Commit Graph

31871 Commits

Author SHA1 Message Date
Andrew Talbot
52f6018c73 wineesd.drv: Assign to structs instead of using memcpy. 2008-03-26 23:48:18 +01:00
Hans Leidekker
058761fa34 wininet: Support chunked reads in InternetReadFileEx too. 2008-03-26 23:48:13 +01:00
Alexandre Julliard
6e387f34c5 gdi32: Store the return value separately in StretchDIBits instead of overwriting heightSrc. 2008-03-26 23:38:36 +01:00
Alexandre Julliard
12ae8ff814 shell32: Add a license message box and a build id to the About dialog. Clean things up a little. 2008-03-26 23:38:36 +01:00
Alexandre Julliard
f29b5757d5 user32: Allow arbitrary text size for loaded strings in message boxes. 2008-03-26 23:38:36 +01:00
Alexandre Julliard
ccd0d6259d ntdll: Export the libwine version functions from ntdll too. 2008-03-26 23:38:36 +01:00
Dan Kegel
dcefb67781 kernel32: Test negative dest len in WideCharToMultiByte. 2008-03-26 23:38:36 +01:00
Jacek Caban
d43de316c3 urlmon: Don't use -1 length in WideCharToMultiByte call. 2008-03-26 23:38:36 +01:00
Jacek Caban
c94e646fc1 mshtml: Fixed invalid use of -1 length in WideCharToMultiByte calls. 2008-03-26 23:38:36 +01:00
Jacek Caban
4a46a0193a mshtml: Fixed crash in tests if Gecko is not available. 2008-03-26 23:38:36 +01:00
Jacek Caban
e2645dec1c mshtml: Added nsIChannel::SetContentType implementation. 2008-03-26 23:38:36 +01:00
Jacek Caban
91800118a8 mshtml: Pass buffer length to MultiByteToWideChar instead of -1. 2008-03-26 23:38:36 +01:00
Jacek Caban
8abf7a8cc9 mshtml: Rename nsChannel::content to content_type and clean up its handling. 2008-03-26 23:38:36 +01:00
Jacek Caban
1caf73be28 mshtml: Added IHTMLDocument2::get_location implementation. 2008-03-26 23:38:36 +01:00
Alexandre Julliard
6af76b3daa quartz: Avoid %ll printf formats. 2008-03-26 18:01:09 +01:00
Alexandre Julliard
711275e2fc qmgr: Avoid %ll printf formats. 2008-03-26 18:00:37 +01:00
Alexandre Julliard
9b49cc2899 ntdll: Clear the process stack again after dll init and before calling the main entry point. 2008-03-26 17:08:57 +01:00
Alexandre Julliard
7a7ef6a64c kernel32: Moved the allocation of the process stack to ntdll. 2008-03-26 17:08:38 +01:00
Stefan Leichter
6cb602c6db advapi32: Partly implemented QueryServiceConfig2A/W. 2008-03-26 14:13:07 +01:00
Paul Vriens
f14eecded8 setupapi: Forward SetupInstallServicesFromInfSectionA to W-function. 2008-03-26 13:46:16 +01:00
Hans Leidekker
0936601f5b wininet: Implement chunked reads. 2008-03-26 13:46:12 +01:00
Aric Stewart
5035a85533 imm: Implement ImmGetIMEFileNameW and ImmGetIMEFileNameA. 2008-03-26 13:31:30 +01:00
Alexandre Julliard
a71998d0a6 winex11: Fix X11DRV_CLIPBOARD_ReadProperty to read data in larger chunks and to properly null-terminate the buffer. 2008-03-26 12:14:41 +01:00
Lei Zhang
41ea8f0e8a user32: Tweak how the edit control handles WM_GETDLGCODE. 2008-03-26 12:09:36 +01:00
Anatoly Lyutin
d8ab4af526 comctl32: Add HotTrackingColor into COMCTL32_SysColor structure. 2008-03-26 12:09:22 +01:00
Alistair Leslie-Hughes
b478ec0027 msxml3: Correct SAXXMLReader_create. 2008-03-26 11:21:14 +01:00
Dmitry Timoshkov
5c93f092c8 d3d9: Make the visual test pass on GeForce Go 7600. 2008-03-26 11:18:33 +01:00
Dmitry Timoshkov
fed582de5c kernel32: Make the test compatible with win9x. 2008-03-26 11:18:21 +01:00
Michael Stefaniuc
e4d332b601 comdlg32: Small typo fix in the German translation. 2008-03-26 10:33:39 +01:00
Michael Stefaniuc
241aff1203 comdlg32: Add the Romanian translation. 2008-03-26 10:33:37 +01:00
Michael Stefaniuc
0aeb2f5988 shell32: Update the German Translation. 2008-03-26 10:33:34 +01:00
Michael Stefaniuc
8f82f98299 mshtml: Update the German translation. 2008-03-26 10:33:31 +01:00
Andrew Talbot
11f198df0b winecoreaudio.drv: Assign to structs instead of using memcpy. 2008-03-26 10:33:27 +01:00
Andrew Talbot
78fc03b605 wineaudioio.drv: Assign to structs instead of using memcpy. 2008-03-26 10:33:24 +01:00
Lei Zhang
724d4b1fad msxml3: Fix compiles for systems without libxml2. 2008-03-26 10:33:21 +01:00
Juan Lang
44f2517335 crypt32: Allow one update to a decode message after the final update if it's a detached message. 2008-03-26 10:33:16 +01:00
Juan Lang
856270972f crypt32: Keep track of state in each message type's update function rather than in CryptMsgUpdate. 2008-03-26 10:33:09 +01:00
Juan Lang
3617819bf6 crypt32: Test updates after the final update to a detached message. 2008-03-26 10:33:01 +01:00
Lei Zhang
19ed9729db comdlg32: Avoid double free in PRINTDLG_PaperSizeA/W. 2008-03-25 20:00:07 +01:00
Juan Lang
9ea9eaaa81 advapi32: Create MachineGuid value if it doesn't exist. 2008-03-25 19:58:43 +01:00
Juan Lang
4c984e089a advapi32: Test the MachineGuid value. 2008-03-25 19:58:37 +01:00
Austin English
45b944ed51 gdi32: Spelling fixes. 2008-03-25 19:58:31 +01:00
Stefan Dösinger
39e2cbc5d5 wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader. 2008-03-25 19:50:55 +01:00
Stefan Dösinger
9b79bc5e31 wined3d: Implement env bump mapping in the atifs ffp replacement. 2008-03-25 19:50:43 +01:00
Stefan Dösinger
4640be8dc8 wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Stefan Dösinger
a440051016 wined3d: Add a shader DLL init callback. 2008-03-25 19:49:17 +01:00
Stefan Dösinger
18e16f4e66 wined3d: Add GL_ATI_fragment_shader. 2008-03-25 19:48:35 +01:00
Stefan Dösinger
28fdebe404 wined3d: Alloc / free shader private data and blt stuff in Init3D/Uninit3D. 2008-03-25 19:48:24 +01:00
Stefan Dösinger
ac57b4e2f5 wined3d: Free shader private data on reset.
Since the shader backend implementations might track opengl resources in
their private data inform them about reset calls. For example, the atifs
backend keeps track of the replacement shaders, which are lost during an
opengl context recreation.
2008-03-25 19:48:14 +01:00
Stefan Dösinger
aaced1f5ba d3d9: Add a projected texture test. 2008-03-25 19:39:34 +01:00