Commit Graph

419 Commits

Author SHA1 Message Date
Ken Thomases
587bdb8db7 winemac: Change macdrv_set_view_window_and_frame() to macdrv_set_view_frame().
Remove the no-longer-used functionality of potentially moving the view from one
window to another.  That has been taken over by macdrv_set_view_superview().

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-14 14:39:53 +09:00
Ken Thomases
8223756ba4 winemac: Add function macdrv_set_view_superview().
This allows for nesting views in a hierarchy rather than only ever adding them
as direct subviews of the window content view.  This functionality will be used
in subsequent commits.

This takes over some of the functionality of macdrv_set_view_window_and_frame(),
which will be removed in a subsequent commit.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-14 14:39:53 +09:00
Ken Thomases
742734b44f winemac: Remove the assumption that OpenGL views are always immediate subviews of the window content view.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-14 14:39:53 +09:00
Ken Thomases
1c94bf396f winemac: Add support for a high-resolution ("Retina") rendering mode.
When this Retina mode is enabled and the primary display is in the user's
default configuration, Wine gets told that screen and window sizes and mouse
coordinates are twice what Cocoa reports them as in its virtual coordinate
system ("points").  The Windows apps then renders at that high resolution and
the Mac driver blits it to screen.  If the screen is actually a Retina display
in a high-DPI mode, then this extra detail will be preserved.  Otherwise, the
rendering will be downsampled and blurry.

This is intended to be combined with increasing the Windows DPI, as via winecfg.
If that is doubled to 192, then, in theory, graphical elements will remain the
same visual size on screen but be rendered with finer detail.  Unfortunately,
many Windows programs don't correctly handle non-standard DPI so the results
are not always perfect.

The registry setting to enable Retina mode is:

[HKEY_CURRENT_USER\Software\Wine\Mac Driver]
"RetinaMode"="y"

Note that this setting is not looked for in the AppDefaults\<exe name> key
because it doesn't make sense for only some processes in a Wine session to see
the high-resolution sizes and coordinates.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-06 11:45:24 +09:00
Ken Thomases
3d73f62f01 winemac: Use floor() rather than truncation when converting Cocoa event positions to integers.
This is so negative coordinates are adjusted in the same direction as
positive ones (left and up).

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-05 13:18:39 +09:00
Charles Davis
1dcf51f0fc winemac.drv: Move create_bitmap_from_dib() above the import/export functions.
Signed-off-by: Charles Davis <cdavis5x@gmail.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-05 01:27:52 +09:00
Ken Thomases
1df961bd3d winemac: Implement the WGL_WINE_query_renderer extension.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-04 01:03:28 +09:00
Charles Davis
9a18a62fb2 winemac.drv: Fix our handling of bitmaps on the clipboard.
Signed-off-by: Charles Davis <cdavis5x@gmail.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-02 23:27:26 +09:00
Charles Davis
1eeec9513c Revert "winemac.drv: Actually make the GL context current even if no drawables were given.".
This reverts commits 38f579f9ba and
02416314ab.

No extant application uses this, nor are the wined3d maintainers
interested in using it.

Signed-off-by: Charles Davis <cdavis5x@gmail.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:06 +09:00
Ken Thomases
38f579f9ba winemac: Simplify and optimize making a GL context current with no view.
If the context is already current, don't do +clearCurrentContext followed by
-makeCurrentContext.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-23 20:22:21 +09:00
Charles Davis
02416314ab winemac.drv: Actually make the GL context current even if no drawables were given.
The spec for GL_ARB_framebuffer_object (and thus, OpenGL 3.x and up) is
quite clear on what happens when a context is made current with no
drawable(s). In fact, the WGL_ARB_create_context extension amends
WGL_ARB_make_current_read (as well as the base spec for wglMakeCurrent)
specifically to allow this.

