR_INVALIDPARAMS if Mat is NULL
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*
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*****************************************************************************/
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static HRESULT WINAPI IDirect3DMaterialImpl_SetMaterial(IDirect3DMaterial3 *iface,
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D3DMATERIAL *lpMat)
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static HRESULT WINAPI d3d_material3_SetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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TRACE("iface %p, material %p.\n", iface, lpMat);
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TRACE("iface %p, mat %p.\n", iface, mat);
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if (TRACE_ON(ddraw))
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dump_material(lpMat);
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dump_material(mat);
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/* Stores the material */
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wined3d_mutex_lock();
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memset(&This->mat, 0, sizeof(This->mat));
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memcpy(&This->mat, lpMat, lpMat->dwSize);
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memset(&material->mat, 0, sizeof(material->mat));
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memcpy(&material->mat, mat, mat->dwSize);
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wined3d_mutex_unlock();
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return DD_OK;
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@ -257,23 +257,22 @@ static HRESULT WINAPI IDirect3DMaterialImpl_SetMaterial(IDirect3DMaterial3 *ifac
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* DDERR_INVALIDPARAMS if Mat is NULL
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*
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*****************************************************************************/
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static HRESULT WINAPI IDirect3DMaterialImpl_GetMaterial(IDirect3DMaterial3 *iface,
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D3DMATERIAL *lpMat)
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static HRESULT WINAPI d3d_material3_GetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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DWORD dwSize;
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TRACE("iface %p, material %p.\n", iface, lpMat);
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TRACE("iface %p, mat %p.\n", iface, mat);
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if (TRACE_ON(ddraw))
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{
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TRACE(" Returning material : ");
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dump_material(&This->mat);
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dump_material(&material->mat);
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}
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/* Copies the material structure */
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wined3d_mutex_lock();
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dwSize = lpMat->dwSize;
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memcpy(lpMat, &This->mat, dwSize);
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dwSize = mat->dwSize;
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memcpy(mat, &material->mat, dwSize);
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wined3d_mutex_unlock();
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return DD_OK;
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@ -294,19 +293,19 @@ static HRESULT WINAPI IDirect3DMaterialImpl_GetMaterial(IDirect3DMaterial3 *ifac
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* DDERR_INVALIDPARAMS if Handle is NULL
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*
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*****************************************************************************/
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static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
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static HRESULT WINAPI d3d_material3_GetHandle(IDirect3DMaterial3 *iface,
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IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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wined3d_mutex_lock();
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This->active_device = device_impl;
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if(!This->Handle)
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material->active_device = device_impl;
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if (!material->Handle)
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{
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DWORD h = ddraw_allocate_handle(&device_impl->handle_table, This, DDRAW_HANDLE_MATERIAL);
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DWORD h = ddraw_allocate_handle(&device_impl->handle_table, material, DDRAW_HANDLE_MATERIAL);
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if (h == DDRAW_INVALID_HANDLE)
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{
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ERR("Failed to allocate a material handle.\n");
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@ -314,133 +313,127 @@ static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
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return DDERR_INVALIDPARAMS; /* Unchecked */
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}
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This->Handle = h + 1;
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material->Handle = h + 1;
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}
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*handle = This->Handle;
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*handle = material->Handle;
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TRACE(" returning handle %08x.\n", *handle);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_2_GetHandle(IDirect3DMaterial2 *iface,
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static HRESULT WINAPI d3d_material2_GetHandle(IDirect3DMaterial2 *iface,
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IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
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struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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return IDirect3DMaterial3_GetHandle(&This->IDirect3DMaterial3_iface, device_impl ?
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&device_impl->IDirect3DDevice3_iface : NULL, handle);
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return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
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device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_1_GetHandle(IDirect3DMaterial *iface,
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static HRESULT WINAPI d3d_material1_GetHandle(IDirect3DMaterial *iface,
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IDirect3DDevice *device, D3DMATERIALHANDLE *handle)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
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struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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||||
|
||||
return IDirect3DMaterial3_GetHandle(&This->IDirect3DMaterial3_iface, device_impl ?
