Andrew Talbot
52f6018c73
wineesd.drv: Assign to structs instead of using memcpy.
2008-03-26 23:48:18 +01:00
Hans Leidekker
058761fa34
wininet: Support chunked reads in InternetReadFileEx too.
2008-03-26 23:48:13 +01:00
Alexandre Julliard
6e387f34c5
gdi32: Store the return value separately in StretchDIBits instead of overwriting heightSrc.
2008-03-26 23:38:36 +01:00
Alexandre Julliard
12ae8ff814
shell32: Add a license message box and a build id to the About dialog. Clean things up a little.
2008-03-26 23:38:36 +01:00
Alexandre Julliard
f29b5757d5
user32: Allow arbitrary text size for loaded strings in message boxes.
2008-03-26 23:38:36 +01:00
Alexandre Julliard
ccd0d6259d
ntdll: Export the libwine version functions from ntdll too.
2008-03-26 23:38:36 +01:00
Dan Kegel
dcefb67781
kernel32: Test negative dest len in WideCharToMultiByte.
2008-03-26 23:38:36 +01:00
Jacek Caban
d43de316c3
urlmon: Don't use -1 length in WideCharToMultiByte call.
2008-03-26 23:38:36 +01:00
Jacek Caban
c94e646fc1
mshtml: Fixed invalid use of -1 length in WideCharToMultiByte calls.
2008-03-26 23:38:36 +01:00
Jacek Caban
4a46a0193a
mshtml: Fixed crash in tests if Gecko is not available.
2008-03-26 23:38:36 +01:00
Jacek Caban
e2645dec1c
mshtml: Added nsIChannel::SetContentType implementation.
2008-03-26 23:38:36 +01:00
Jacek Caban
91800118a8
mshtml: Pass buffer length to MultiByteToWideChar instead of -1.
2008-03-26 23:38:36 +01:00
Jacek Caban
8abf7a8cc9
mshtml: Rename nsChannel::content to content_type and clean up its handling.
2008-03-26 23:38:36 +01:00
Jacek Caban
1caf73be28
mshtml: Added IHTMLDocument2::get_location implementation.
2008-03-26 23:38:36 +01:00
Alexandre Julliard
6af76b3daa
quartz: Avoid %ll printf formats.
2008-03-26 18:01:09 +01:00
Alexandre Julliard
711275e2fc
qmgr: Avoid %ll printf formats.
2008-03-26 18:00:37 +01:00
Alexandre Julliard
9b49cc2899
ntdll: Clear the process stack again after dll init and before calling the main entry point.
2008-03-26 17:08:57 +01:00
Alexandre Julliard
7a7ef6a64c
kernel32: Moved the allocation of the process stack to ntdll.
2008-03-26 17:08:38 +01:00
Stefan Leichter
6cb602c6db
advapi32: Partly implemented QueryServiceConfig2A/W.
2008-03-26 14:13:07 +01:00
Paul Vriens
f14eecded8
setupapi: Forward SetupInstallServicesFromInfSectionA to W-function.
2008-03-26 13:46:16 +01:00
Hans Leidekker
0936601f5b
wininet: Implement chunked reads.
2008-03-26 13:46:12 +01:00
Aric Stewart
5035a85533
imm: Implement ImmGetIMEFileNameW and ImmGetIMEFileNameA.
2008-03-26 13:31:30 +01:00
Alexandre Julliard
a71998d0a6
winex11: Fix X11DRV_CLIPBOARD_ReadProperty to read data in larger chunks and to properly null-terminate the buffer.
2008-03-26 12:14:41 +01:00
Lei Zhang
41ea8f0e8a
user32: Tweak how the edit control handles WM_GETDLGCODE.
2008-03-26 12:09:36 +01:00
Anatoly Lyutin
d8ab4af526
comctl32: Add HotTrackingColor into COMCTL32_SysColor structure.
2008-03-26 12:09:22 +01:00
Alistair Leslie-Hughes
b478ec0027
msxml3: Correct SAXXMLReader_create.
2008-03-26 11:21:14 +01:00
Dmitry Timoshkov
5c93f092c8
d3d9: Make the visual test pass on GeForce Go 7600.
2008-03-26 11:18:33 +01:00
Dmitry Timoshkov
fed582de5c
kernel32: Make the test compatible with win9x.
2008-03-26 11:18:21 +01:00
Michael Stefaniuc
e4d332b601
comdlg32: Small typo fix in the German translation.
2008-03-26 10:33:39 +01:00
Michael Stefaniuc
241aff1203
comdlg32: Add the Romanian translation.
2008-03-26 10:33:37 +01:00
Michael Stefaniuc
0aeb2f5988
shell32: Update the German Translation.
2008-03-26 10:33:34 +01:00
Michael Stefaniuc
8f82f98299
mshtml: Update the German translation.
2008-03-26 10:33:31 +01:00
Andrew Talbot
11f198df0b
winecoreaudio.drv: Assign to structs instead of using memcpy.
2008-03-26 10:33:27 +01:00
Andrew Talbot
78fc03b605
wineaudioio.drv: Assign to structs instead of using memcpy.
2008-03-26 10:33:24 +01:00
Lei Zhang
724d4b1fad
msxml3: Fix compiles for systems without libxml2.
2008-03-26 10:33:21 +01:00
Juan Lang
44f2517335
crypt32: Allow one update to a decode message after the final update if it's a detached message.
2008-03-26 10:33:16 +01:00
Juan Lang
856270972f
crypt32: Keep track of state in each message type's update function rather than in CryptMsgUpdate.
2008-03-26 10:33:09 +01:00
Juan Lang
3617819bf6
crypt32: Test updates after the final update to a detached message.
2008-03-26 10:33:01 +01:00
Lei Zhang
19ed9729db
comdlg32: Avoid double free in PRINTDLG_PaperSizeA/W.
2008-03-25 20:00:07 +01:00
Juan Lang
9ea9eaaa81
advapi32: Create MachineGuid value if it doesn't exist.
2008-03-25 19:58:43 +01:00
Juan Lang
4c984e089a
advapi32: Test the MachineGuid value.
2008-03-25 19:58:37 +01:00
Austin English
45b944ed51
gdi32: Spelling fixes.
2008-03-25 19:58:31 +01:00
Stefan Dösinger
39e2cbc5d5
wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
2008-03-25 19:50:55 +01:00
Stefan Dösinger
9b79bc5e31
wined3d: Implement env bump mapping in the atifs ffp replacement.
2008-03-25 19:50:43 +01:00
Stefan Dösinger
4640be8dc8
wined3d: Fragment processing using GL_ATI_fragment_shader.
...
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Stefan Dösinger
a440051016
wined3d: Add a shader DLL init callback.
2008-03-25 19:49:17 +01:00
Stefan Dösinger
18e16f4e66
wined3d: Add GL_ATI_fragment_shader.
2008-03-25 19:48:35 +01:00
Stefan Dösinger
28fdebe404
wined3d: Alloc / free shader private data and blt stuff in Init3D/Uninit3D.
2008-03-25 19:48:24 +01:00
Stefan Dösinger
ac57b4e2f5
wined3d: Free shader private data on reset.
...
Since the shader backend implementations might track opengl resources in
their private data inform them about reset calls. For example, the atifs
backend keeps track of the replacement shaders, which are lost during an
opengl context recreation.
2008-03-25 19:48:14 +01:00
Stefan Dösinger
aaced1f5ba
d3d9: Add a projected texture test.
2008-03-25 19:39:34 +01:00