Vitaliy Margolen
546c7a502d
dinput: Use GetCursorPos() to calculate relative mouse movements.
2006-12-20 14:12:42 +01:00
Rob Shearman
e236edb91e
ole32: Send a causality ID in the ORPCTHIS header for a call.
...
Use the causality ID to determine whether this is a top-level or a
nested (called-back) call for the purposes of IMessageFilter::HandleInComingCall.
2006-12-20 12:41:01 +01:00
Rob Shearman
4fa03831a5
ole32: Reset the message filter at the end of the message filter test.
2006-12-20 12:40:46 +01:00
Rob Shearman
a089e57983
ole32: Pass in the IID and IUnknown* of the object being executed to the server notification and message filter functions.
2006-12-20 12:40:38 +01:00
Rob Shearman
9208eef55c
ole32: Call the message filter for incoming calls.
2006-12-20 12:40:30 +01:00
Rob Shearman
c0a25d3565
ole32: Call ServerNotify for channel hooks.
...
Store the SChannelHookCallInfo structure in the message state.
2006-12-20 12:40:03 +01:00
Rob Shearman
5788ee9f05
ole32: Implement CoRegisterChannelHook and call channel hook methods on the client side.
2006-12-20 12:39:50 +01:00
Rob Shearman
1dc5dec6e6
ole32: Marshal the ORPCTHIS structure prefixed to the client data when doing ORPC calls.
...
This is done by putting the ORPCTHIS data into the buffer when calling
IRpcChannelBuffer::GetBuffer on the client side and then storing the
amount we increased the buffer in a structure stored in the Handle
field. This is done to present the correct Buffer pointer to the proxy
so that it writes its data after the ORPCTHIS data.
Unmarshal the data on the server side (during RPC_ExecuteCall) and make
sure the data is consistent according to NDR rules. Also add several
checks on the unmarshaled data that are specified by the DCOM draft
specification.
2006-12-20 12:36:43 +01:00
H. Verbeet
e4fc45e0fe
wined3d: Allow wined3d to handle multiple render targets.
2006-12-20 12:32:30 +01:00
H. Verbeet
299c1e62bf
wined3d: Allow the FBO code to handle multiple render targets.
2006-12-20 12:32:13 +01:00
H. Verbeet
577dbb578b
wined3d: Move storing the render target from ActiveRender to SetRenderTarget.
...
Use the render target index rather than hardcoding 0.
2006-12-20 12:31:57 +01:00
H. Verbeet
8355b1a501
wined3d: Allow the device to store multiple render targets.
2006-12-20 12:31:40 +01:00
Hans Leidekker
1698c44ed3
winedump: Start dumping .NET specific bits from PE executables.
2006-12-20 12:31:29 +01:00
Alexandre Julliard
e5477b35f4
ntdll: Fixed typo in map_image.
2006-12-20 12:31:20 +01:00
Roderick Colenbrander
c026faaeed
winex11.drv: pbuffer detection.
2006-12-20 12:31:04 +01:00
Ulrich Czekalla
b2f33ffbbb
winex11.drv: Don't crash when called with a NULL gl context.
2006-12-20 12:30:49 +01:00
Huw Davies
7329144c58
gdi32: Improve the fontconfig filtering hack so that Mac suitcase fonts get through.
2006-12-20 12:28:00 +01:00
Andrew Talbot
3d41200797
gdi32: Remove unused function.
2006-12-20 12:27:55 +01:00
Rob Shearman
307ab51793
ole32: Fix the HMETAFILEPICT user marshaling test to use the size
...
derived from the return value of HMETAFILEPICT_UserMarshal instead of
the value returned by HMETAFILEPICT_UserSize, as the latter
over-estimates the size on Windows.
Remove some unnecessary casts.
2006-12-19 17:00:02 +01:00
Juris Smotrovs
00982465c4
user32: Extend the support for SWP_STATECHANGED for all windows.
2006-12-19 16:58:24 +01:00
Stefan Dösinger
f661a8287c
wined3d: Add WINED3DRS_STIPPLEPATTERNxy.
