Commit Graph

9 Commits

Author SHA1 Message Date
Alexandre Julliard
e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Vincent Béron
9a62491660 Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
Alexandre Julliard
0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Patrik Stridvall
33929be46f - Made sure that the files that contains the declarations
of implementated functions are included.
- Corrected mismatching prototypes.
- Cleaned up the include section.
2001-07-18 21:04:23 +00:00
Marcus Meissner
6e24312af5 Make (G|S)etClipList not abort, but return DDERR_NOCLIPLIST.
Do not scroll FIXME()s too much.
2001-07-10 19:03:15 +00:00
Patrik Stridvall
d9b9c4c496 Documentation ordinal fixes (using winapi_fixup). 2001-06-11 20:14:43 +00:00
James Juran
f4d5fefb0a Add <string.h> to files that needed it. 2001-01-26 20:43:40 +00:00
Alexandre Julliard
d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Marcus Meissner
10ad97c838 Restructured DirectDraw. Split into X11 and DGA driver, and multiple
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D.  Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00