Stefan Dösinger
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22ac3704ba
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d3d9: Free the converted declaration data after creating the declaration.
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2007-11-20 13:10:55 +01:00 |
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Francois Gouget
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5c3151b2e7
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d3d9/tests: Fix the trailing '\n' in an ok() call.
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2007-11-16 12:38:27 +01:00 |
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Stefan Dösinger
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e4f8a2da2b
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
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Stefan Dösinger
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9f41a359b6
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wined3d: Partially revert "Get rid of the conditionals in shader_glsl".
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2007-11-14 11:58:22 +01:00 |
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Stefan Dösinger
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b4b10d8bc2
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d3d9: Release the window after the visual tests.
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2007-11-09 12:35:50 +01:00 |
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Stefan Dösinger
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4454096db2
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d3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
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2007-11-08 12:18:30 +01:00 |
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Stefan Dösinger
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6209b36acb
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wined3d: mov to a0.x does a floor(), not a round to nearest.
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2007-11-08 11:55:31 +01:00 |
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Stefan Dösinger
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d2c166bbb7
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d3d9: Initialize the test rectangle correctly.
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2007-11-07 12:08:40 +01:00 |
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Stefan Dösinger
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c390b6044b
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d3d9: Remove some spamy debug traces from the texture test.
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2007-11-07 12:08:15 +01:00 |
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Stefan Dösinger
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50ea23efd6
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d3d9: Use HAL devices in some tests.
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2007-11-07 12:07:52 +01:00 |
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Stefan Dösinger
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5fc54b5459
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wined3d: Shader Model 3.0 varying tests.
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2007-11-07 12:03:04 +01:00 |
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Stefan Dösinger
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aa7f9f0a72
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d3d9: Silence a FIXME.
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2007-11-01 12:39:32 +01:00 |
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Stefan Dösinger
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393ed4a070
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wined3d: Make resource memory 32 byte aligned.
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2007-11-01 12:38:45 +01:00 |
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Stefan Dösinger
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a022e8b402
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wined3d: Add a (nested) loop test.
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2007-10-12 10:59:17 +02:00 |
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H. Verbeet
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3587dfeb48
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d3d9: Release pixel shaders after we're done with them in the visual test.
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2007-10-10 19:52:22 +02:00 |
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Stefan Dösinger
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6486a79e2a
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d3d9: Do not rely on CreateVertexShader failing.
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2007-10-09 12:31:36 +02:00 |
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Ulrich Czekalla
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700c602eb6
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d3d9: Fix crash in texture test.
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2007-10-09 12:31:32 +02:00 |
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Marcus Meissner
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4a31362d53
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d3d9/tests: Initialize shader to NULL.
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2007-10-03 11:01:47 +02:00 |
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Stefan Dösinger
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4c51db896c
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wined3d: Check for NULL streams.
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2007-09-20 15:53:19 +02:00 |
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Stefan Dösinger
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02114ac21f
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wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
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2007-09-14 14:26:26 +02:00 |
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Stefan Dösinger
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c96236ff3e
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wined3d: Add a test for the cnd instruction.
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2007-09-14 14:26:08 +02:00 |
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Stefan Dösinger
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7248354067
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wined3d: Pixel shader 1.x constants are clamped to [-1;1].
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2007-09-14 14:23:45 +02:00 |
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Stefan Dösinger
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160258b637
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wined3d: Implement mipmap auto generation.
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2007-09-12 12:10:25 +02:00 |
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Stefan Dösinger
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41bf0d48db
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wined3d: Fix WINED3DFMT_X8L8V8U8.
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2007-09-11 13:48:15 +02:00 |
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Stefan Dösinger
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422e0ba1cc
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wined3d: texkill ignores the .w only in ps 1.x.
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2007-09-11 13:48:08 +02:00 |
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Stefan Dösinger
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a006d2568b
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wined3d: Fix texdepth instruction.
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2007-09-11 13:47:49 +02:00 |
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Stefan Dösinger
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a305af0b30
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wined3d: Fix the z range.
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2007-09-11 13:47:36 +02:00 |
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Stefan Dösinger
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d0fdb1ea7e
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d3d: Add a test for double surface locking.
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2007-08-31 11:25:19 +02:00 |
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Francois Gouget
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a116879507
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Assorted spelling fixes.
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2007-08-30 12:26:02 +02:00 |
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Stefan Dösinger
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4438b3be06
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wined3d: Texture transform flag test.
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2007-08-27 18:28:48 +02:00 |
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Stefan Dösinger
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cc563b9c69
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d3d9: Return the correct return value in GetDepthStencilSurface.
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2007-08-27 12:00:28 +02:00 |
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Stefan Dösinger
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04d62b4322
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wined3d: fogstart == fogend means full fog.
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2007-08-21 13:35:48 +02:00 |
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Stefan Dösinger
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01c6c982bb
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d3d9: Some caps fixes.
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2007-08-21 13:35:35 +02:00 |
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Stefan Dösinger
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86b991c851
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wined3d: Fix R32F and R16F.
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2007-08-17 12:01:38 +02:00 |
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Stefan Dösinger
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b220905e4a
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wined3d: Reinstall the internal reference on the current index buffer.
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2007-08-16 11:35:06 +02:00 |
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Stefan Dösinger
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a06e002e93
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wined3d: Add a wined3d private WINED3DSBT_RECORDED.
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2007-08-15 09:36:20 +02:00 |
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Alexandre Julliard
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427723cc37
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d3d9: Comment out some failing fog tests.
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2007-08-08 15:32:03 +02:00 |
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Stefan Dösinger
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2d15cb8b27
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d3d: Add a simple offscreen rendering test.
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2007-08-08 15:32:00 +02:00 |
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Stefan Dösinger
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dbd338c018
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wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
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2007-08-06 12:05:39 +02:00 |
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Stefan Dösinger
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9ae22f1a76
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d3d9: Do not fail if d3d9 is not available.
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2007-08-06 12:05:31 +02:00 |
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Stefan Dösinger
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39a8f1b2a4
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d3d9: Deal with failing surface creation.
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2007-08-06 12:04:58 +02:00 |
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Stefan Dösinger
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17fe57e212
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d3d9: Check for volume texture support before running the volume test.
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2007-08-03 12:30:58 +02:00 |
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Stefan Dösinger
|
878414a5e6
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d3d9: Some visual test fixes.
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2007-08-03 12:30:52 +02:00 |
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H. Verbeet
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4194d784f8
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d3d9: Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture as hexadecimal.
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2007-07-26 11:51:26 +02:00 |
|
Andrew Talbot
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7a8455094d
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d3d9/tests: Fix use of uninitialized variable (Coverity).
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2007-06-25 13:23:50 +02:00 |
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Stefan Dösinger
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e84158f510
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d3d9: Hold the lock in VertexShader methods.
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2007-06-25 11:35:40 +02:00 |
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Stefan Dösinger
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57acd1d9a6
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d3d9: Hold the lock in VertexDeclaration methods.
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2007-06-25 11:35:24 +02:00 |
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Stefan Dösinger
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d9583c6c58
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d3d9: Hold the lock in Vertexbuffer methods.
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2007-06-25 11:35:09 +02:00 |
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Stefan Dösinger
|
99a3d76e8d
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d3d9: Hold the lock in Texture methods.
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2007-06-25 11:34:58 +02:00 |
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Stefan Dösinger
|
ef5e5300e3
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d3d9: Hold the lock in swapchain methods.
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2007-06-22 13:43:11 +02:00 |
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