Francois Gouget
57908f889a
quartz: Remove CALLBACK on static functions where not needed.
2008-11-26 12:10:51 +01:00
Francois Gouget
9517637eb4
quartz: Remove WINAPI on static functions where not needed.
2008-11-26 12:10:48 +01:00
Francois Gouget
2a2387b984
shdocvw: Remove WINAPI on static functions where not needed.
2008-11-26 12:10:46 +01:00
Francois Gouget
822ab7b404
opengl32: Remove WINAPI on static functions where not needed.
2008-11-26 12:10:43 +01:00
Francois Gouget
cc42922e08
oleaut32: Remove WINAPI on static functions where not needed.
2008-11-26 12:10:40 +01:00
Francois Gouget
c584c2d12c
ole32: Remove __RPC_USER on static functions where not needed.
2008-11-26 12:10:38 +01:00
Huw Davies
31fd0d5d7a
comdlg32: GetPrinterW and GetPrinterDriverW return the size in bytes so don't multiply by sizeof(WCHAR).
2008-11-26 12:10:28 +01:00
Huw Davies
49368cb14b
oleaut32: Add support for loading typelibs from NE files.
2008-11-26 12:08:23 +01:00
Huw Davies
559112d472
version: Fixed comments.
2008-11-26 12:08:16 +01:00
Maarten Lankhorst
cd360cc007
tools: Add calling conventions for win64 to winegcc.
2008-11-26 12:07:50 +01:00
Maarten Lankhorst
39d80a3c96
wldap32: Fix winldap_private header compatibility with 64-bit.
2008-11-26 12:05:48 +01:00
Henri Verbeet
4cea13dec7
wined3d: Const correctness fixes for surface.c.
2008-11-26 12:05:27 +01:00
Henri Verbeet
fecfddfb3a
wined3d: Const correctness fixes for glsl_shader.c.
2008-11-26 12:05:21 +01:00
Henri Verbeet
d8f6e63541
wined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26 12:05:14 +01:00
Henri Verbeet
cfb3bea895
wined3d: Make the SHADER_OPCODE_ARG parameter to shader handlers const.
2008-11-26 12:05:06 +01:00
Henri Verbeet
eb78c2a082
wined3d: Const correctness fixes for utils.c.
2008-11-26 12:04:56 +01:00
Alexandre Julliard
5118108c82
user32/tests: Fix a number of window tests on Win9x and Vista.
2008-11-26 12:04:51 +01:00
Alexandre Julliard
f0483957dd
kernel32/tests: Fix the unimplemented check for EnumSystemLanguageGroupsA.
2008-11-26 12:04:32 +01:00
Alexandre Julliard
0b7478a79f
widl: Make sure format strings for structure and union types are only output once.
2008-11-25 21:47:47 +01:00
Henri Verbeet
f552c90c30
wined3d: Make some functions static.
2008-11-25 13:37:55 +01:00
Henri Verbeet
f0a816e8cb
wined3d: Slightly reduce the scope of fragment_palette_conversion.
2008-11-25 13:37:50 +01:00
Henri Verbeet
49b55f677e
wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c.
2008-11-25 13:37:45 +01:00
Henri Verbeet
b4f0b5bdd0
wined3d: Const correctness fixes.
2008-11-25 13:37:39 +01:00
Henri Verbeet
a6917b143d
wined3d: Use IDL to generate wined3d.h.
2008-11-25 13:37:22 +01:00
Vincent Povirk
5e77c74f37
gdiplus: Implement GdipGetRegionHRgn for rects.
2008-11-25 13:11:50 +01:00
Vincent Povirk
08aa0cac74
gdiplus: Implement GdipRegionGetHRgn for paths.
2008-11-25 13:11:44 +01:00
Vincent Povirk
4f8751a5db
gdiplus: Implement GdipGetRegionHRgn for empty regions.
2008-11-25 13:10:58 +01:00
Vincent Povirk
74d62bccab
gdiplus: Implement GdipGetRegionHRgn for infinite regions.
2008-11-25 13:10:40 +01:00
Vincent Povirk
5c75277784
gdiplus: Add parameter checking to GdipGetRegionHRgn.