|
||||
&device_impl->IDirect3DDevice3_iface : NULL, handle);
|
||||
return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
|
||||
device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterialImpl_2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid,
|
||||
void **obp)
|
||||
static HRESULT WINAPI d3d_material2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid, void **object)
|
||||
{
|
||||
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
|
||||
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
|
||||
|
||||
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
|
||||
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
||||
|
||||
return IDirect3DMaterial3_QueryInterface(&This->IDirect3DMaterial3_iface, riid, obp);
|
||||
return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterialImpl_1_QueryInterface(IDirect3DMaterial *iface, REFIID riid,
|
||||
void **obp)
|
||||
static HRESULT WINAPI d3d_material1_QueryInterface(IDirect3DMaterial *iface, REFIID riid, void **object)
|
||||
{
|
||||
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
|
||||
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
|
||||
|
||||
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
|
||||
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
||||
|
||||
return IDirect3DMaterial3_QueryInterface(&This->IDirect3DMaterial3_iface, riid, obp);
|
||||
return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
|
||||
}
|
||||
|
||||
static ULONG WINAPI IDirect3DMaterialImpl_2_AddRef(IDirect3DMaterial2 *iface)
|
||||
static ULONG WINAPI d3d_material2_AddRef(IDirect3DMaterial2 *iface)
|
||||
{
|
||||
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
|
||||
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
|
||||
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
return IDirect3DMaterial3_AddRef(&This->IDirect3DMaterial3_iface);
|
||||
return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
|
||||
}
|
||||
|
||||
static ULONG WINAPI IDirect3DMaterialImpl_1_AddRef(IDirect3DMaterial *iface)
|
||||
static ULONG WINAPI d3d_material1_AddRef(IDirect3DMaterial *iface)
|
||||
{
|
||||
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
|
||||
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
|
||||
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
return IDirect3DMaterial3_AddRef(&This->IDirect3DMaterial3_iface);
|
||||
return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
|
||||
}
|
||||
|
||||
static ULONG WINAPI IDirect3DMaterialImpl_2_Release(IDirect3DMaterial2 *iface)
|
||||
static ULONG WINAPI d3d_material2_Release(IDirect3DMaterial2 *iface)
|
||||
{
|
||||
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
|
||||
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
|
||||
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
return IDirect3DMaterial3_Release(&This->IDirect3DMaterial3_iface);
|
||||
return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
|
||||
}
|
||||
|
||||
static ULONG WINAPI IDirect3DMaterialImpl_1_Release(IDirect3DMaterial *iface)
|
||||
static ULONG WINAPI d3d_material1_Release(IDirect3DMaterial *iface)
|
||||
{
|
||||
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
|
||||
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
|
||||
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
return IDirect3DMaterial3_Release(&This->IDirect3DMaterial3_iface);
|
||||
return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterialImpl_2_SetMaterial(IDirect3DMaterial2 *iface,
|
||||
LPD3DMATERIAL lpMat)
|
||||
static HRESULT WINAPI d3d_material2_SetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
|
||||
{
|
||||
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
|
||||
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
|
||||
|
||||
TRACE("iface %p, material %p.\n", iface, lpMat);
|
||||
TRACE("iface %p, material %p.\n", iface, mat);
|
||||
|
||||
return IDirect3DMaterial3_SetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
|
||||
return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterialImpl_1_SetMaterial(IDirect3DMaterial *iface,
|
||||
LPD3DMATERIAL lpMat)
|
||||
static HRESULT WINAPI d3d_material1_SetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
|
||||
{
|
||||
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
|
||||
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
|
||||
|
||||
TRACE("iface %p, material %p.\n", iface, lpMat);
|
||||
TRACE("iface %p, material %p.\n", iface, mat);
|
||||
|
||||
return IDirect3DMaterial3_SetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
|
||||
return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterialImpl_2_GetMaterial(IDirect3DMaterial2 *iface,
|
||||
LPD3DMATERIAL lpMat)
|
||||
static HRESULT WINAPI d3d_material2_GetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
|
||||
{
|
||||
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
|
||||
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
|
||||
|
||||
TRACE("iface %p, material %p.\n", iface, lpMat);
