Stefan Dösinger
50109aa969
wined3d: Get rid of last_was_foggy_shader & friends.
...
The fog settings do not depend on wether the shader writes to oFog or not,
instead they depend on the FOGVERTEXMODE and FOGTABLEMODE settings, and if a
vertex shader is bound at all.
It works the same way as with the fixed function, and having a vertex shader
is the same as using pretransformed vertices, just that the fog coord comes
from the shader instead of the specular color:
FOGTABLEMODE != NONE: The Z coord is used, oFog is ignored
FOGTABLEMODE == NONE, with VS: oFog is used
FOGTABLEMODE == NONE, no VS, XYZ: Z is used
FOGTABLEMODE == NONE, no VS, XYZRHW: diffuse color is used
2009-01-20 12:45:40 +01:00
Henri Verbeet
9e7b5676a7
d3d9: Remove some superfluous pointer casts.
2009-01-20 12:34:12 +01:00
Stefan Dösinger
903c774263
d3d9: Use D3DFOG_* constants instead of plain integers.
2009-01-13 17:33:08 +01:00
Roderick Colenbrander
a6d28bcc52
d3d9: Relax color matching in bumpmap test.
2009-01-02 11:53:56 +01:00
Francois Gouget
287dee6e78
d3d9/tests: Make some functions static.
2008-12-12 11:41:53 +01:00
Huw Davies
12b9d37120
d3d9/tests: Skip tests if we can't create the D3D9 object.
2008-12-04 12:51:20 +01:00
Stefan Dösinger
e04556bb16
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
...
This allows us to drop the load time conversion and the clear
readback hack and replaces it with a color fixup in the fixed
function pipeline replacement.
2008-12-04 12:00:15 +01:00
Stefan Dösinger
cd011661e6
d3d9: Test psize_min vs psize_max vs psize behavior.
...
Add a test that checks what happens if D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN
and POINTSIZE_MAX have conflicting values. D3DRS_POINTSIZE_MAX trumps
D3DRS_POINTSIZE_MIN, and both MIN and MAX clamp the D3DRS_POINTSIZE value if it is
outside of their range.
2008-11-20 12:17:18 +01:00
Michael Stefaniuc
4f199a10ad
Remove the remaining casts of NULL.
2008-11-03 13:42:09 +01:00
Stefan Dösinger
561ebb355f
d3d9: Test the effect of lighting on the result alpha.
2008-11-03 13:34:13 +01:00
Alexandre Julliard
90fd6a2f4d
d3d9: Convert source files to utf-8.
2008-10-18 19:19:23 +02:00
Francois Gouget
0f38a60dd3
Assorted spelling fixes.
2008-10-10 14:14:05 +02:00
Henri Verbeet
5780b9b56d
d3d9: Use more reasonable texture dimensions.
...
caps.MaxTextureWidth / caps.MaxTextureHeight can potentially be very
large, which could cause a driver to run out of memory. Arguably the
driver shouldn't report such large limits, but there's no reason for
us to create a texture larger than 1024x1024 either.
2008-10-07 12:11:40 +02:00
Stefan Dösinger
631f751fe1
wined3d: Add a test for zenable=false, zwriteenable=false.
...
I suspected that in this situation d3d writes to the z buffer, but the
test shows that I was mistaken
2008-09-11 11:43:42 +02:00
Stefan Dösinger
b294e43206
wined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
...
Note that the fix is only implemented in the arbfp and atifs fragment
pipeline. Unfortunately nvrc doesn't support dot3 as alpha operation.
2008-08-27 13:21:24 +02:00
Stefan Dösinger
4767be8cde
wined3d: The final luminance factor is clamped.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
6c6a6a2e61
wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and atifs.
...
Also adds a simple test for this. In the fixed function and nvrc/nvts
code this already works properly.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
6c12b81552
wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
b692e86104
wined3d: De-pickify the texbem test.
2008-08-21 13:34:06 +02:00
Stefan Dösinger
a901f0966d
d3d9: Make the bumpmap test less picky.
2008-08-21 13:33:58 +02:00
Stefan Dösinger
bbf313e76a
d3d9: Test for fixed function value clamping.
2008-08-21 13:27:58 +02:00
Stefan Dösinger
6a24b28b75
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
2008-08-20 12:25:00 +02:00
Stefan Dösinger
ef647c9ad9
d3d9: Skip gracefully if A16R16G16B16 is not supported.
