Commit Graph

32885 Commits

Author SHA1 Message Date
Vitaliy Margolen
546c7a502d dinput: Use GetCursorPos() to calculate relative mouse movements. 2006-12-20 14:12:42 +01:00
Rob Shearman
e236edb91e ole32: Send a causality ID in the ORPCTHIS header for a call.
Use the causality ID to determine whether this is a top-level or a 
nested (called-back) call for the purposes of IMessageFilter::HandleInComingCall.
2006-12-20 12:41:01 +01:00
Rob Shearman
4fa03831a5 ole32: Reset the message filter at the end of the message filter test. 2006-12-20 12:40:46 +01:00
Rob Shearman
a089e57983 ole32: Pass in the IID and IUnknown* of the object being executed to the server notification and message filter functions. 2006-12-20 12:40:38 +01:00
Rob Shearman
9208eef55c ole32: Call the message filter for incoming calls. 2006-12-20 12:40:30 +01:00
Rob Shearman
c0a25d3565 ole32: Call ServerNotify for channel hooks.
Store the SChannelHookCallInfo structure in the message state.
2006-12-20 12:40:03 +01:00
Rob Shearman
5788ee9f05 ole32: Implement CoRegisterChannelHook and call channel hook methods on the client side. 2006-12-20 12:39:50 +01:00
Rob Shearman
1dc5dec6e6 ole32: Marshal the ORPCTHIS structure prefixed to the client data when doing ORPC calls.
This is done by putting the ORPCTHIS data into the buffer when calling
IRpcChannelBuffer::GetBuffer on the client side and then storing the
amount we increased the buffer in a structure stored in the Handle
field. This is done to present the correct Buffer pointer to the proxy
so that it writes its data after the ORPCTHIS data.

Unmarshal the data on the server side (during RPC_ExecuteCall) and make 
sure the data is consistent according to NDR rules. Also add several 
checks on the unmarshaled data that are specified by the DCOM draft 
specification.
2006-12-20 12:36:43 +01:00
H. Verbeet
e4fc45e0fe wined3d: Allow wined3d to handle multiple render targets. 2006-12-20 12:32:30 +01:00
H. Verbeet
299c1e62bf wined3d: Allow the FBO code to handle multiple render targets. 2006-12-20 12:32:13 +01:00
H. Verbeet
577dbb578b wined3d: Move storing the render target from ActiveRender to SetRenderTarget.
Use the render target index rather than hardcoding 0.
2006-12-20 12:31:57 +01:00
H. Verbeet
8355b1a501 wined3d: Allow the device to store multiple render targets. 2006-12-20 12:31:40 +01:00
Hans Leidekker
1698c44ed3 winedump: Start dumping .NET specific bits from PE executables. 2006-12-20 12:31:29 +01:00
Alexandre Julliard
e5477b35f4 ntdll: Fixed typo in map_image. 2006-12-20 12:31:20 +01:00
Roderick Colenbrander
c026faaeed winex11.drv: pbuffer detection. 2006-12-20 12:31:04 +01:00
Ulrich Czekalla
b2f33ffbbb winex11.drv: Don't crash when called with a NULL gl context. 2006-12-20 12:30:49 +01:00
Huw Davies
7329144c58 gdi32: Improve the fontconfig filtering hack so that Mac suitcase fonts get through. 2006-12-20 12:28:00 +01:00
Andrew Talbot
3d41200797 gdi32: Remove unused function. 2006-12-20 12:27:55 +01:00
Rob Shearman
307ab51793 ole32: Fix the HMETAFILEPICT user marshaling test to use the size
derived from the return value of HMETAFILEPICT_UserMarshal instead of
the value returned by HMETAFILEPICT_UserSize, as the latter
over-estimates the size on Windows.