Signed-off-by: Charles Davis <cdavis5x@gmail.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-19 11:19:00 +09:00
Charles Davis
d2f7becc0f winemac.drv: Don't print 32-bit values as long integers (Clang).
Signed-off-by: Charles Davis <cdavis5x@gmail.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-19 11:05:31 +09:00
Ken Thomases
e5c120893d winemac: Wrap performing requests from background threads in an autorelease pool.
Cocoa manages an autorelease pool on the main thread, but it only drains it
when it processes an event.  Our requests come through a run loop source, which
doesn't count as an event.  So, autoreleased objects can accumulate when the
app is not being interacted with.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
Charles Davis
d8eac06940 winemac.drv: Don't bother storing the OpenGL version.
Signed-off-by: Charles Davis <cdavis5x@gmail.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-16 12:01:57 +09:00
Ken Thomases
33610da6b4 winemac: Don't process QUERY_IME_CHAR_RECT while waiting in OnMainThread().
Most queries are handled even by threads which are otherwise blocked in
OnMainThread().  There's a problem with QUERY_IME_CHAR_RECT, though, in that it
can be handled before a previously-queued IM_SET_TEXT event, in which case its
character range may be out of bounds.  Some apps (e.g. Excel 2007) hang due to
the bad range.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-05 13:53:36 +09:00
Ken Thomases
a1a93ce193 winemac: Change the processEvents parameter of -[WineEventQueue query:timeout:processEvents:] to a flags bitmask.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-05 13:53:22 +09:00
Ken Thomases
3482c47469 winemac: Make macdrv_process_text_input() asynchronous and process internal events while awaiting its result.
It had been using the synchronous OnMainThread() to submit its work to the
Cocoa thread, but only queries are processed while OnMainThread() waits for the
work to complete.  This led to QUERY_IME_CHAR_RECT queries being processed out
of order relative to IM_SET_TEXT events, making the character range out of
bounds with respect to the composition string.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-05 13:53:13 +09:00
Ken Thomases
5c992f9653 winemac: Don't post a WINDOW_BROUGHT_FORWARD event for a click on a window which is already frontmost in its level.
Commit 793ab7d45 fixed a bug where WINDOW_BROUGHT_FORWARD events weren't being
posted when they should, but it caused a regression in Scribblenauts Unlimited.
Every click caused a window ordering operation that generated messages and
Scribblenauts would move the mouse cursor to the upper-left corner of the
window in response.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-01 12:44:19 +09:00
Ken Thomases
ebcf8aadc5 winemac: Remove a window from the NSWorkspace notification center when it's deallocated.
It was added as an observer in commit 3beec95a0.  Failing to remove it caused
the notification center to have a dangling pointer and caused crashes and hangs.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-01 12:44:10 +09:00
Sebastian Lackner
0ef9d775f0 winemac.drv: Fix specfile entry for ImeGetRegisterWordStyle.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-29 12:46:28 +09:00
Ken Thomases
66fc13197b winemac: Use the display unit number rather than display ID for the initial display mode registry key.
On Macs with dual GPUs that automatically switch, the display ID is not stable.
It changes when the active GPU changes.  The resulted in the lookup of the
initial display mode failing and games not being able to restore it properly.

The display unit number should be more reliable, although still not perfect.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-17 22:56:40 +09:00
Ken Thomases
d8deecab11 winemac: Enable localization of strings used to build Mac menus.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-17 22:56:39 +09:00
Ken Thomases
1aae516a49 winemac: Add resource file.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-17 22:56:39 +09:00
Ken Thomases
682820d3cb winemac: Fix a crash on versions of OS X prior to 10.9 which don't have the -[NSImage drawInRect:] method.
[image drawInRect:rect] is documented as being "exactly equivalent to calling
[image drawInRect:rect fromRect:NSZeroRect operation:NSCompositeSourceOver
fraction:1 respectFlipped:YES hints:nil]".  So, that's what I replace it with.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-10 18:29:27 +09:00
Ken Thomases
b4fc81bdf2 winemac: Stop the CVDisplayLink when there are no more changes to flush.
The change to a CVDisplayLink-driven display mechanism introduced a problem: a
Wine process never went completely idle for long periods.  The display link
would fire for every refresh cycle of the display, waking a CPU from idle and
wasting energy.

To fix that, I have the display link stop itself when it determines that none
of its windows need to be displayed.  When a window is subsequently marked as
needing display, it either temporarily re-enables Cocoa's normal autodisplay
mechanism so that it displays at the end of the current turn of the run loop,
or it restarts the display link.  It chooses the former if it's been a long
time since the window was last displayed so that the display is done more
immediately.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-10 11:58:42 +09:00
Ken Thomases
d6574111c2 winemac: Check the window's display link after adding it as a child of another window, which may order it on screen.
This fixes a problem where child windows ("owned" windows in Windows
parlance) would never display their contents on OS X 10.8 or earlier.
Beginning with 10.9, Cocoa calls -windowDidChangeOcclusionState: when
the window becomes visible, which is why they display on that version
and later.

