Johan Dahlin
b5c02815d0
Implemented MsiSetComponentState*.
2005-08-24 18:13:09 +00:00
Mike McCormack
fba5a59c66
Better stub for MsiViewGetError.
2005-08-24 10:57:49 +00:00
Alexandre Julliard
38502f70eb
Added a separate set_handle_cached_fd request instead of abusing
...
set_handle_info for that.
2005-08-23 18:43:50 +00:00
Jacek Caban
f6f63a8f64
Added more definitions.
2005-08-23 18:15:53 +00:00
Kevin Koltzau
7ab2813735
Fix pointer cast warnings in 64bit.
2005-08-23 09:36:34 +00:00
Oliver Stieber
cd159e3a74
Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
2005-08-23 09:34:57 +00:00
Kevin Koltzau
bfa3077510
Properly declare handles.
2005-08-23 09:32:39 +00:00
Michael Kaufmann
575c174d94
Added SB_SIMPLEID.
2005-08-23 09:31:19 +00:00
Gerald Pfeifer
ebe0484d1a
Prefer sys/limits.h over machine/limits.h.
2005-08-22 09:33:37 +00:00
Kevin Koltzau
6bb46e31e7
Fix 'cast from pointer to integer of different size' warnings in
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64bit.
2005-08-22 09:19:16 +00:00
Kai Blin
17fa0ff005
Added SEC_WINNT_AUTH_IDENTITY struct.
2005-08-22 09:16:50 +00:00
Jacek Caban
f4c4092fb5
Fix RegisterWindowMessage declaration and improve debug message.
2005-08-22 09:15:55 +00:00
Felix Nawothnig
7f6554b7d1
Make string elements of MCI_OPEN_PARMS const to match the SDK headers.
2005-08-18 10:53:58 +00:00
Juan Lang
f480b6ba6c
Add/update a few definitions.
2005-08-18 10:51:07 +00:00
Felix Nawothnig
58d7d7454b
Make the destination pointers of Interlocked* functions volatile to
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match the SDK headers.
2005-08-18 10:50:38 +00:00
Oliver Stieber
2c0e97e641
Copy the parser and cross compiler from d3d8 and update everything to
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vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00
Oliver Stieber
80cbb93163
Tidy up vertex shaders and bring the current code inline with the rest
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of wined3d.
2005-08-17 09:54:54 +00:00
Juan Lang
a228baf8d1
Add more missing definitions, and correct a prototype.
2005-08-16 19:29:55 +00:00
Francois Gouget
6fb12fc291
Declare PNTSTATUS in lmaccess.h and ntsecapi.h to match the PSDK.
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Protect against multiple definitions.
Use PNTSTATUS where appropriate.
2005-08-16 16:01:49 +00:00
Alexandre Julliard
d59ba4ccf1
Added a WINE_NO_UNICODE_MACROS define to allow Winelib apps to switch
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off the Unicode macros too.
2005-08-15 20:53:40 +00:00
Michael Jung
724415602d
Added CLSID_FolderShortcut definition.
2005-08-15 20:50:19 +00:00
Phil Krylov
f1184b466d
Added EM_SETRECT, EM_SETRECTNP, and WM_SETREDRAW message handling.
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Added support for GT_SELECTION flag in EM_GETTEXTEX handler.
2005-08-15 09:47:14 +00:00
Frank Richter
085662f061
Add WC_EDIT and WC_LISTBOX.
2005-08-15 09:44:53 +00:00
Jacek Caban
a202bacc58
Fix Show*HTMLDialog declarations.
2005-08-12 15:52:37 +00:00
Mike McCormack
70adb8f565
Add a configure test for xmlReadMemory.
2005-08-12 10:35:17 +00:00
Kai Blin
6970dbc7cf
Added more secur32.dll tests and fixed missing constants in
...
winerror.h.
2005-08-11 17:08:06 +00:00
Frank Richter
9a2084fe85
Add WC_COMBOBOX.
