Stefan Dösinger
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5ffea6e591
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wined3d: Honor the driver's min point size.
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2007-11-08 12:05:19 +01:00 |
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Stefan Dösinger
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ee32ac575b
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wined3d: A point size fix.
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2007-10-26 15:17:01 +02:00 |
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Stefan Dösinger
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9694cb2df3
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wined3d: Ignore texture transforms when a shader is used, not set.
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2007-10-22 15:59:00 +02:00 |
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Chris Robinson
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c4cc337d7a
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wined3d: Prevent some console spamming.
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2007-10-09 12:34:55 +02:00 |
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Roderick Colenbrander
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c2bf124a90
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wined3d: Use EXT-versions of glBlend*.
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2007-10-09 12:34:49 +02:00 |
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Stefan Dösinger
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6313e0ffff
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wined3d: SRGB write correction emulation.
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2007-09-24 13:30:30 +02:00 |
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Stefan Dösinger
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05cef43308
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wined3d: Keep the selected stencil setup face set to GL_FRONT.
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2007-09-20 15:52:47 +02:00 |
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Stefan Dösinger
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145d56847b
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wined3d: Disable two sided stencil if it is supported, but not enabled.
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2007-09-19 11:40:28 +02:00 |
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Stefan Dösinger
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ad3fe8562b
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wined3d: Enable the stencil test if two sided stencil is used.
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2007-09-19 11:40:19 +02:00 |
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Stefan Dösinger
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e62a4b0352
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wined3d: Fix a copypaste error.
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2007-09-19 11:40:10 +02:00 |
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Stefan Dösinger
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703ec4cbc4
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wined3d: Set the stencil mask for both faces.
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2007-09-19 11:40:02 +02:00 |
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Stefan Dösinger
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5a63b79a66
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wined3d: Untie culling and offscreen rendering.
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2007-09-19 11:39:55 +02:00 |
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Stefan Dösinger
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c5410a6f22
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wined3d: Use GL_NV_depth_clamp to implement clipping disable.
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2007-09-17 12:08:40 +02:00 |
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Stefan Dösinger
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9e340f0fdb
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wined3d: Add a fixme for D3DCMP_NOTEQUAL and D3DCMP_EQUAL.
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2007-09-17 12:08:28 +02:00 |
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Stefan Dösinger
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5ab9d85c39
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wined3d: Implement texbeml.
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2007-09-12 12:10:03 +02:00 |
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Stefan Dösinger
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a305af0b30
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wined3d: Fix the z range.
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2007-09-11 13:47:36 +02:00 |
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Stefan Dösinger
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8c9c084004
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wined3d: Use 0/0/0 as normal if no normal is supplied.
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2007-08-30 11:57:18 +02:00 |
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Stefan Dösinger
|
322b55e29a
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wined3d: Fix the half pixel correction.
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2007-08-28 11:55:27 +02:00 |
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Stefan Dösinger
|
fe0f0eb48a
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wined3d: Some texture transform fixes.
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2007-08-27 18:28:43 +02:00 |
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Stefan Dösinger
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a8e21d0692
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wined3d: Texture transforms are disabled when drawing rhw vertices.
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2007-08-27 18:28:38 +02:00 |
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Stefan Dösinger
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98bc83be7c
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wined3d: Fall back to drawStridedSlow if fog coords are used.
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2007-08-23 13:33:22 +02:00 |
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Stefan Dösinger
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0dade7207f
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wined3d: Implement range based fog and advertize it correctly.
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2007-08-21 13:35:57 +02:00 |
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Stefan Dösinger
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04d62b4322
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wined3d: fogstart == fogend means full fog.
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2007-08-21 13:35:48 +02:00 |
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Stefan Dösinger
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306fcfeee7
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wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA.
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2007-08-20 22:32:02 +02:00 |
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Stefan Dösinger
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06cc0fa95f
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wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only.
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2007-08-17 12:01:38 +02:00 |
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Stefan Dösinger
|
e7cbb340dc
|
wined3d: Remove stateblock::set.*.
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2007-08-13 11:36:43 +02:00 |
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Stefan Dösinger
|
8de07265a6
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wined3d: Downgrade an ERR.
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2007-08-03 12:30:12 +02:00 |
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Roderick Colenbrander
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2c12c17ab6
|
wined3d: Compile against standard GL headers.
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2007-07-31 21:36:56 +02:00 |
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Stefan Dösinger
|
d2016ff892
|
wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
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Stefan Dösinger
|
a0131a3272
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wined3d: Split up the format table.
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2007-07-30 12:49:39 +02:00 |
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H. Verbeet
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b4e596e70e
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wined3d: Flip the scissor rect when rendering offscreen.
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2007-07-26 11:51:34 +02:00 |
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H. Verbeet
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be8226593c
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wined3d: Don't modify the blending parameters in state_blend().
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2007-07-24 11:25:45 +02:00 |
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H. Verbeet
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6421d45f53
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wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used.
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2007-07-02 13:36:15 +02:00 |
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H. Verbeet
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25c673225b
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wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for supported units.
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2007-07-02 13:36:07 +02:00 |
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H. Verbeet
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9ed84211c1
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wined3d: Only call activate_dimensions() if the texture is used.
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2007-07-02 13:35:59 +02:00 |
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H. Verbeet
|
5b7758f80c
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wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
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2007-06-26 11:57:17 +02:00 |
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H. Verbeet
|
9c44b67d28
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wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info.
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2007-06-26 11:57:05 +02:00 |
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H. Verbeet
|
3ad03206ab
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wined3d: Rename max_samplers to max_fragment_samplers.
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2007-06-26 11:56:57 +02:00 |
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Stefan Dösinger
|
a3854be0b3
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wined3d: Some point sprite fixes.
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2007-06-25 20:04:58 +02:00 |
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Stefan Dösinger
|
4f8eb6a32e
|
wined3d: Clamp material power to 128.0.
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2007-06-25 20:03:26 +02:00 |
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Stefan Dösinger
|
2f4b9e42bc
|
wined3d: Move material applying to the state table.
|
2007-06-25 11:35:59 +02:00 |
|
Stefan Dösinger
|
b081cbaf40
|
wined3d: Emulate tracking of multiple material properties.
|
2007-06-21 13:09:30 +02:00 |
|
Stefan Dösinger
|
35ee1e9693
|
wined3d: Unload texture coords for all supported texture stages.
|
2007-06-21 13:09:17 +02:00 |
|
Stefan Dösinger
|
030b92a2f6
|
wined3d: Remove the FVF codepath from drawprim.
|
2007-06-21 13:09:08 +02:00 |
|
H. Verbeet
|
9f8083c646
|
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages.
|
2007-06-18 12:33:55 +02:00 |
|
Stefan Dösinger
|
a460a2df43
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
|
Francois Gouget
|
96c337f0a1
|
Assorted spelling fixes.
|
2007-06-07 19:24:32 +02:00 |
|
Francois Gouget
|
7d55f09e75
|
wined3d: Fix spelling of the state_separateblend() function.
|
2007-06-07 19:24:04 +02:00 |
|
Stefan Dösinger
|
2854c54201
|
wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures.
|
2007-05-31 13:08:09 +02:00 |
|
Stefan Dösinger
|
b6e87d47d5
|
wined3d: Don't mess with nv texture shaders if its not supported.
|
2007-05-31 13:08:01 +02:00 |
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