David Adam
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6840049f2f
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d3dx8: Implement D3DXMatrixAffine Transformation.
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2007-11-13 13:34:56 +01:00 |
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David Adam
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147600b671
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d3dx8: Implement D3DXVec3Unproject.
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2007-11-12 13:00:08 +01:00 |
|
David Adam
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6c902b42d5
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d3dx8: Implement D3XMatrixVec3Project.
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2007-11-12 13:00:01 +01:00 |
|
David Adam
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3231c01c42
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d3dx8: Implement D3XMatrixMultiplyTranspose.
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2007-11-12 12:59:53 +01:00 |
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David Adam
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43643072da
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d3dx8: Implement D3XMatrixInverse.
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2007-11-12 12:59:44 +01:00 |
|
Tony Wasserka
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f40955bf54
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d3dx8: Implement the C++ stuff of the D3DXCOLOR structure.
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2007-11-12 12:41:40 +01:00 |
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Tony Wasserka
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94ccd3f014
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d3dx8: Implement the C++ stuff of the D3DXPLANE structure.
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2007-11-12 12:41:33 +01:00 |
|
Tony Wasserka
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00bcbe254f
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d3dx8: Implement the C++ stuff of the D3DXQUATERNION structure.
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2007-11-12 12:41:27 +01:00 |
|
Tony Wasserka
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f422aead30
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d3dx8: Implement the C++ stuff of the D3DXMATRIX structure.
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2007-11-12 12:41:20 +01:00 |
|
Tony Wasserka
|
dca53f1890
|
d3dx8: Implement the C++ stuff of the D3DXVECTOR4 structure.
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2007-11-12 12:40:47 +01:00 |
|
Tony Wasserka
|
d320460765
|
d3dx8: Implement the C++ stuff of the D3DXVECTOR3 structure.
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2007-11-12 12:40:36 +01:00 |
|
Tony Wasserka
|
74750c3c64
|
d3dx8: Implement the C++ stuff of the D3DXVECTOR2 structure.
|
2007-11-12 12:40:14 +01:00 |
|
David Adam
|
951ca73ff7
|
d3dx8: Implement D3DXMatrixOrthoOffCenterLH.
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2007-11-06 13:01:41 +01:00 |
|
David Adam
|
9fc132d02f
|
d3dx8: Implement D3DXMatrixOrthoOffCenterRH.
|
2007-11-06 13:01:31 +01:00 |
|
David Adam
|
4bbe41bb5e
|
d3dx8: Implement D3DXMatrixPerspectiveOrthoLH.
|
2007-11-05 14:58:45 +01:00 |
|
David Adam
|
23d9da1eb9
|
d3dx8: Implement D3DXMatrixPerspectiveOrthoRH.
|
2007-11-05 14:58:38 +01:00 |
|
David Adam
|
515d7101ce
|
d3dx8: Implement D3DXMatrixPerspectiveOffCenterLH.
|
2007-11-05 14:58:31 +01:00 |
|
David Adam
|
110fcb4926
|
d3dx8: Implement D3DXMatrixPerspectiveOffCenterRH.
|
2007-11-05 14:58:24 +01:00 |
|
David Adam
|
bc386fd753
|
d3dx8: Implement D3DXMatrixPerspectiveFovLH.
|
2007-11-05 14:58:16 +01:00 |
|
David Adam
|
f45e991c78
|
d3dx8: Implement D3DXMatrixPerspectiveFovRH.
|
2007-11-05 14:58:09 +01:00 |
|
David Adam
|
bde962f0ff
|
d3dx8: Implement D3DXMatrixPerspectiveLH.
|
2007-11-05 14:58:02 +01:00 |
|
David Adam
|
5154b203b0
|
d3dx8: Implement D3DXMatrixPerspectiveRH.
|
2007-11-05 14:57:55 +01:00 |
|
David Adam
|
324aad4545
|
d3dx8: Implement D3DXMatrixLookAtLH.
|
2007-11-05 14:57:45 +01:00 |
|
David Adam
|
8d996a22a8
|
d3dx8: Implement D3DXMatrixLookAtRH.