Reported by Huw Davies.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-10 11:58:36 +09:00
Ken Thomases
bb44de787d winemac: Remove the live-resize display timer.
It's redundant with the new CVDisplayLink-driven display mechanism.

This reverts commits d55d2ec85 and 94dc91a45.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 23:20:35 +09:00
Ken Thomases
3beec95a09 winemac: Use CVDisplayLink to limit window redrawing to the display refresh rate.
Some Windows apps cause user32 to flush the window surface much faster than the
display refresh rate.  The Mac driver only marks its window as needing to be
redrawn and lets Cocoa decide how often to actually redraw.  Unfortunately,
Cocoa redraws each time through the run loop and, since the Mac driver uses a
run loop source to convey messages from background threads to the main thread,
it redraws after every batch of messages.

On some versions of OS X, this excessive drawing provokes synchronization with
the window server's buffer swaps, preventing the main thread from being
responsive.  Even when that doesn't happen, it's wasteful.

So, we set our windows' autodisplay property to false so that Cocoa never
displays windows itself.  Then, we arrange to call -displayIfNeeded once per
display refresh cycle using a CVDisplayLink.  We maintain one CVDisplayLink per
display (on demand), move windows among them as the windows change screens,
start them when they acquire their first window, and stop them when they have
none left.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 23:20:29 +09:00
Ken Thomases
4db8fc394d winemac: Cope with multiple seemingly-identical display modes, only some of which work, by trying them in sequence.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-03 13:48:11 +09:00
Ken Thomases
9d6a14305a winemac: Add another workaround for bad side effects of CGWarpMouseCursorPosition().
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-29 10:55:16 +09:00
Ken Thomases
dbb0bacf67 winemac: Fix how the user's default display mode is determined.
The code had been checking the kDisplayModeDefaultFlag in the mode's IOFlags,
but that doesn't do what I thought.  That indicates which mode the driver
considers to be the default for the hardware.  It turns out there's no way to
query the user's default mode.

So, at the first opportunity during a given Wine session, the Mac driver
queries the current display mode and assumes that's the user's default mode.
It records that in a volatile registry key for use by subsequent processes
during that same session.

This doesn't use the existing registry key under
HKEY_CURRENT_CONFIG\System\CurrentControlSet\Control\Video that records the
mode when CDS_UPDATEREGISTRY is used with ChangeDisplaySettingsEx() -- which
explorer.exe does during start-up -- because a) that doesn't support the
distinction between pixel size and point size for Retina modes, and b) in
theory, apps could overwrite that.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-27 21:43:31 +09:00
Ken Thomases
02c6676864 winemac: Reorganize copy_display_modes() to clarify that the user's default mode is always included.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-27 21:43:27 +09:00
Ken Thomases
496b001ae0 winemac: Use a snapshot of an owned window when a zero-sized owner window is minimized.
Some apps create a zero-sized window as their "main" window and then create
all of the other top-level windows as owned windows with that main window as
the owner.  The user interacts with these owned windows.  When the user
attempts to minimize one of these owned windows, the app instead minimizes the
zero-sized owner window.  When an owner window is minimized, all of its owned
windows are hidden.

The Mac driver faithfully carries out these window operations.  The only
visible windows are hidden and the zero-sized window is minimized.  This
results in an invisible animation of the window down to a slot in the Dock -
a slot which appears mostly empty.  The invisible window thumbnail is badged
with the app icon, but it still looks strange.

On Windows, the Alt-Tab switcher uses the image of the owned window to
represent the zero-sized owner.

This commit attempts to do something similar.  It takes over drawing of the
Dock icon for minimized, zero-sized window.  It grabs a snapshot of one of the
owned windows and draws the app badge onto it.  Since the owned windows are
hidden before the zero-sized owner is minimized and we can't take snapshots of
hidden windows, we use heuristics to guess when it may be useful to grab the
snapshot.  If the user minimizes an owned window from the Cocoa side, we grab
that window's snapshot.  If an owned window is being hidden and no snapshot has
been taken recently, we grab its snapshot on the theory that this may be the
beginning of hiding all of the owned windows before minimizing the owner.