2006-12-19 16:53:44 +01:00
Stefan Dösinger
f154f543aa
wined3d: Fix a function name.
2006-12-19 16:53:37 +01:00
Stefan Dösinger
ff077ec621
wined3d: Add missing render state function.
2006-12-19 16:53:30 +01:00
Stefan Dösinger
062b6ffc5c
wined3d: Catch nop render state changes.
2006-12-19 16:53:18 +01:00
Stefan Dösinger
c83562af69
wined3d: Move render state applying to drawprim.
2006-12-19 16:53:07 +01:00
Stefan Dösinger
7532c759f1
wined3d: Add the state dirtification infrastructure.
2006-12-19 16:53:00 +01:00
Louis Lenders
6c04a187d2
msvcrt: Add _atoldbl.
2006-12-19 16:18:01 +01:00
Alexandre Julliard
dc9f384370
configure: Re-generated with autoconf 2.61.
2006-12-19 16:17:09 +01:00
Alex Villacís Lasso
f162ce45ad
oleaut32: Bypass conversion to string in R4/R8 -> DECIMAL conversion.
2006-12-19 14:09:44 +01:00
Vitaliy Margolen
7de64a3ab8
winex11drv: Return cached cursor_pos in GetCursorPos().
2006-12-19 12:39:08 +01:00
Hans Leidekker
84f0a03556
ws2_32: Implement the SIO_ADDRESS_LIST_QUERY ioctl.
2006-12-19 12:39:02 +01:00
Dmitry Timoshkov
5fc9ffd500
kernel32: Add a minimal PE image that XP is able to load.
2006-12-19 12:38:56 +01:00
James Hawkins
be59fb4e6d
msi: Enable cab compression and delete any resulting cabs using SHFileOperation.
2006-12-19 12:38:48 +01:00
James Hawkins
e1f76deedc
msi: Run the install tests from a temporary directory.
2006-12-19 12:09:07 +01:00
Clinton Stimpson
e0829eb70f
usp10: Implement ScriptStringCPtoX.
2006-12-18 12:19:53 +01:00
Clinton Stimpson
bdbab217c9
usp10: Implement ScriptStringXtoCP.
2006-12-18 12:18:48 +01:00
Clinton Stimpson
857e330e77
usp10: Implement ScriptStringFree.
2006-12-18 12:17:19 +01:00
Clinton Stimpson
b91eb5a110
usp10: Implement ScriptStringAnalyse.
2006-12-18 12:17:12 +01:00
Markus Amsler
d80dc79280
d3d9: Handle volume container in d3d9.
2006-12-18 12:08:08 +01:00
Markus Amsler
467b1dd3ad
d3d9: Handle surface container in d3d9.
2006-12-18 12:08:02 +01:00
Markus Amsler
87083c9d71
d3d8: Handle volume container in d3d8.
2006-12-18 12:07:54 +01:00
Markus Amsler
0531858146
d3d8: Handle surface container in d3d8.
2006-12-18 12:07:46 +01:00
Markus Amsler
73b5fb059f
d3d9: Fix implicit swap chain refcounting.
2006-12-18 12:07:38 +01:00
Markus Amsler
5e0fc62135
d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
2006-12-18 12:07:26 +01:00
Markus Amsler
f9f3ec2f00
d3d9: Fix implicit surface refcounting.
2006-12-18 12:07:09 +01:00
Markus Amsler
4ca9fccf31
wined3d: Remove IWineD3DVolume_GetContainerParent.
2006-12-18 12:02:28 +01:00
Markus Amsler
9b397ec2d5
wined3d: Remove IWineD3DSurface_GetContainerParent.
2006-12-18 12:02:17 +01:00
Markus Amsler
63e23995bc
d3d9: Handle volume refcount forwarding in d3d9.
2006-12-18 12:02:06 +01:00
Markus Amsler
04dcffe393
d3d9: Handle surface refcount forwarding in d3d9.
2006-12-18 12:01:58 +01:00
Markus Amsler
0bceec1be8
wined3d: Call the depth stencil destroy callback function.
2006-12-18 12:01:39 +01:00