|
||||
TRACE("iface %p, material %p.\n", iface, mat);
|
||||
|
||||
return IDirect3DMaterial3_GetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
|
||||
return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterialImpl_1_GetMaterial(IDirect3DMaterial *iface,
|
||||
LPD3DMATERIAL lpMat)
|
||||
static HRESULT WINAPI d3d_material1_GetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
|
||||
{
|
||||
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
|
||||
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
|
||||
|
||||
TRACE("iface %p, material %p.\n", iface, lpMat);
|
||||
TRACE("iface %p, material %p.\n", iface, mat);
|
||||
|
||||
return IDirect3DMaterial3_GetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
|
||||
return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
|
||||
}
|
||||
|
||||
|
||||
@ -453,62 +446,63 @@ static HRESULT WINAPI IDirect3DMaterialImpl_1_GetMaterial(IDirect3DMaterial *ifa
|
||||
* This: Pointer to the material implementation to activate
|
||||
*
|
||||
*****************************************************************************/
|
||||
void material_activate(IDirect3DMaterialImpl* This)
|
||||
void material_activate(struct d3d_material *material)
|
||||
{
|
||||
D3DMATERIAL7 d3d7mat;
|
||||
|
||||
TRACE("Activating material %p\n", This);
|
||||
d3d7mat.u.diffuse = This->mat.u.diffuse;
|
||||
d3d7mat.u1.ambient = This->mat.u1.ambient;
|
||||
d3d7mat.u2.specular = This->mat.u2.specular;
|
||||
d3d7mat.u3.emissive = This->mat.u3.emissive;
|
||||
d3d7mat.u4.power = This->mat.u4.power;
|
||||
TRACE("Activating material %p.\n", material);
|
||||
|
||||
IDirect3DDevice7_SetMaterial(&This->active_device->IDirect3DDevice7_iface, &d3d7mat);
|
||||
d3d7mat.u.diffuse = material->mat.u.diffuse;
|
||||
d3d7mat.u1.ambient = material->mat.u1.ambient;
|
||||
d3d7mat.u2.specular = material->mat.u2.specular;
|
||||
d3d7mat.u3.emissive = material->mat.u3.emissive;
|
||||
d3d7mat.u4.power = material->mat.u4.power;
|
||||
|
||||
IDirect3DDevice7_SetMaterial(&material->active_device->IDirect3DDevice7_iface, &d3d7mat);
|
||||
}
|
||||
|
||||
static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl =
|
||||
{
|
||||
/*** IUnknown Methods ***/
|
||||
IDirect3DMaterialImpl_QueryInterface,
|
||||
IDirect3DMaterialImpl_AddRef,
|
||||
IDirect3DMaterialImpl_Release,
|
||||
d3d_material3_QueryInterface,
|
||||
d3d_material3_AddRef,
|
||||
d3d_material3_Release,
|
||||
/*** IDirect3DMaterial3 Methods ***/
|
||||
IDirect3DMaterialImpl_SetMaterial,
|
||||
IDirect3DMaterialImpl_GetMaterial,
|
||||
IDirect3DMaterialImpl_GetHandle,
|
||||
d3d_material3_SetMaterial,
|
||||
d3d_material3_GetMaterial,
|
||||
d3d_material3_GetHandle,
|
||||
};
|
||||
|
||||
static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl =
|
||||
{
|
||||
/*** IUnknown Methods ***/
|
||||
IDirect3DMaterialImpl_2_QueryInterface,
|
||||
IDirect3DMaterialImpl_2_AddRef,
|
||||
IDirect3DMaterialImpl_2_Release,
|
||||
d3d_material2_QueryInterface,
|
||||
d3d_material2_AddRef,
|
||||
d3d_material2_Release,
|
||||
/*** IDirect3DMaterial2 Methods ***/
|
||||
IDirect3DMaterialImpl_2_SetMaterial,
|
||||
IDirect3DMaterialImpl_2_GetMaterial,
|
||||
IDirect3DMaterialImpl_2_GetHandle,
|
||||
d3d_material2_SetMaterial,
|
||||
d3d_material2_GetMaterial,
|
||||
d3d_material2_GetHandle,
|
||||
};
|
||||
|
||||
static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
|
||||
{
|
||||
/*** IUnknown Methods ***/
|
||||
IDirect3DMaterialImpl_1_QueryInterface,
|
||||
IDirect3DMaterialImpl_1_AddRef,
|
||||
IDirect3DMaterialImpl_1_Release,
|
||||
d3d_material1_QueryInterface,
|
||||
d3d_material1_AddRef,
|
||||
d3d_material1_Release,
|
||||
/*** IDirect3DMaterial1 Methods ***/
|
||||
IDirect3DMaterialImpl_Initialize,
|
||||
IDirect3DMaterialImpl_1_SetMaterial,
|
||||
IDirect3DMaterialImpl_1_GetMaterial,
|
||||
IDirect3DMaterialImpl_1_GetHandle,
|
||||
IDirect3DMaterialImpl_Reserve,
|
||||
IDirect3DMaterialImpl_Unreserve
|
||||
d3d_material1_Initialize,
|
||||
d3d_material1_SetMaterial,
|
||||
d3d_material1_GetMaterial,
|
||||
d3d_material1_GetHandle,
|
||||
d3d_material1_Reserve,
|
||||
d3d_material1_Unreserve,
|
||||
};
|
||||
|
||||
IDirect3DMaterialImpl *d3d_material_create(struct ddraw *ddraw)
|
||||
struct d3d_material *d3d_material_create(struct ddraw *ddraw)
|
||||
{
|
||||
IDirect3DMaterialImpl *material;
|
||||
struct d3d_material *material;
|
||||
|
||||
material = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*material));
|
||||
if (!material)
|
||||
|
@ -541,7 +541,7 @@ static HRESULT WINAPI d3d_viewport_LightElements(IDirect3DViewport3 *iface,
|
||||
static HRESULT WINAPI d3d_viewport_SetBackground(IDirect3DViewport3 *iface, D3DMATERIALHANDLE hMat)
|
||||
{
|
||||
struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
|
||||
IDirect3DMaterialImpl *m;
|
||||
struct d3d_material *m;
|
||||
|
||||
TRACE("iface %p, material %#x.\n", iface, hMat);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user