David Adam
|
743e9b35a1
|
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
|
2010-10-25 15:30:46 +02:00 |
|
Henri Verbeet
|
6dd9109358
|
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
|
2010-10-25 14:29:31 +02:00 |
|
Henri Verbeet
|
70f4e66f84
|
wined3d: IWineD3DBuffer_Unmap() can't fail.
|
2010-10-15 16:19:54 +02:00 |
|
Henri Verbeet
|
95469309d6
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
|
Henri Verbeet
|
4fa4ea7335
|
d3d8/tests: Add window proc tests for switching between fullscreen and windowed.
|
2010-10-06 14:42:10 +02:00 |
|
Alexandre Julliard
|
730f01801f
|
tests: Make some variables static.
|
2010-10-01 13:41:42 +02:00 |
|
Alexandre Julliard
|
81b8ee863e
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
|
Rico Schüller
|
e6d52c0c8b
|
wined3d: Add argument check for Type to Get/SetTextureStageState().
|
2010-09-14 13:32:00 -05:00 |
|
Henri Verbeet
|
fd7c1cbf05
|
wined3d: IWineD3DBuffer_GetDesc() should never fail.
|
2010-09-14 09:43:22 -05:00 |
|
Henri Verbeet
|
955858e97d
|
wined3d: IWineD3DVolume_GetDesc() should never fail.
|
2010-09-08 13:31:49 +02:00 |
|
Henri Verbeet
|
53183b4cf3
|
wined3d: IWineD3DSurface_GetDesc() should never fail.
|
2010-09-08 13:31:43 +02:00 |
|
Henri Verbeet
|
07b5c4becf
|
wined3d: Getting the current pixel shader should never fail.
|
2010-09-07 11:23:31 +02:00 |
|
Henri Verbeet
|
0c54dfe7ba
|
wined3d: Getting the current vertex shader should never fail.
|
2010-09-07 11:23:27 +02:00 |
|
Henri Verbeet
|
95098f1b2a
|
d3d8: An invalid shader version isn't an internal error.
|
2010-09-06 16:14:30 +02:00 |
|
Henri Verbeet
|
c9c034fb55
|
d3d8: Merge vertex and index buffer implementations into a single file.
|
2010-09-02 11:51:05 +02:00 |
|
Henri Verbeet
|
29ed11e55f
|
d3d8: Merge vertex and pixel shader implementations into a single file.
|
2010-09-02 11:50:40 +02:00 |
|
Henri Verbeet
|
6c4c351791
|
wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |
|
Henri Verbeet
|
2ef400901d
|
wined3d: Devices don't need parents.
|
2010-09-01 12:40:07 +02:00 |
|
Henri Verbeet
|
c568916f9e
|
wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
|
2010-08-31 14:23:47 +02:00 |
|
Henri Verbeet
|
4005eb2a18
|
wined3d: Get rid of WINED3DRECT.
|
2010-08-31 14:23:47 +02:00 |
|
Austin English
|
243771deb1
|
d3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
|
2010-08-24 12:25:14 +02:00 |
|
Henri Verbeet
|
cc5271d1b7
|
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
|
2010-08-24 12:25:01 +02:00 |
|
Henri Verbeet
|
3ad82a82bb
|
wined3d: The stateblock doesn't have a parent.
|
2010-07-30 11:36:03 +02:00 |
|
Alexandre Julliard
|
b86d515ed6
|
dlls: Remove explicit imports of kernel32 and ntdll.
|
2010-07-21 17:38:36 +02:00 |
|
Alexandre Julliard
|
857d8f3675
|
d3d8/tests: Fix some test failures with the focus messages.
|
2010-07-02 13:45:25 +02:00 |
|
Henri Verbeet
|
7d5666e084
|
d3d8: Set the FPU control word on device creation.
|
2010-05-26 17:36:32 +02:00 |
|
Henri Verbeet
|
fabc7ecd97
|
d3d8/tests: Add a shadow sampler test.
|
2010-05-17 13:19:59 +02:00 |
|
Henri Verbeet
|
51ccd69e7c
|
d3d8/tests: Add some depth buffer tests.
|
2010-04-12 11:33:24 +02:00 |
|
Alexandre Julliard
|
26cc3efb33
|
d3d8: Avoid using a pointer difference in a trace.
|
2010-04-09 15:54:54 +02:00 |
|
Henri Verbeet
|
ae623815ee
|
d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
|
2010-04-06 11:48:39 +02:00 |
|
Henri Verbeet
|
60a3625328
|
d3d8/tests: Use color_match() in test_rcp_rsq().
|
2010-04-06 11:48:35 +02:00 |
|
Henri Verbeet
|
d11185a890
|
d3d8/tests: Add some message processing to test_wndproc().
Disabled testing the focus and foreground windows after creating the device
for the moment.
|
2010-03-25 10:02:17 +01:00 |
|
Paul Vriens
|
dcb62f265d
|
d3d8/tests: Fix timeouts on Win9x/WinMe.
|
2010-03-19 12:26:31 +01:00 |
|
Henri Verbeet
|
914c8cb8ea
|
ddraw: Acquire/release the focus window from the correct location.
|
2010-03-18 10:24:15 +01:00 |
|
Henri Verbeet
|
7aa5e90914
|
d3d8/tests: Extend the window proc / focus window tests.
|
2010-03-18 10:23:52 +01:00 |
|
Alexandre Julliard
|
bef5645eb1
|
makefiles: Remove the no longer needed explicit separators for dependencies.
|
2010-03-16 13:28:19 +01:00 |
|
Christian Costa
|
11a015070c
|
d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader.
|
2010-02-22 12:36:05 +01:00 |
|
Alexandre Julliard
|
6164ce2d82
|
makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
|
2010-02-22 10:47:11 +01:00 |
|
Stefan Dösinger
|
bb035638d0
|
d3d: Make sure vertexbuffer lock doesn't return a NULL pointer.
|
2010-02-09 11:33:53 +01:00 |
|
Stefan Dösinger
|
e2f83db007
|
d3d8: Test buffer lock flags.
|
2010-02-02 14:10:27 +01:00 |
|
Henri Verbeet
|
69861cf873
|
wined3d: Get rid of the depth range hack.
|
2010-01-27 11:16:07 +01:00 |
|
Henri Verbeet
|
5f68a2407b
|
d3d8: Add depth clamp tests.
|
2010-01-27 11:15:54 +01:00 |
|
Henri Verbeet
|
cdb7a94ae2
|
d3d8: Remove the unused Direct3DResource8_Vtbl.
|
2010-01-18 14:37:14 +01:00 |
|
Henri Verbeet
|
67cba48782
|
wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
|
2009-12-30 13:31:20 +01:00 |
|
Henri Verbeet
|
d18bbbf09d
|
d3d8/tests: Add message tests for windowed devices.
|
2009-12-29 11:05:50 +01:00 |
|
Stefan Dösinger
|
d6b9732497
|
wined3d: Remove the d3d7 do-not-convert code.
|
2009-12-29 11:03:36 +01:00 |
|
Henri Verbeet
|
5d2a46d92e
|
d3d8/tests: Add some tests for focus behaviour.
|
2009-12-23 14:27:30 +01:00 |
|
Henri Verbeet
|
2e27ab6b67
|
d3d8: Add a separate function for swapchain initialization.
|
2009-12-21 15:01:25 +01:00 |
|
Henri Verbeet
|
b796573d68
|
d3d8: Add a test to show D3D replaces the window proc.
|
2009-12-15 11:44:14 +01:00 |
|
Henri Verbeet
|
789fed5095
|
d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume.
|
2009-12-09 13:50:52 +01:00 |
|