Commit Graph

442 Commits

Author SHA1 Message Date
Marcus Meissner
c59f18121f d3d9: Initialized 2 variables with NULL. 2008-04-15 14:34:46 +02:00
Chris Robinson
fd823fc2d2 wined3d: Check for NULL vertex declarations. 2008-04-09 12:17:35 +02:00
Stefan Dösinger
3e5899b38d d3d9: Some Windows drivers set undefined attributes to 0.0. 2008-04-09 11:55:22 +02:00
Stefan Dösinger
1c3e725d63 d3d9: Accept erros in the fvp->3.0 pixel shader varying test.
Some cards/drivers like ATI and the Geforce 8 driver return an error in
this case, make the test accept that. This lifts some constraints we
have to care for in WineD3D and removes one of the requirement for the
packing shader. We still need the packing shader for vs_1_1 -> ps_3_0
mapping and for indirect pixel shader varying addressing though.
2008-04-09 11:54:09 +02:00
Stefan Dösinger
9cd1d505bd d3d9: Make the srgb reading test less strict. 2008-04-09 11:53:52 +02:00
Rico Schüller
54d23c9669 d3d9: Add stream_test with instancing. 2008-04-07 21:20:59 +02:00
Rico Schüller
29713df8d9 d3d9: fix two copy and paste mistakes. 2008-04-07 12:05:13 +02:00
Rico Schüller
82521353f5 d3d9: Make the shader test more precision tolerant. 2008-04-07 12:05:06 +02:00
Stefan Dösinger
c65020646c d3d9: Run the visual test with hardware vertex processing. 2008-04-07 11:49:39 +02:00
Stefan Dösinger
5b7ad3ad61 d3d9: Fix a few ok conditions in the visual tests. 2008-04-07 11:49:27 +02:00
Stefan Dösinger
b245c37ce6 d3d9: Accept nvidia hardware vp garbage.
Apparently nvidia cards do not like 3.0 vshader + fixed function fragment
processing, so accept their result. This has no implementation implications
for Wine because we need the code to support the 3.0+ffp combination to
handle 3.0+1.x and 3.0+2.0 shader combinations too
2008-04-07 11:49:20 +02:00
Stefan Dösinger
3ec49a32f2 d3d9: Read from a slightly different spot in a test. 2008-04-07 11:48:46 +02:00
Stefan Dösinger
b094c95d85 d3d9: Remove some test trace lines. 2008-04-07 11:48:33 +02:00
Stefan Dösinger
cd7d2dc136 d3d9: Enforce ColorFill restrictions. 2008-04-07 11:48:26 +02:00
Stefan Dösinger
de5a8db58b d3d9: Improve an ok line. 2008-04-03 12:01:39 +02:00
Austin English
b4f52938e4 Spelling fixes. 2008-04-02 23:18:21 +02:00
Stefan Dösinger
685d14818c d3d9: Make the shading test even more precision tolerant.
This is needed on both windows and wine, seems to be a hardware thing.
2008-04-02 20:28:47 +02:00
Stefan Dösinger
20a2afe6aa d3d9: Add a test for temporary results. 2008-04-02 20:06:50 +02:00
Stefan Dösinger
ab86a4e963 wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos. 2008-04-01 20:31:59 +02:00
Jason Green
4f5cb4fb76 d3d9: Add some visual tests for Direct3DDevice9_StretchRect(). 2008-04-01 13:41:49 +02:00
Jason Green
9625d76b5e d3d9: Add a visual test for the DP2ADD shader instruction. 2008-04-01 13:41:45 +02:00
Roderick Colenbrander
76014205de wined3d: Fix a postpixelshader_blending bug. 2008-03-31 12:14:33 +02:00
Roderick Colenbrander
61f7dc006a d3d9: Test post pixelshader blending. 2008-03-28 15:49:52 +01:00
Stefan Dösinger
82d25338aa d3d9: Add a basic test for multiple rendertargets. 2008-03-27 11:18:59 +01:00
Austin English
4777f26d61 Spelling fixes. 2008-03-27 11:10:07 +01:00
Alexander Dorofeyev
7bb58929b7 d3d9/tests: Test that GOURAUD and PHONG modes are equal. 2008-03-27 11:09:11 +01:00
Dmitry Timoshkov
5c93f092c8 d3d9: Make the visual test pass on GeForce Go 7600. 2008-03-26 11:18:33 +01:00
Stefan Dösinger
aaced1f5ba d3d9: Add a projected texture test. 2008-03-25 19:39:34 +01:00
Stefan Dösinger
8869c0f147 d3d: De-pointerize the WINED3DCAPS structure. 2008-03-25 19:36:38 +01:00
Jason Green
740b56e87b d3d9: Allow for driver precision differences in some visual tests. 2008-03-22 13:10:12 +01:00
Jason Green
1a933d6b44 d3d9: Add visual test for D3DRS_SHADEMODE states. 2008-03-22 13:10:08 +01:00
Jason Green
27364e8454 d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state. 2008-03-20 11:43:12 +01:00
Francois Gouget
8ffad44397 d3d9/tests: Fix compilation on systems that don't support nameless unions. 2008-03-10 19:12:54 +01:00
Jason Green
d0b8fd0a13 d3d9: Fix a few ok() comparisons to not always return true in the visual tests. 2008-03-07 11:13:47 +01:00
Stefan Dösinger
5f14acc0bf d3d9: Add a point size test. 2008-03-07 11:01:07 +01:00
Stefan Dösinger
8a3ef776f4 wined3d: gl_FragCoord isn't exact. 2008-03-07 11:01:07 +01:00
Stefan Dösinger
c00c89eb51 d3d9: Add a test for the vPos register.
The vPos register returns the unnormalised position of the current
fragment to the pixel shader. This test tests for its functionality in
both onscreen and offscreen render targets. On- and offscreen targets
are used because of the inverted y coordinate.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
73ba896e8e d3d9: Add a test testing two texbem instructions in one shader. 2008-03-05 19:22:53 +01:00
Rob Shearman
48000893f9 makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
Only specify the root to keep platform-specifics out of the individual 
DLL makefiles.
2008-03-04 20:55:01 +01:00
Stefan Dösinger
b0269c9486 d3d9: Remove D3D9GetSWInfo. 2008-03-03 20:53:00 +01:00
Stefan Dösinger
086dd8178f d3d9: Reorder the spec file. 2008-03-03 20:52:55 +01:00
Stefan Dösinger
d7098076e1 d3d9: Implement Direct3DCreate9Ex + tests. 2008-03-03 20:50:29 +01:00
Stefan Dösinger
c1a0037b88 d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
Stefan Dösinger
d9f9725993 d3d9: Add an IDirect3D9Ex stub. 2008-03-03 20:48:05 +01:00
Stefan Dösinger
aedb8873c0 d3d9: Fix an ok line. 2008-03-03 11:58:19 +01:00
James Hawkins
26ad93947b janitorial: Remove links to any microsoft site. 2008-03-01 12:04:09 +01:00
Jason Green
438fa44d43 d3d9: Add tests showing the D3DUSAGE_RENDERTARGET and D3DUSAGE_AUTOGENMIPMAP are mutually exlusive. 2008-02-29 10:54:53 +01:00
Roderick Colenbrander
4ac1b94d96 wined3d: Improved CheckDeviceType. 2008-02-27 14:52:25 +01:00
Stefan Dösinger
3ed963dc5d d3d9: Fix a ok line. 2008-02-25 12:37:04 +01:00
Stefan Dösinger
708e217506 d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly. 2008-02-25 12:36:30 +01:00