2005-08-11 17:06:41 +00:00
Alexandre Julliard
e859359211
Added a wine_get_dos_file_name function in kernel32 as a wrapper
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around the new wine_unix_to_nt_file_name.
2005-08-11 11:07:17 +00:00
Alexandre Julliard
5617b716e7
Added a wine_unix_to_nt_file_name function to do proper pathname
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conversions instead of relying on GetFullPathName hacks.
2005-08-11 10:41:26 +00:00
Dmitry Timoshkov
d09c8a896e
Add some missing LDAP definitions.
2005-08-11 10:33:42 +00:00
Steven Edwards
c8857c0786
Correct definition of SFGAO_STORAGEANCESTOR.
2005-08-11 10:33:21 +00:00
Hans Leidekker
88c2d837ab
Synchronize winldap.h with winldap_private.h.
2005-08-10 15:00:21 +00:00
Alexandre Julliard
628939d567
Use the proper WOW functions everywhere instead of the K32WOW variant.
2005-08-10 10:59:19 +00:00
Vincent Béron
56da0c33fb
Use #include "foo.h" for including Windows headers in dlls/, use
...
#include <bar.h> for including Windows headers in include/.
2005-08-10 09:51:40 +00:00
Mike McCormack
03d46879c4
Fix gcc 4.0 warnings.
2005-08-10 09:47:19 +00:00
Mike McCormack
f223b68bb6
Correct OFSTRUCT declaration.
2005-08-09 10:21:53 +00:00
Alexandre Julliard
5f4cdfcd8a
Added a prototype for DllGetVersion to enable type checking in the
...
Wine source.
2005-08-08 17:42:57 +00:00
Alexandre Julliard
964815bc42
Added an unmount_device request that invalidates all file descriptors
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open on a given Unix device.
2005-08-08 15:11:03 +00:00
Detlef Riekenberg
d271ea2feb
- Access rights for Printserver, Printers and Printjobs added.
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- Defines for bidirectional communication added.
2005-08-08 12:13:58 +00:00
Alexandre Julliard
82776020da
Removed some unused or redundant configure checks.
...
A few cleanups in configure.ac.
2005-08-08 11:17:25 +00:00
Jacek Caban
b31fedcd39
Added hlink.idl.
2005-08-08 11:08:27 +00:00
Daniel Remenak
7bb3b2d32e
Add some definitions necessary for force feedback.
2005-08-08 11:05:24 +00:00
Alexandre Julliard
49b7fdcfc0
Removed the broken mmap64 configure check, and moved the
...
_FILE_OFFSET_BITS define to wine/port.h. Made sure that all files that
need the define include it.
2005-08-03 21:25:10 +00:00
Alexandre Julliard
734821444e
Merged some of the header checks to reduce the size of the generated
...
configure script a bit.
2005-08-03 19:21:04 +00:00
Peter Åstrand
7a15eb9318
Implemented an Esound driver.
2005-08-03 15:53:26 +00:00
Robert Shearman
037bbdaf24
Add stubs for NdrMapCommAndFaultStatus, conformant string marshaling
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and context handle functions.
2005-08-03 14:55:57 +00:00
Mike McCormack
50a6d970f5
gcc 4.0 warning fixes for Interlocked* functions.
2005-08-03 11:03:05 +00:00
Oliver Stieber
bb6f9b022b
Move the setting of states from device to basetexture, states that
...
relate to the opengl texture object will only be updated when they are
out of sync, this reduces the number of texture object state changes
during game play in Axis and allies from several hundreds to 0 or 1.
2005-08-03 11:00:28 +00:00
Alexandre Julliard
55ad6cc520
Implemented a few trivial ntdll functions that have been added in
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recent Windows versions.
2005-08-02 11:38:51 +00:00
Mike McCormack
dcc2d6c254
Initial implementation of msxml3 based on libxml2.
2005-08-02 11:29:04 +00:00