Austin English
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b98c8ce556
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d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
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2010-12-03 16:08:55 +01:00 |
|
Henri Verbeet
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f683fe313b
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d3d8/tests: Add a test for 0 width / height surface creation.
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2010-11-18 12:37:44 +01:00 |
|
Henri Verbeet
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d2f23ff61e
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d3d8/tests: Fix some failure messages.
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2010-11-17 14:01:15 +01:00 |
|
Henri Verbeet
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f024e2372f
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d3d8: Fix some return values.
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2010-11-16 13:48:54 +01:00 |
|
Henri Verbeet
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7e3985e1fe
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ddraw: Setup the device window in SetCooperativeLevel().
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2010-11-08 13:30:54 +01:00 |
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Henri Verbeet
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feaf81f60d
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wined3d: Use SetWindowPos() to make the focus window active.
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2010-11-05 17:15:37 +01:00 |
|
Henri Verbeet
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b93814e959
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d3d8/tests: Add a test for INTZ.
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2010-11-05 17:15:36 +01:00 |
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Henri Verbeet
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6632d2c45c
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d3d8/tests: Check for multiple expected messages in test_wndproc().
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2010-11-04 12:12:49 +01:00 |
|
David Adam
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743e9b35a1
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d3d8: ApplyStateBlock with a zero token returns D3D_OK.
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2010-10-25 15:30:46 +02:00 |
|
Henri Verbeet
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6dd9109358
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
|
Henri Verbeet
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70f4e66f84
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wined3d: IWineD3DBuffer_Unmap() can't fail.
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2010-10-15 16:19:54 +02:00 |
|
Henri Verbeet
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95469309d6
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
|
Henri Verbeet
|
4fa4ea7335
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d3d8/tests: Add window proc tests for switching between fullscreen and windowed.
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2010-10-06 14:42:10 +02:00 |
|
Alexandre Julliard
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730f01801f
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tests: Make some variables static.
|
2010-10-01 13:41:42 +02:00 |
|
Alexandre Julliard
|
81b8ee863e
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
|
Rico Schüller
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e6d52c0c8b
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wined3d: Add argument check for Type to Get/SetTextureStageState().
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2010-09-14 13:32:00 -05:00 |
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Henri Verbeet
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fd7c1cbf05
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wined3d: IWineD3DBuffer_GetDesc() should never fail.
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2010-09-14 09:43:22 -05:00 |
|
Henri Verbeet
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955858e97d
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wined3d: IWineD3DVolume_GetDesc() should never fail.
|
2010-09-08 13:31:49 +02:00 |
|
Henri Verbeet
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53183b4cf3
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wined3d: IWineD3DSurface_GetDesc() should never fail.
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2010-09-08 13:31:43 +02:00 |
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Henri Verbeet
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07b5c4becf
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wined3d: Getting the current pixel shader should never fail.
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2010-09-07 11:23:31 +02:00 |
|
Henri Verbeet
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0c54dfe7ba
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wined3d: Getting the current vertex shader should never fail.
|
2010-09-07 11:23:27 +02:00 |
|
Henri Verbeet
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95098f1b2a
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d3d8: An invalid shader version isn't an internal error.
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2010-09-06 16:14:30 +02:00 |
|
Henri Verbeet
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c9c034fb55
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d3d8: Merge vertex and index buffer implementations into a single file.
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2010-09-02 11:51:05 +02:00 |
|
Henri Verbeet
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29ed11e55f
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d3d8: Merge vertex and pixel shader implementations into a single file.
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2010-09-02 11:50:40 +02:00 |
|
Henri Verbeet
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6c4c351791
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wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |
|
Henri Verbeet
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2ef400901d
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wined3d: Devices don't need parents.
|
2010-09-01 12:40:07 +02:00 |
|
Henri Verbeet
|
c568916f9e
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wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
|
2010-08-31 14:23:47 +02:00 |
|
Henri Verbeet
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4005eb2a18
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wined3d: Get rid of WINED3DRECT.
|
2010-08-31 14:23:47 +02:00 |
|
Austin English
|
243771deb1
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d3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
|
2010-08-24 12:25:14 +02:00 |
|
Henri Verbeet
|
cc5271d1b7
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wined3d: Rename WINED3DFORMAT to wined3d_format_id.
|
2010-08-24 12:25:01 +02:00 |
|
Henri Verbeet
|
3ad82a82bb
|
wined3d: The stateblock doesn't have a parent.
|
2010-07-30 11:36:03 +02:00 |
|
Alexandre Julliard
|
b86d515ed6
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dlls: Remove explicit imports of kernel32 and ntdll.
|
2010-07-21 17:38:36 +02:00 |
|
Alexandre Julliard
|
857d8f3675
|
d3d8/tests: Fix some test failures with the focus messages.
|
2010-07-02 13:45:25 +02:00 |
|
Henri Verbeet
|
7d5666e084
|
d3d8: Set the FPU control word on device creation.
|
2010-05-26 17:36:32 +02:00 |
|
Henri Verbeet
|
fabc7ecd97
|
d3d8/tests: Add a shadow sampler test.
|
2010-05-17 13:19:59 +02:00 |
|
Henri Verbeet
|
51ccd69e7c
|
d3d8/tests: Add some depth buffer tests.
|
2010-04-12 11:33:24 +02:00 |
|
Alexandre Julliard
|
26cc3efb33
|
d3d8: Avoid using a pointer difference in a trace.
|
2010-04-09 15:54:54 +02:00 |
|
Henri Verbeet
|
ae623815ee
|
d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
|
2010-04-06 11:48:39 +02:00 |
|
Henri Verbeet
|
60a3625328
|
d3d8/tests: Use color_match() in test_rcp_rsq().
|
2010-04-06 11:48:35 +02:00 |
|
Henri Verbeet
|
d11185a890
|
d3d8/tests: Add some message processing to test_wndproc().
Disabled testing the focus and foreground windows after creating the device
for the moment.
|
2010-03-25 10:02:17 +01:00 |
|
Paul Vriens
|
dcb62f265d
|
d3d8/tests: Fix timeouts on Win9x/WinMe.
|
2010-03-19 12:26:31 +01:00 |
|
Henri Verbeet
|
914c8cb8ea
|
ddraw: Acquire/release the focus window from the correct location.
|
2010-03-18 10:24:15 +01:00 |
|
Henri Verbeet
|
7aa5e90914
|
d3d8/tests: Extend the window proc / focus window tests.
|
2010-03-18 10:23:52 +01:00 |
|
Alexandre Julliard
|
bef5645eb1
|
makefiles: Remove the no longer needed explicit separators for dependencies.
|
2010-03-16 13:28:19 +01:00 |
|
Christian Costa
|
11a015070c
|
d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader.
|
2010-02-22 12:36:05 +01:00 |
|
Alexandre Julliard
|
6164ce2d82
|
makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
|
2010-02-22 10:47:11 +01:00 |
|
Stefan Dösinger
|
bb035638d0
|
d3d: Make sure vertexbuffer lock doesn't return a NULL pointer.
|
2010-02-09 11:33:53 +01:00 |
|
Stefan Dösinger
|
e2f83db007
|
d3d8: Test buffer lock flags.
|
2010-02-02 14:10:27 +01:00 |
|
Henri Verbeet
|
69861cf873
|
wined3d: Get rid of the depth range hack.
|
2010-01-27 11:16:07 +01:00 |
|
Henri Verbeet
|
5f68a2407b
|
d3d8: Add depth clamp tests.
|
2010-01-27 11:15:54 +01:00 |
|