Unfortunately, this doesn't address the invisible animations when minimizing
and unminimizing the zero-sized owner window.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 19:20:00 +09:00
Ken Thomases
10b95d0dc7 winemac: Remove JPEG 2000 from the bitmap formats that other bitmap formats can be converted to.
Since a983cfb01, the Mac driver won't even present formats, like this one,
which don't correspond to a known Windows format through the clipboard APIs, so
it's pointless.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 13:07:52 +09:00
Ken Thomases
9372af77a5 winemac: Queue an event to reassert the WinAPI window position before Cocoa adjusts its position for a display change.
When the display mode changes such that the screen height changes, we'd like
our windows to keep their position relative to the top-left of the primary
screen.  That's how WinAPI's coordinate system works and we want the WinAPI
position of the window to not change just because the display mode changed.

Unfortunately that's not achievable in Cocoa.  Cocoa keeps the window
stationary relative to the screen it's on, not necessarily the primary screen,
and it's sometimes relative to the bottom-left and sometimes the top-left of
that screen.

So, what we do instead is queue an event to get the back end to reassert the
WinAPI position of the window.  This is queued before Cocoa can adjust the
Cocoa position of the window which would queue a WINDOW_FRAME_CHANGED to the
back end and mess up the WinAPI position.  The back end's reassertion of the
WinAPI position won't be processed by the Cocoa thread until after Cocoa has
adjusted the position and will thus override it.  It will also discard any
wrong WINDOW_FRAME_CHANGED that may have been queued.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
2015-10-06 17:21:01 +09:00
Ken Thomases
47708c2635 winemac: Add a new registry setting, OpenGLSurfaceMode, to control how GL surfaces relate to the window.
The default behavior is that GL surfaces are on top of all non-GL content in
the window.  This maximizes the performance for the common case of games, but
clipping by parents, siblings, and child windows isn't respected.

Setting OpenGLSurfaceMode to "behind" pushes the GL surface to be behind the
Mac window.  The window has transparent holes punched through it so that the GL
surface shows through.  USER32 and the wineserver take care of making sure the
holes are only where the GL windows would be unclipped and unoccluded.  Because
the OS X window server has to composite the GL surface with the window, this
limits the framerate.

Since the Mac driver has no server-side rendering path, GDI rendering to a
window which has a GL surface doesn't work.  As a partial workaround, mostly
for cases where a GL surface is created but never used, setting
OpenGLSurfaceMode to "transparent" allows the GDI rendering to show through the
transparent parts of the GL surface.  The GDI rendering is drawn to the
top-level window's surface as normal.  (The behavior of user32 to exclude the
portion covered by a GL window from GDI rendering is disabled.)  The GL surface
is in front of the window but potentially wholly or partially transparent.  It
is composited with the window behind it.

The GL surface is initially cleared to be completely transparent.  So, if
no GL rendering is done, the window will appear as though the GL surface didn't
exist.
2015-09-15 16:59:03 +09:00
Nikolay Sivov
7889b17425 gdi32: Added GetFontRealizationInfo() export. 2015-09-01 19:28:16 +09:00
Ken Thomases
793ab7d457 winemac: Tell Wine when Cocoa brought a clicked window forward even if it sent the click event.
Not sending the brought-forward event for a click that was sent was an artifact
of a time when that branch was only used for posting a request for focus.  When
I added the brought-forward event, I didn't reconsider that logic.
2015-08-13 15:04:35 +09:00
Piotr Caban
a90592c8d2 winemac.drv: Release mouse capture when destroying window specified in SetCapture call. 2015-07-17 20:19:51 +09:00
Ken Thomases
0c395c24e3 winemac: Remove extraneous CDECL attribute. 2015-06-05 14:10:12 +09:00
Alexandre Julliard
070a82e743 user32: Merge the AcquireClipboard and EmptyClipboard driver entry points. 2015-06-03 18:46:53 +09:00
Alexandre Julliard
b7c340de73 user32: Get rid of the unused parameter in the EmptyClipboard driver entry point. 2015-06-03 18:46:53 +09:00
Ken Thomases
eea6ba9ae9 winemac: Don't process WM_EXITSIZEMOVE through filters in macdrv_window_drag_begin(). 2015-05-12 15:31:37 +09:00
Ken Thomases
5bba54505d winemac: Cleanup system tray icons when their owner is destroyed instead of polling. 2015-03-31 14:46:52 +09:00
Ken Thomases
792b47ad3b winemac: Restore a maximized window if a user tries to move it by dragging its title bar.
OS X doesn't have the same concept of maximized windows as Windows does.
There's no mode that prevents a normally-movable window from being moved.  If
a window is "zoomed", it mostly fills the screen but the user can still move
or resize it, at which point it ceases to be in the zoomed state.  So, users
are confused and frustrated when they can't move a window that's maximized.