|
2007-11-05 14:57:33 +01:00 |
|
David Adam
|
15f029a5ee
|
d3dx8: Implement D3DXMatrixRotationYawPitchRoll.
|
2007-11-05 14:57:21 +01:00 |
|
David Adam
|
11bd418aa2
|
d3dx8: Implement D3DXMatrixRotationQuaternion.
|
2007-11-05 14:57:09 +01:00 |
|
David Adam
|
035773b9fe
|
d3dx8: Implement D3DXMatrixRotationAxis.
|
2007-10-31 12:39:54 +01:00 |
|
David Adam
|
ad911054dd
|
d3dx8: Implement D3DXMatrixRotationZ.
|
2007-10-31 12:39:54 +01:00 |
|
David Adam
|
5098f39410
|
d3dx8: Implement D3DXMatrixRotationY.
|
2007-10-31 12:39:54 +01:00 |
|
David Adam
|
4ee8e89510
|
d3dx8: Implement D3DXMatrixRotationX.
|
2007-10-31 12:39:54 +01:00 |
|
David Adam
|
4cd47e8b64
|
d3dx8: Implement D3DXMatrixTranslation.
|
2007-10-31 12:39:54 +01:00 |
|
David Adam
|
716862d696
|
d3dx8: Implement D3DXMatrixScaling.
|
2007-10-31 12:39:54 +01:00 |
|
David Adam
|
e8f887dc18
|
d3dx8: Implement D3DXMatrixTranspose.
|
2007-10-31 12:39:54 +01:00 |
|
David Adam
|
c392a8bc74
|
d3dx8: Implement D3DXMatrixMultiply.
|
2007-10-31 12:39:54 +01:00 |
|
David Adam
|
720fb79d7f
|
d3dx8: Implement D3DXMatrixfDeterminant.
|
2007-10-31 12:39:54 +01:00 |
|
David Adam
|
0af358b52b
|
d3dx8: Implement D3DX*Vec4Cross.
|
2007-10-29 14:03:57 +01:00 |
|
David Adam
|
cc22eac10e
|
d3dx8: Implement D3DXTransformNormal.
|
2007-10-29 14:03:46 +01:00 |
|
David Adam
|
90c4757b8d
|
d3dx8: Implement D3DX*TransformCoord.
|
2007-10-29 14:03:36 +01:00 |
|
David Adam
|
fa58dcee8d
|
d3dx8: Implement D3DX*Transform.
|
2007-10-29 14:03:24 +01:00 |
|
David Adam
|
7d0f15f964
|
d3dx8: Implement D3DX*CatmullRom.
|
2007-10-29 14:02:58 +01:00 |
|
David Adam
|
4ff191a7eb
|
d3dx8: Implement D3DX*Hermite.
|
2007-10-29 14:02:44 +01:00 |
|
David Adam
|
ea8e7ce42d
|
d3dx8: Implement D3DX*BaryCentric.
|
2007-10-29 14:02:25 +01:00 |
|
David Adam
|
50ae1e3623
|
d3dx8: Implement D3DX*Normalize.
|
2007-10-29 14:02:02 +01:00 |
|
Alexandre Julliard
|
9dcd0f5fd4
|
d3dx8: The inline functions should be static instead of extern.
|
2007-10-16 14:09:43 +02:00 |
|
David Adam
|
8d8a5f06c2
|
d3dx8: Implement D3DXVec2Lerp with a test.
|
2007-10-16 14:06:47 +02:00 |
|
David Adam
|
18123a9364
|
d3dx8: Implement D3DXVecScale with a test.
|
2007-10-16 14:06:38 +02:00 |
|
David Adam
|
f453d737a1
|
d3dx8: Implement D3DXVec2Maximize with a test.
|
2007-10-16 14:06:25 +02:00 |
|
David Adam
|
28276e8fb1
|
d3dx8: Implement D3DXVec2Minimize with a test.
|
2007-10-16 14:06:15 +02:00 |
|
David Adam
|
43d13935d8
|
d3dx8: Implement D3DXVec2Subtract with a test.
|
2007-10-16 14:06:04 +02:00 |
|
David Adam
|
adf4580bf1
|
d3dx8: Implement D3DXVec2Add with a test.
|
2007-10-16 14:05:41 +02:00 |
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