2008-08-04 13:12:20 +02:00
H. Verbeet
d1c835f890
d3d9: Use color_match() in test_vshader_input().
2008-07-24 11:55:27 +02:00
Gerald Pfeifer
971a1e66f4
d3d9: Fix type of loop variable in stream_test() and texop_test().
2008-07-21 15:06:35 +02:00
Stefan Dösinger
3a224fe289
d3d9: Unset the vertex shader in the compare_instructions test.
2008-07-18 11:40:26 +02:00
H. Verbeet
c876c929a2
d3d9: Correct some shader comments.
2008-07-18 11:11:53 +02:00
H. Verbeet
0bebad66f7
d3d9: Replace color_near() with color_match().
2008-07-18 11:11:49 +02:00
H. Verbeet
f902b044d3
d3d9: Use color_match() in vshader_version_varying_test().
...
Also fixes the range on the test, 0x19 plus 1 equals 0x1a, and
0x003c0000 should've been 0x004c0000.
2008-07-17 11:36:51 +02:00
Alexandre Julliard
a08bb2f04c
d3d9: Don't depend on the dxerr9 static library in the tests.
2008-07-08 17:51:46 +02:00
H. Verbeet
674b3b84e9
d3d9: Unset the pixel shader at the end of cnd_test().
...
This prevents failures in subsequent tests when no PS2.0 support is present.
2008-06-25 20:29:12 +02:00
H. Verbeet
873c0afb82
d3d: Allow more imprecision in the texop test.
2008-06-25 20:29:05 +02:00
H. Verbeet
079686b707
d3d9: Use color_match() in fog_with_shader_test().
2008-06-25 10:43:13 +02:00
H. Verbeet
60b5581e1c
d3d9: Use color_match() in alpha_test().
...
Also fixes some of the messages.
2008-06-24 11:48:38 +02:00
Dmitry Timoshkov
1c8994247e
d3d9: Avoid a not needed address-of operator.
2008-06-06 10:29:18 +02:00
H. Verbeet
8c79f13663
d3d9: Test our texop implementation.
2008-05-27 12:04:33 +02:00
H. Verbeet
14b13d0687
d3d: Use an alpha capable backbuffer format in the visual tests.
2008-05-27 12:04:05 +02:00
Dan Kegel
83da377494
d3d9/tests: Another wee bit of slop.
2008-05-21 11:38:14 +02:00
Dan Kegel
480297336b
d3d9/tests: Add missing skip().
2008-05-19 13:35:31 +02:00
Dan Kegel
7d989b7f71
d3d9: shademode_test: Increase slop in color comparison.
2008-05-13 11:24:47 +02:00
Francois Gouget
58665f5db7
d3d9/tests: Fix compilation on systems that don't support nameless unions.
2008-05-06 16:10:07 +02:00
Stefan Dösinger
dc684c060f
d3d9: Dump the device information in the visual tests.
2008-04-24 22:10:01 +02:00
Stefan Dösinger
97d64396eb
d3d9: Check textures for srgb writing, not surfaces.
2008-04-24 22:09:55 +02:00
Stefan Dösinger
27a29a2f6a
d3d9: Make the offscreen format test a bit more tolerant.
2008-04-24 22:09:15 +02:00
Stefan Dösinger
5d49dea373
d3d9: Add a test for NP2 stretchrect.
2008-04-24 11:43:18 +02:00
Marcus Meissner
c59f18121f
d3d9: Initialized 2 variables with NULL.
2008-04-15 14:34:46 +02:00
Stefan Dösinger
3e5899b38d
d3d9: Some Windows drivers set undefined attributes to 0.0.
2008-04-09 11:55:22 +02:00
Stefan Dösinger
1c3e725d63
d3d9: Accept erros in the fvp->3.0 pixel shader varying test.
...
Some cards/drivers like ATI and the Geforce 8 driver return an error in
this case, make the test accept that. This lifts some constraints we
have to care for in WineD3D and removes one of the requirement for the
packing shader. We still need the packing shader for vs_1_1 -> ps_3_0
mapping and for indirect pixel shader varying addressing though.
2008-04-09 11:54:09 +02:00
Stefan Dösinger
9cd1d505bd
d3d9: Make the srgb reading test less strict.
2008-04-09 11:53:52 +02:00
Rico Schüller
54d23c9669
d3d9: Add stream_test with instancing.
2008-04-07 21:20:59 +02:00