To get similar behavior while still respecting Win32 semantics, we detect when
the user tries to move a maximized window.  When they start, a request is
submitted to the app to restore the window.  Unless and until the window is
restored, we don't actually allow the window to move.

The user expects to move the window from its current (maximized) position.  It
should not jump to its normal position upon being restored.  So, we set the
window's normal position to its current position before restoring it.
2015-03-24 13:55:34 +09:00
Ken Thomases
8d581d0e48 winemac: Allow the user to attempt to resize a maximized window and try to restore it if they do.
OS X doesn't have the same concept of maximized windows as Windows does.
There's no mode that prevents a normally-resizable window from being resized.
If a window is "zoomed", it mostly fills the screen but the user can still
move or resize it, at which point it ceases to be in the zoomed state.  So,
users are confused and frustrated when they can't resize a window that's
maximized.

To get similar behavior while still respecting Win32 semantics, we now let the
user try to resize maximized windows.  (The resize cursors are shown at the
edges of the window frame.)  When they start, a request is submitted to the app
to restore the window.  Unless and until the window is restored, we don't
actually allow the window to change its size.

The user expects to resize the window from its current (maximized) position.
It should not jump to its normal position upon being restored.  So, we set the
window's normal position to its current position before restoring it.
2015-03-24 13:55:18 +09:00
Ken Thomases
14a0fc3ccc winemac: Prevent maximized windows from entering Cocoa full-screen mode.
OS X doesn't really have the concept of windows being maximized; that is, being
in a mode where they can't be moved or resized.  As a consequence, it doesn't
have a button in the window title bar to restore a maximized window to normal.
So, when a Wine window is maximized, the Mac driver hijacks the green zoom
button to act as a restore button.  (When a window is zoomed, the green button
"unzooms" back to its last user size and position, so it's analogous.)

However, with OS X 10.10 (Yosemite), the green button prefers to act as a
toggle for the Cocoa full-screen mode rather than zooming and unzooming.  This
made it difficult for users to restore a maximized window.  They would have to
Option-click the green button, double-click the title bar, or choose Zoom
from the Window menu, none of which is obvious.

The fix is to disable Cocoa full-screen mode for maximized windows.  Then, the
green button reverts to unzoom and restoring the window.
2015-03-13 21:52:14 +09:00
Ken Thomases
4af5d5bd99 winemac: When exiting Cocoa full-screen mode for a no-longer-eligible window, bypass the override of -toggleFullScreen:.
The override checks the disabled state of the window, but that's for user-
driven changes, not programmatic changes.
2015-03-13 21:52:12 +09:00
Ken Thomases
71b9e02265 winemac: Raise full-screen windows in front of the status items in the Mac menu bar.
Status items are the things on the right end of the Mac menu bar, like the
clock and volume widget.  It turns out that they are displayed at a higher
window level than everything else in the menu bar.  For the case where the
displays are not captured for a full-screen window, the window ends up at the
same window level as the status items, and they would sometimes end up on top.
They would draw over the full-screen window and could be clicked.
2015-02-05 19:57:56 +09:00
Ken Thomases
530a039dac winemac: Prevent interpolation of the window surface image when it's blitted to the actual window.
On high-resolution Retina displays, the OS X window backing store has twice the
pixels as Wine's window backing store.  So, our images get scaled up.  Core
Graphics had been interpolating/smoothing the image, which resulted in
fuzziness.  This tells it not to do that.

I had assumed this wouldn't be necessary since we pass FALSE for the
shouldInterpolate parameter of CGImageCreate() when we create the images.
Apparently, that's not sufficient.
2015-02-03 16:30:55 +09:00