Henri Verbeet
|
5555531950
|
wined3d: Rename "NumberOfPalettes" to "palette_count".
|
2011-04-06 21:18:11 +02:00 |
|
Henri Verbeet
|
a96f749ce0
|
wined3d: Add support for depth blits to the blitter.
|
2011-04-06 21:17:48 +02:00 |
|
Henri Verbeet
|
2ab5b833d7
|
wined3d: Remove COM from the rendertarget view implementation.
|
2011-04-06 12:05:07 +02:00 |
|
Henri Verbeet
|
519a3a9162
|
wined3d: Add depth fills to the blitter interface.
|
2011-04-06 12:05:07 +02:00 |
|
Henri Verbeet
|
99bfd81714
|
wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer.
|
2011-04-06 12:05:06 +02:00 |
|
Henri Verbeet
|
90da00927e
|
wined3d: Make "blit_operation" naming a bit more consistent.
|
2011-04-06 12:05:06 +02:00 |
|
Henri Verbeet
|
0ce17ea27e
|
wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets.
|
2011-04-05 11:13:39 +02:00 |
|
Henri Verbeet
|
692aa004d0
|
wined3d: Rename "numContexts" to "context_count".
|
2011-03-31 12:37:47 +02:00 |
|
Henri Verbeet
|
8fe80e18b2
|
wined3d: Get rid of the IWineD3DBaseShader typedefs.
|
2011-03-31 12:37:47 +02:00 |
|
Henri Verbeet
|
f8f83ff2f7
|
wined3d: Remove COM from the shader implementation.
|
2011-03-31 12:37:46 +02:00 |
|
Henri Verbeet
|
5555d904be
|
wined3d: Get rid of IWineD3DBaseShaderClass.
|
2011-03-31 12:37:46 +02:00 |
|
Henri Verbeet
|
99bed5d41d
|
wined3d: Get rid of IWineD3DPixelShaderImpl.
|
2011-03-30 12:18:20 +02:00 |
|
Henri Verbeet
|
4674b94d23
|
wined3d: Get rid of struct wined3d_geometryshader.
|
2011-03-30 12:18:14 +02:00 |
|
Henri Verbeet
|
dab01d435e
|
wined3d: Get rid of IWineD3DVertexShaderImpl.
|
2011-03-30 12:18:09 +02:00 |
|
Henri Verbeet
|
3d4fe0b750
|
wined3d: Get rid of IWineD3DPixelShader.
|
2011-03-30 12:18:03 +02:00 |
|
Henri Verbeet
|
9ea2ee5f4e
|
wined3d: Get rid of IWineD3DGeometryShader.
|
2011-03-30 12:17:56 +02:00 |
|
Henri Verbeet
|
49725ba583
|
wined3d: Get rid of IWineD3DVertexShader.
|
2011-03-30 12:17:51 +02:00 |
|
Henri Verbeet
|
19e66a0dc9
|
wined3d: Replace "is_srgb" in wined3d_texture with a flag.
|
2011-03-29 12:34:54 +02:00 |
|
Henri Verbeet
|
0e22aea01e
|
wined3d: Replace "pow2_matrix_identity" in wined3d_texture with a flag.
|
2011-03-29 12:34:49 +02:00 |
|
Henri Verbeet
|
e111acdf11
|
wined3d: Replace "cond_np2" in wined3d_texture with a flag.
|
2011-03-29 12:34:44 +02:00 |
|
Henri Verbeet
|
c5bf96c951
|
wined3d: Get rid of IWineD3DBaseTextureClass.
|
2011-03-29 12:34:40 +02:00 |
|
Henri Verbeet
|
eb5bfad18d
|
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
|
2011-03-28 17:08:52 +02:00 |
|
Henri Verbeet
|
fd8e18bd2b
|
wined3d: Remove COM from the texture implementation.
|
2011-03-28 17:08:52 +02:00 |
|
Henri Verbeet
|
87087f379f
|
wined3d: Merge the texture implementations.
|
2011-03-28 17:08:52 +02:00 |
|
Henri Verbeet
|
85f2348549
|
wined3d: Get rid of the IWineD3DBase requirement for surface_set_container().
