Commit Graph

338 Commits

Author SHA1 Message Date
Stefan Dösinger
22ac3704ba d3d9: Free the converted declaration data after creating the declaration. 2007-11-20 13:10:55 +01:00
Francois Gouget
5c3151b2e7 d3d9/tests: Fix the trailing '\n' in an ok() call. 2007-11-16 12:38:27 +01:00
Stefan Dösinger
e4f8a2da2b wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
Stefan Dösinger
9f41a359b6 wined3d: Partially revert "Get rid of the conditionals in shader_glsl". 2007-11-14 11:58:22 +01:00
Stefan Dösinger
b4b10d8bc2 d3d9: Release the window after the visual tests. 2007-11-09 12:35:50 +01:00
Stefan Dösinger
4454096db2 d3d9: Be less picky in the D3DFMT_X8L8V8U8 test. 2007-11-08 12:18:30 +01:00
Stefan Dösinger
6209b36acb wined3d: mov to a0.x does a floor(), not a round to nearest. 2007-11-08 11:55:31 +01:00
Stefan Dösinger
d2c166bbb7 d3d9: Initialize the test rectangle correctly. 2007-11-07 12:08:40 +01:00
Stefan Dösinger
c390b6044b d3d9: Remove some spamy debug traces from the texture test. 2007-11-07 12:08:15 +01:00
Stefan Dösinger
50ea23efd6 d3d9: Use HAL devices in some tests. 2007-11-07 12:07:52 +01:00
Stefan Dösinger
5fc54b5459 wined3d: Shader Model 3.0 varying tests. 2007-11-07 12:03:04 +01:00
Stefan Dösinger
aa7f9f0a72 d3d9: Silence a FIXME. 2007-11-01 12:39:32 +01:00
Stefan Dösinger
393ed4a070 wined3d: Make resource memory 32 byte aligned. 2007-11-01 12:38:45 +01:00
Stefan Dösinger
a022e8b402 wined3d: Add a (nested) loop test. 2007-10-12 10:59:17 +02:00
H. Verbeet
3587dfeb48 d3d9: Release pixel shaders after we're done with them in the visual test. 2007-10-10 19:52:22 +02:00
Stefan Dösinger
6486a79e2a d3d9: Do not rely on CreateVertexShader failing. 2007-10-09 12:31:36 +02:00
Ulrich Czekalla
700c602eb6 d3d9: Fix crash in texture test. 2007-10-09 12:31:32 +02:00
Marcus Meissner
4a31362d53 d3d9/tests: Initialize shader to NULL. 2007-10-03 11:01:47 +02:00
Stefan Dösinger
4c51db896c wined3d: Check for NULL streams. 2007-09-20 15:53:19 +02:00
Stefan Dösinger
02114ac21f wined3d: The D3DSI_COISSUE flag changes the behavior of cnd. 2007-09-14 14:26:26 +02:00
Stefan Dösinger
c96236ff3e wined3d: Add a test for the cnd instruction. 2007-09-14 14:26:08 +02:00
Stefan Dösinger
7248354067 wined3d: Pixel shader 1.x constants are clamped to [-1;1]. 2007-09-14 14:23:45 +02:00
Stefan Dösinger
160258b637 wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
Stefan Dösinger
41bf0d48db wined3d: Fix WINED3DFMT_X8L8V8U8. 2007-09-11 13:48:15 +02:00
Stefan Dösinger
422e0ba1cc wined3d: texkill ignores the .w only in ps 1.x. 2007-09-11 13:48:08 +02:00
Stefan Dösinger
a006d2568b wined3d: Fix texdepth instruction. 2007-09-11 13:47:49 +02:00
Stefan Dösinger
a305af0b30 wined3d: Fix the z range. 2007-09-11 13:47:36 +02:00
Stefan Dösinger
d0fdb1ea7e d3d: Add a test for double surface locking. 2007-08-31 11:25:19 +02:00
Francois Gouget
a116879507 Assorted spelling fixes. 2007-08-30 12:26:02 +02:00
Stefan Dösinger
4438b3be06 wined3d: Texture transform flag test. 2007-08-27 18:28:48 +02:00
Stefan Dösinger
cc563b9c69 d3d9: Return the correct return value in GetDepthStencilSurface. 2007-08-27 12:00:28 +02:00
Stefan Dösinger
04d62b4322 wined3d: fogstart == fogend means full fog. 2007-08-21 13:35:48 +02:00
Stefan Dösinger
01c6c982bb d3d9: Some caps fixes. 2007-08-21 13:35:35 +02:00
Stefan Dösinger
86b991c851 wined3d: Fix R32F and R16F. 2007-08-17 12:01:38 +02:00
Stefan Dösinger
b220905e4a wined3d: Reinstall the internal reference on the current index buffer. 2007-08-16 11:35:06 +02:00
Stefan Dösinger
a06e002e93 wined3d: Add a wined3d private WINED3DSBT_RECORDED. 2007-08-15 09:36:20 +02:00
Alexandre Julliard
427723cc37 d3d9: Comment out some failing fog tests. 2007-08-08 15:32:03 +02:00
Stefan Dösinger
2d15cb8b27 d3d: Add a simple offscreen rendering test. 2007-08-08 15:32:00 +02:00
Stefan Dösinger
dbd338c018 wined3d: WINED3DSAMP_MAXMIPLEVEL fixes. 2007-08-06 12:05:39 +02:00
Stefan Dösinger
9ae22f1a76 d3d9: Do not fail if d3d9 is not available. 2007-08-06 12:05:31 +02:00
Stefan Dösinger
39a8f1b2a4 d3d9: Deal with failing surface creation. 2007-08-06 12:04:58 +02:00
Stefan Dösinger
17fe57e212 d3d9: Check for volume texture support before running the volume test. 2007-08-03 12:30:58 +02:00
Stefan Dösinger
878414a5e6 d3d9: Some visual test fixes. 2007-08-03 12:30:52 +02:00
H. Verbeet
4194d784f8 d3d9: Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture as hexadecimal. 2007-07-26 11:51:26 +02:00
Andrew Talbot
7a8455094d d3d9/tests: Fix use of uninitialized variable (Coverity). 2007-06-25 13:23:50 +02:00
Stefan Dösinger
e84158f510 d3d9: Hold the lock in VertexShader methods. 2007-06-25 11:35:40 +02:00
Stefan Dösinger
57acd1d9a6 d3d9: Hold the lock in VertexDeclaration methods. 2007-06-25 11:35:24 +02:00
Stefan Dösinger
d9583c6c58 d3d9: Hold the lock in Vertexbuffer methods. 2007-06-25 11:35:09 +02:00
Stefan Dösinger
99a3d76e8d d3d9: Hold the lock in Texture methods. 2007-06-25 11:34:58 +02:00
Stefan Dösinger
ef5e5300e3 d3d9: Hold the lock in swapchain methods. 2007-06-22 13:43:11 +02:00