Commit Graph

50 Commits

Author SHA1 Message Date
Henri Verbeet
47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet
93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Stefan Dösinger
c0892c2f35 ddraw: d3d7 does not support two sided stencil.
The header is wrong. There is simply no API to set this. The MS header does
not have this declaration either.
2009-08-06 17:26:31 +02:00
Henri Verbeet
6f33b97c94 wined3d: Get rid of the shared_handle parameter.
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Stefan Dösinger
cb1c9dcda9 d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
Stefan Dösinger
fd9b574e4e ddraw: Store the fvf in the ddraw buffer.
WineD3D buffer FVFs will go away soon.
2009-04-09 16:27:35 +02:00
Stefan Dösinger
513a493f00 wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
Henri Verbeet
aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
8cefc47d81 wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
Henri Verbeet
9b5f3ed8f3 ddraw: Rename the main vtables to lpVtbl. 2009-01-22 15:28:22 +01:00
Henri Verbeet
b09b0fbf95 ddraw: Get rid of ddcomimpl.h. 2009-01-22 12:05:14 +01:00
Henri Verbeet
802f9c7e29 ddraw: Get rid of ICOM_OBJECT. 2009-01-22 12:05:07 +01:00
Henri Verbeet
8c4cc2af46 ddraw: Get rid of ICOM_THIS_FROM. 2009-01-22 12:05:03 +01:00
Henri Verbeet
9a0c885e63 ddraw: Get rid of ICOM_INTERFACE. 2009-01-21 11:17:25 +01:00
Henri Verbeet
ad171b143f ddraw: Get rid of ICOM_INIT_INTERFACE. 2009-01-21 11:16:51 +01:00
Alexandre Julliard
e1ced22db1 ddraw: Convert source files to utf-8. 2008-10-18 19:19:45 +02:00
Andrew Talbot
a697d99d66 ddraw: Sign-compare warnings fix. 2008-09-29 17:32:17 -05:00
Stefan Dösinger
d5f05c59c7 ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
Alexander Dorofeyev
cb5e06c944 ddraw: Implement FPU mode fixup in d3d7 device.
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every 
call and restore it back to original state before returning, if created in 
DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a 
possibly incompatible mode and avoid resetting it all the time.
2008-06-23 19:59:33 +02:00
Andrew Talbot
5bf9e88cce ddraw: Memory allocation size fix. 2008-05-13 10:40:00 +02:00
Alexander Dorofeyev
8f72961e50 ddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND from d3ddevice2 to d3ddevice3. 2008-05-05 19:55:13 +02:00
Jens Albretsen
cf38e4c930 ddraw: Fixed device name. 2008-04-28 14:33:57 +02:00
Austin English
825baa23a2 ddraw: Spelling fixes. 2008-04-03 11:39:45 +02:00
Stefan Dösinger
ee13cc4903 ddraw: Some EnumZBufferFormat fixes. 2008-03-27 11:10:29 +01:00
Stefan Dösinger
8869c0f147 d3d: De-pointerize the WINED3DCAPS structure. 2008-03-25 19:36:38 +01:00
Roderick Colenbrander
41310080a5 ddraw: Use a correct resource type and a valid format. 2008-03-21 15:20:21 +01:00
Francois Gouget
44b52b128c Assorted spelling fixes. 2008-01-16 12:48:29 +01:00
David Hedberg
019cc506a8 ddraw: Enumerate additional devices in IDirect3D7_EnumDevices. 2007-09-10 16:47:30 +02:00
Stefan Dösinger
ed3f6e8d32 ddraw: Hold the lock in IDirect3DX methods. 2007-05-31 13:07:54 +02:00
Stefan Dösinger
6e22f03654 ddraw: Remove all non-d3d7 capability flags. 2007-05-11 11:21:11 +02:00
Stefan Dösinger
d9fef10b71 ddraw: Some caps fixes.
Cards at DirectX7 times did not support non power of 2 textures, and
some games check the capatiblity flags incorrectly. Rollcage expects the
D3DPTEXTURECAPS_POW2 (limitation) flag set and fails with the reference
rasterizer which support NP2 textures and doesn't have the cap set.
2007-05-10 11:40:01 +02:00
Stefan Dösinger
742260d418 ddraw: Adjust the d3d viewport when changing the back buffer.
WineD3D sets up the viewport according to the front buffer, so this
needs to be changed to the values of the render target passed when the
d3d7 device is created and this device turns out not to be the known
front or back buffer.
2007-05-07 21:42:59 +02:00
Stefan Dösinger
ffae39c3f3 ddraw: Update the wined3d depth stencil on device creation, render. 2007-05-01 11:42:25 +02:00
Andrew Talbot
0629946e65 ddraw: Exclude unused headers. 2007-05-01 11:42:24 +02:00
Stefan Dösinger
0386eed91f ddraw: Get rid of FVFs.
Remove all IWineD3DDevice::SetFVF calls and instead create converted
vertex declarations and use them. The idea is to remove the FVF paths
from wined3d to simplify the code, and optimize the vertex declaration
codepath.
2007-04-26 14:54:17 +02:00
Stefan Dösinger
1d4a4b75bc ddraw: When changing the back buffers also update the render target. 2007-03-29 21:00:25 +02:00
Stefan Dösinger
efc03f0a34 wined3d: Index buffer fixes. 2007-02-21 10:57:08 +01:00
Stefan Dösinger
3581d8e8d8 wined3d: Do not keep internal references on vertex buffers. 2007-01-08 20:59:06 +01:00
Stefan Dösinger
9329efa88e ddraw: Forward the depth stencil buffer to wined3d. 2006-10-25 20:20:59 +02:00
H. Verbeet
2465fcb368 ddraw: Win64 printf format warning fixes. 2006-10-11 12:08:28 +02:00
Andrew Talbot
704f8d7848 ddraw: Write-strings warnings fix. 2006-08-17 11:24:21 +02:00
Yong Chi
f0d6cba3a5 ddraw: Fix for incorrect return value from wined3d. 2006-08-09 12:39:47 +02:00
Francois Gouget
ce9b4baad8 Assorted spelling fixes. 2006-08-07 13:52:55 +02:00
H. Verbeet
6add05d33b ddraw: Order Z-buffer formats by depth buffer bit depths in IDirect3DImpl_7_EnumZBufferFormats. 2006-07-31 10:53:09 +02:00
Stefan Dösinger
bffe5a6922 ddraw/wined3d: Remove texture format enumeration functions. 2006-07-18 11:25:22 +02:00
Stefan Dösinger
0a81295782 ddraw: Split up the ddraw refcount. 2006-07-11 17:10:17 +02:00
Francois Gouget
9bfbfcbeb4 Assorted spelling, case and grammar fixes. 2006-06-26 13:06:11 +02:00
Stefan Dösinger
546a60ff2f ddraw: Enumerate the reference d3ddevice. 2006-06-26 13:04:13 +02:00
Stefan Dösinger
1e2413f4f4 ddraw: Implement proper handle management. 2006-06-19 11:14:18 +02:00
Stefan Dösinger
c8901d6f62 ddraw: Rewrite most of ddraw using WineD3D. 2006-06-15 16:51:16 +02:00