Commit Graph

16 Commits

Author SHA1 Message Date
Alexandre Julliard
e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Lionel Ulmer
4aba282bb8 - proper (tested on Win2K) reference counting for Direct3D object
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Dimitrie O. Paun
297f3d898d Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
Lionel Ulmer
0114945b6d - create a function to set the various transformation matrices to
factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer
ae10e9c5aa - removed some useless WARNs
- fixed backface culling and material settings
2003-01-02 20:05:48 +00:00
Ove Kaaven
1f5315c80f Make sure that no files except unknwn.h include wine/obj_base.h
directly.
2002-12-05 20:33:07 +00:00
Lionel Ulmer
43c3dc4d33 - Clean up all the D3D COM handling (but the underlaying code is still
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
  rectangles during blitting.
2002-11-21 21:04:16 +00:00
Vincent Béron
9a62491660 Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
Alexandre Julliard
0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Alexandre Julliard
1922c72b8a Removed unnecessary inclusion of heap.h. 2001-07-25 00:43:29 +00:00
Francois Gouget
a1d23f5da6 Removed the 'fn' prefix (i.e. ICOM_FN). 2001-01-04 22:59:48 +00:00
Francois Gouget
99acd7dfa3 Use the DUMMYUNIONNAME macros so that the headers can be used in
Winelib.
2000-12-03 03:16:05 +00:00
Dimitrie O. Paun
529da54394 Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
Lionel Ulmer
a8cc5f543e - fix Direct3D support and a lot of warnings
- add support for DDraw in a window (not optimized yet)
- cleans up OpenGL extensions handling for D3D
2000-07-16 14:40:35 +00:00
Marcus Meissner
10ad97c838 Restructured DirectDraw. Split into X11 and DGA driver, and multiple
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D.  Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00
Alexandre Julliard
ddce652cae Made ddraw and dinput separate dlls. 2000-03-17 16:58:10 +00:00