2008-11-25 13:10:24 +01:00
Ricardo Filipe
25f7ad44e5
comdlg32: Removed dead assignments (llvm/clang).
2008-11-25 13:09:53 +01:00
Ricardo Filipe
1c55ba0b83
comctl32: Removed dead assignments (llvm/clang).
2008-11-25 13:07:35 +01:00
Stefan Dösinger
2f98fce9cf
wined3d: Put the ps compile parameters into the glsl program hashmap.
...
This avoids the double search for a pixel shader. The pixel shader
compilation parameter structure is recorded in the GLSL program
hashmap, together with the WineD3D pixel shader.
2008-11-25 13:07:23 +01:00
Stefan Dösinger
33482a732e
wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
...
The dx7 sdk demos need this.
2008-11-25 13:07:14 +01:00
Stefan Dösinger
0bf32b12f5
wined3d: Add the ability to duplicate GL pixel shaders.
...
Some stateblock parameters have to be compiled into the GL pixel
shader code, like lines for pixelformat fixups. This leads to problems
when applications switch those settings, requiring a recompilation of
the shader. This patch enables wined3d to have multiple GL shaders for
a D3D shader(pixel shaders only so far) to handle this more
efficiently.
2008-11-25 13:07:03 +01:00
Stefan Dösinger
aed9305c78
wined3d: Store shader IDs in the vs and ps impl structures.
2008-11-25 13:06:45 +01:00
Stefan Dösinger
dd8905543b
wined3d: Pass some stateblock values around directly.
...
This was suggested by Ivan quite a while ago, and we need it to better
handle conflicting texture format corrections and similar stateblock
value changes which until now required a recompilation of the entire
shader
2008-11-25 13:06:35 +01:00
Stefan Dösinger
ff767f4984
wined3d: Make the shader backend call CompileShader.
...
A number of considerations contribute to this:
1) The shader backend knows best which shader(s) it needs. GLSL needs
both, arb only one
2) The shader backend may pass some parameters to the compilation
code(e.g. which pixel format fixup to use)
3) The structures used in (2) are different in vs and ps, so a
baseshader::Compile won't work
4) The structures in (2) are wined3d-private structures, so
having a public method in the vtable won't work(its a bad idea
anyway).
2008-11-25 13:06:23 +01:00
Maarten Lankhorst
83045e5cc8
msvcrt: Add CDECL to all cdecl functions.
2008-11-25 12:33:39 +01:00
Maarten Lankhorst
269600bbed
ntdll: Make 64-bits wine only able to load amd64 binaries.
2008-11-25 12:33:28 +01:00
Maarten Lankhorst
1fcc33451a
winebuild: Use ms-abi for delayed load stubs.
2008-11-25 12:33:22 +01:00
Maarten Lankhorst
6a704d6f72
includes: Add win64 calling convention.
2008-11-25 12:31:47 +01:00
Huw Davies
8355eeaa21
ole32: Defer releasing the delegate interfaces until after we return from an OnClose notification.
2008-11-25 12:17:27 +01:00
Huw Davies
8730bf66c9
ole32: Factor out the code to release the delegate interfaces.
2008-11-25 12:17:24 +01:00
Alexandre Julliard
af8bb2e922
ntdll: Add support for virtual write watches.
2008-11-25 12:07:35 +01:00
Alexandre Julliard
81b9ca5dbd
ntdll: Pass the error code to VIRTUAL_HandleFault, and allow it to ignore the exception.
...
Also rename it to virtual_handle_fault for consistency.
2008-11-25 12:02:16 +01:00
Alexandre Julliard
aece8e0700
ntdll: Check for valid memory view size directly in VIRTUAL_FindView.
2008-11-25 11:58:50 +01:00
Alexandre Julliard
42fb9fe779
services: Properly initialize service status at creation time.
2008-11-25 11:56:33 +01:00
Alistair Leslie-Hughes
3c88a2f060
shdocvw: Silence invalid QueryInterface FIXME.
2008-11-25 11:56:17 +01:00
Paul Vriens
ee1f1bfb3f
advapi32/tests: Fix a test failure on NT4.
2008-11-25 11:56:08 +01:00
Michael Stefaniuc
ec1c9492b0
gdi32: Remove some superfluous casts.
2008-11-25 11:56:02 +01:00