Commit Graph

12 Commits

Author SHA1 Message Date
Henri Verbeet
6a529e5847 wined3d: Get rid of the WINED3DVERTEXELEMENT typedef. 2011-11-25 16:21:57 +01:00
Michael Stefaniuc
3808a6f371 d3d10core: COM cleanup for the ID3D10InputLayout iface. 2011-07-12 13:25:43 +02:00
Michael Stefaniuc
6c866e06bf d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface. 2011-07-12 13:25:40 +02:00
Henri Verbeet
00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Henri Verbeet
5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet
6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet
66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet
cc68900d86 d3d10core: Add a separate function for d3d10_input_layout initialization. 2009-09-23 12:34:53 +02:00
Henri Verbeet
1ba006037c d3d10core: Use debugstr_a()/debugstr_an() to trace external strings. 2009-09-10 10:49:53 +02:00
Henri Verbeet
d6fa27f5a1 d3d10core: Improve the shader input/output signature parsing code.
Make a copy of the string data, and move the function to shader.c.
2009-05-11 12:43:08 +02:00
Henri Verbeet
ec0370a2d2 d3d10core: Create a vertex declaration from the input layout. 2009-03-30 15:11:46 +02:00
Henri Verbeet
03fae2179f d3d10core: Add a stub ID3D10InputLayout implementation. 2009-03-04 12:07:20 +01:00