This made sense back when we needed the container's parent and didn't know the
container's type, but neither of those is true anymore.
|
2011-03-28 17:08:52 +02:00 |
|
Henri Verbeet
|
96a8417a21
|
wined3d: Merge the texture cleanup functions.
|
2011-03-18 15:59:05 +01:00 |
|
Henri Verbeet
|
d30d9d5e49
|
wined3d: Merge the IWineD3DBaseTexture::AddDirtyRegion() implementations.
|
2011-03-18 15:59:04 +01:00 |
|
Henri Verbeet
|
afa93a5b58
|
wined3d: Get rid of IWineD3DCubeTextureImpl.
|
2011-03-18 15:59:04 +01:00 |
|
Henri Verbeet
|
b8c40f3a7e
|
wined3d: Get rid of IWineD3DCubeTexture.
|
2011-03-18 15:59:04 +01:00 |
|
Henri Verbeet
|
2d4bce87ba
|
wined3d: Get rid of IWineD3DTextureImpl.
|
2011-03-17 10:41:41 +01:00 |
|
Henri Verbeet
|
f1ec3820d7
|
wined3d: Get rid of IWineD3DTexture.
|
2011-03-17 10:40:52 +01:00 |
|
Roderick Colenbrander
|
d003215ab4
|
wined3d: Add latest Nvidia GPUs.
|
2011-03-16 14:14:22 +01:00 |
|
Henri Verbeet
|
f77c0e36a4
|
wined3d: Get rid of IWineD3DVolumeTextureImpl.
|
2011-03-16 14:14:22 +01:00 |
|
Henri Verbeet
|
ed0037854a
|
wined3d: Get rid of IWineD3DVolumeTexture.
|
2011-03-16 14:14:21 +01:00 |
|
Henri Verbeet
|
4a10bbc76d
|
wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
|
2011-03-15 17:14:07 +01:00 |
|
Henri Verbeet
|
2b18192e7a
|
wined3d: Get rid of IWineD3DSurface::GetDesc().
|
2011-03-11 11:40:31 +01:00 |
|
Henri Verbeet
|
4fd03150f6
|
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
|
2011-03-10 12:53:13 +01:00 |
|
Henri Verbeet
|
4be256a47c
|
wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
|
2011-03-10 12:52:58 +01:00 |
|
Henri Verbeet
|
ac9c592ca9
|
wined3d: Store all the resource desc information in struct wined3d_resource.
|
2011-03-09 12:29:17 +01:00 |
|
Henri Verbeet
|
756fdb7c5a
|
wined3d: Merge the various resource desc structures.
|
2011-03-09 12:28:58 +01:00 |
|
Henri Verbeet
|
bea8d0a713
|
wined3d: Get rid of the IWineD3DBuffer typedef.
|
2011-03-04 16:25:58 +01:00 |
|
Henri Verbeet
|
a27ee75ed2
|
wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
|
Henri Verbeet
|
39aa477e4c
|
wined3d: Pass gl_info to surface_bind().
|
2011-03-04 16:25:58 +01:00 |
|
Henri Verbeet
|
af0a4b6956
|
wined3d: Pass gl_info to basetexture_bind().
|
2011-03-03 17:47:14 +01:00 |
|
Henri Verbeet
|
75c8e9f7b4
|
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
|
2011-03-03 17:47:13 +01:00 |
|
Henri Verbeet
|
09c3537ad0
|
wined3d: Retrieve the GL texture through a function.
|
2011-03-03 17:47:13 +01:00 |
|
Henri Verbeet
|
d523dee76b
|
wined3d: Retrieve the surface's texture name through a function.
|
2011-03-02 12:50:59 +01:00 |
|
Henri Verbeet
|
7b2274dff1
|
wined3d: The basetexture_set_dirty() return value is never used.
|
2011-03-02 12:50:59 +01:00 |
|
Henri Verbeet
|
02fa8bf013
|
wined3d: Rename ATI to AMD.
|
2011-03-01 13:21:59 +01:00 |
|
Henri Verbeet
|
1de6adfbae
|
wined3d: Make IWineD3DResourceImpl an independent structure.
|
2011-03-01 13:21:59 +01:00 |
|