Commit Graph

89 Commits

Author SHA1 Message Date
David Elliott
ea186796eb Remove libXXXX.so.1.0 lines from .cvsignore files. 2000-11-30 19:57:34 +00:00
Alexandre Julliard
27939f00fd Start using import tables for dlls that can already support it. 2000-11-12 03:50:10 +00:00
Alexandre Julliard
eb58e1d597 Declare debug channels in all dlls that need them; added imports of
ntdll where necessary.
2000-11-05 04:53:07 +00:00
Andreas Mohr
49b3cec137 Reimplement patch by Marcus Meissner ('98) to "fix" problems with
DSCAPS_EMULDRIVER flag for games like Quake 2 and Unreal Tournament.
2000-10-25 20:30:31 +00:00
Patrik Stridvall
a9f6a9daec Explicitly initialize structures. 2000-10-24 02:22:16 +00:00
Alexandre Julliard
83f52d11c1 Moved all Win16 definitions out of the standard Windows headers. 2000-09-26 22:20:14 +00:00
James Abbatiello
26d6c1f557 Don't use copies of critical sections made by memcpy()
Added missing WINAPIs
2000-09-01 01:22:21 +00:00
Andreas Mohr
349655636b - made the MIDI sequencer error message much better for confused users
to be found on #WineHQ
- use strerror instead of errno at important places
- got rid of HAVE_STRERROR macro
- removed some #include:s (hopefully I didn't break anything)
2000-08-26 20:31:48 +00:00
Alexandre Julliard
bea617be47 Moved GUID definitions to their respective dll. 2000-08-03 04:22:35 +00:00
Alexandre Julliard
6c9d83aa4c Added imports of user32/gdi32/kernel32 wherever necessary. 2000-08-03 00:04:24 +00:00
Ove Kaaven
fddc3e15d8 Added a few C++ operators to Direct3D structures, and made some unions
'nameless'.
2000-07-23 14:19:19 +00:00
Patrik Stridvall
6314ad696b Fixed some warnings. 2000-07-15 21:33:38 +00:00
Ove Kaaven
9405793109 Fix a couple of problems with underruns and stopping/restarting. 2000-07-08 11:45:39 +00:00
Ove Kaaven
849c930481 Implemented the DirectSound HAL mode for DMA primary buffers, with a
10ms latency (not noticeable), and about 300ms of prebuffering. Fixed
a few bugs. Added a Wine-only WINMM flag for waveOutOpen for
DirectSound to use (so drivers like wineoss have some way of knowing
what to prepare itself for).
2000-06-24 12:54:49 +00:00
Ove Kaaven
353c776a66 Restructure DirectSound. Remove dsound thread, use MM timers
instead. Implemented the DirectSound HEL, with the ability to
prebuffer 300ms of sound, while maintaining play latency of 40ms, and
the exact playposition (Starcraft cinematics are lip-synched).  Some
initial HAL support.
2000-06-23 15:45:05 +00:00
Alexandre Julliard
6953d6756c For dlls, derive SPEC_SRCS from MODULE and ALTNAMES. 2000-06-20 20:24:14 +00:00
James Abbatiello
625653f96d Add a few more flags to those recognized when doing trace+dsound. 2000-06-11 19:59:10 +00:00
Patrik Stridvall
330cd693b0 Fixed some warnings. 2000-06-03 20:43:06 +00:00
Peter Hunnisett
f5a1027595 - Added DirectSoundCapture and DirectSoundCaptureBuffer interfaces
- Added some SoundCapture stubs
- Changed REFIID to LPCGUID in a few places as per MS header file
2000-06-01 22:47:35 +00:00
Peter Hunnisett
4dce07ea94 - Fixed some initialization/destruction and reference counting
- Added a little more debugging information
2000-05-30 20:49:37 +00:00
Peter Hunnisett
62f32331dd - Add another way to create a 3d listener interface.
- Fix up some reference counting bugs and interface creation bugs
- Add DirectSoundEnumerateW stub
- Add DirectSoundCaptureEnumerate{A,W} stubs
2000-05-30 20:07:31 +00:00
Eric Pouech
8cfea6e292 Make internal buffers size multiple of 4. 2000-05-10 21:39:24 +00:00
Marcus Meissner
b2dd2c5cee DSOUND_MixerNorm: do not compare unrelated pointers. 2000-04-16 17:05:06 +00:00
Marcus Meissner
3347bee15c Make audiodevice blocking directly after the non-blocking open, since
we use the write(2) also for synchronization.
2000-04-06 19:32:33 +00:00
Marcus Meissner
502e15b6e7 open() the OSS sounddevice non-blocking in case another process has it
open already.
2000-03-30 20:22:12 +00:00
Niels Kristian Bech Jensen
c9742b3204 - Fix some compiler warnings.
- Remove superfluous #include statement.
2000-03-28 20:44:59 +00:00
Andreas Mohr
f15473f5f3 Fixed debug formatting. 2000-03-26 18:18:26 +00:00
Patrik Stridvall
fcfacb95a7 Added/fixed some documentation reported by winapi_check. 2000-03-24 20:46:04 +00:00
Alexandre Julliard
d0edc5fecd Moved dll-specific make rules to a separate Makedll.rules file. 2000-03-04 22:31:27 +00:00
Marcus Meissner
f8e4fb0888 Made the buffer list in the directsound object thread-safe. 2000-02-20 19:16:12 +00:00
Alexandre Julliard
383da68cf9 Optimized debugging API to reduce code size. 2000-02-10 22:15:21 +00:00
Jeremy White
d3e22d9d55 Removed #include of wingdi.h and windef.h from winuser.h (and resolved
the resulting compilation failures).
2000-02-10 19:03:02 +00:00
Alexandre Julliard
318f4cefd2 Build most dlls as separate shared libraries. 2000-01-31 05:02:49 +00:00
Francois Gouget
f82a723a43 The COM virtual tables must use the
'ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE' macro to provide padding in C++.
2000-01-30 02:55:16 +00:00
Alexandre Julliard
681c75bf17 Added debugstr_guid function and used it to replace
WINE_StringFromCLSID in all debugging messages.
2000-01-18 05:09:49 +00:00
Todd T. Fries
f84e8eaf8a Add HAVE_SOUNDCARD_H to support OpenBSD. 2000-01-15 22:19:56 +00:00
Eric Pouech
5f6080ee05 Removed suicide code when playback thread's father dies. 1999-11-14 23:53:41 +00:00
Francois Gouget
01c9ac401f Generalized the use of the new ICOM_VFIELD and ICOM_VTBL macros. 1999-10-31 01:59:23 +00:00
Eric Pouech
68944c205c Split the multimedia/ directory into dlls/ subdirectories. 1999-10-24 18:42:42 +00:00