Remove some unnecessary casts.
2006-12-19 17:00:02 +01:00
Juris Smotrovs
00982465c4 user32: Extend the support for SWP_STATECHANGED for all windows. 2006-12-19 16:58:24 +01:00
Stefan Dösinger
f661a8287c wined3d: Add WINED3DRS_STIPPLEPATTERNxy. 2006-12-19 16:53:44 +01:00
Stefan Dösinger
f154f543aa wined3d: Fix a function name. 2006-12-19 16:53:37 +01:00
Stefan Dösinger
ff077ec621 wined3d: Add missing render state function. 2006-12-19 16:53:30 +01:00
Stefan Dösinger
062b6ffc5c wined3d: Catch nop render state changes. 2006-12-19 16:53:18 +01:00
Stefan Dösinger
c83562af69 wined3d: Move render state applying to drawprim. 2006-12-19 16:53:07 +01:00
Stefan Dösinger
7532c759f1 wined3d: Add the state dirtification infrastructure. 2006-12-19 16:53:00 +01:00
Louis Lenders
6c04a187d2 msvcrt: Add _atoldbl. 2006-12-19 16:18:01 +01:00
Alexandre Julliard
dc9f384370 configure: Re-generated with autoconf 2.61. 2006-12-19 16:17:09 +01:00
Alex Villacís Lasso
f162ce45ad oleaut32: Bypass conversion to string in R4/R8 -> DECIMAL conversion. 2006-12-19 14:09:44 +01:00
Vitaliy Margolen
7de64a3ab8 winex11drv: Return cached cursor_pos in GetCursorPos(). 2006-12-19 12:39:08 +01:00
Hans Leidekker
84f0a03556 ws2_32: Implement the SIO_ADDRESS_LIST_QUERY ioctl. 2006-12-19 12:39:02 +01:00
Dmitry Timoshkov
5fc9ffd500 kernel32: Add a minimal PE image that XP is able to load. 2006-12-19 12:38:56 +01:00
James Hawkins
be59fb4e6d msi: Enable cab compression and delete any resulting cabs using SHFileOperation. 2006-12-19 12:38:48 +01:00
James Hawkins
e1f76deedc msi: Run the install tests from a temporary directory. 2006-12-19 12:09:07 +01:00
Clinton Stimpson
e0829eb70f usp10: Implement ScriptStringCPtoX. 2006-12-18 12:19:53 +01:00
Clinton Stimpson
bdbab217c9 usp10: Implement ScriptStringXtoCP. 2006-12-18 12:18:48 +01:00
Clinton Stimpson
857e330e77 usp10: Implement ScriptStringFree. 2006-12-18 12:17:19 +01:00
Clinton Stimpson
b91eb5a110 usp10: Implement ScriptStringAnalyse. 2006-12-18 12:17:12 +01:00
Markus Amsler
d80dc79280 d3d9: Handle volume container in d3d9. 2006-12-18 12:08:08 +01:00
Markus Amsler
467b1dd3ad d3d9: Handle surface container in d3d9. 2006-12-18 12:08:02 +01:00
Markus Amsler
87083c9d71 d3d8: Handle volume container in d3d8. 2006-12-18 12:07:54 +01:00
Markus Amsler
0531858146 d3d8: Handle surface container in d3d8. 2006-12-18 12:07:46 +01:00
Markus Amsler
73b5fb059f d3d9: Fix implicit swap chain refcounting. 2006-12-18 12:07:38 +01:00
Markus Amsler
5e0fc62135 d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice. 2006-12-18 12:07:26 +01:00
Markus Amsler
f9f3ec2f00 d3d9: Fix implicit surface refcounting. 2006-12-18 12:07:09 +01:00
Markus Amsler
4ca9fccf31 wined3d: Remove IWineD3DVolume_GetContainerParent. 2006-12-18 12:02:28 +01:00
Markus Amsler
9b397ec2d5 wined3d: Remove IWineD3DSurface_GetContainerParent. 2006-12-18 12:02:17 +01:00
Markus Amsler
63e23995bc d3d9: Handle volume refcount forwarding in d3d9. 2006-12-18 12:02:06 +01:00
Markus Amsler
04dcffe393 d3d9: Handle surface refcount forwarding in d3d9. 2006-12-18 12:01:58 +01:00
Markus Amsler
0bceec1be8 wined3d: Call the depth stencil destroy callback function. 2006-12-18 12:01:39 +01:00