Commit Graph

1531 Commits

Author SHA1 Message Date
H. Verbeet
8f3c1ad5ea wined3d: Advertise VTF support. 2007-07-09 12:16:16 +02:00
H. Verbeet
f31edc3ce7 wined3d: Advertise A32B32G32R32F render target support. 2007-07-09 12:16:10 +02:00
Stefan Dösinger
26ebe396c3 wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
Stefan Dösinger
714e66acf2 wined3d: Do not set streamIsUP in DrawPrimitiveStrided. 2007-07-06 19:30:17 +02:00
Stefan Dösinger
9928a4c4fd wined3d: Offscreen rendering from foreign threads. 2007-07-06 19:29:28 +02:00
H. Verbeet
1c14c180b7 wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
Stefan Dösinger
b462ff0876 wined3d: Create multiple contexts for onscreen render targets. 2007-07-03 12:32:33 +02:00
Stefan Dösinger
13f24c3808 wined3d: Select onscreen contexts based on the thread id. 2007-07-03 12:30:33 +02:00
Stefan Dösinger
a1f83aae8e wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
H. Verbeet
973496d5e4 wined3d: Cleanup shader_glsl_load_psamplers(). 2007-07-02 13:36:26 +02:00
H. Verbeet
6421d45f53 wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used. 2007-07-02 13:36:15 +02:00
H. Verbeet
25c673225b wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for supported units. 2007-07-02 13:36:07 +02:00
H. Verbeet
9ed84211c1 wined3d: Only call activate_dimensions() if the texture is used. 2007-07-02 13:35:59 +02:00
H. Verbeet
5e78a83cb2 wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for cards without support for NV_REGISTER_COMBINERS as well. 2007-07-02 13:35:50 +02:00
H. Verbeet
860aa6993b wined3d: Get rid of the oneToOneTexUnitMap field. 2007-06-29 13:42:26 +02:00
H. Verbeet
92fc808b05 wined3d: In device_map_psamplers(), only touch the sampler mapping for samplers that are used by the shader. 2007-06-29 13:42:20 +02:00
H. Verbeet
99e3abab30 wined3d: Cleanup device_map_fixed_function_samplers(). 2007-06-29 13:42:12 +02:00
H. Verbeet
47708a7717 wined3d: Check more thoroughly if a stage references a texture. 2007-06-28 11:01:34 +02:00
H. Verbeet
d2d6952fd5 wined3d: Map vertex samplers to a texturing unit. 2007-06-28 11:01:25 +02:00
H. Verbeet
1d4042cee1 wined3d: Implement texldl. 2007-06-28 11:01:15 +02:00
Michael Stefaniuc
0326da9dd5 wined3d: Remove superfluous casts of void pointers to other pointer types. 2007-06-27 12:53:37 +02:00
H. Verbeet
61e1d1379e wined3d: Cleanup GL extension detection. 2007-06-27 11:44:32 +02:00
H. Verbeet
3220ba45e8 wined3d: Map vertex sampler numbers to the correct internal array indices for GetTexture and SetTexture. 2007-06-26 11:57:34 +02:00
H. Verbeet
f89c2d96db wined3d: Map vertex sampler numbers to the correct internal array indices for GetSamplerState and SetSamplerState. 2007-06-26 11:57:26 +02:00
H. Verbeet
5b7758f80c wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. 2007-06-26 11:57:17 +02:00
H. Verbeet
9c44b67d28 wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info. 2007-06-26 11:57:05 +02:00
H. Verbeet
3ad03206ab wined3d: Rename max_samplers to max_fragment_samplers. 2007-06-26 11:56:57 +02:00
Stefan Dösinger
a3854be0b3 wined3d: Some point sprite fixes. 2007-06-25 20:04:58 +02:00
Stefan Dösinger
97b1d0692c wined3d: Skip the start offset to the source array in IWIneD3DVertexShaderImpl_SetLocalConstantsF. 2007-06-25 20:03:34 +02:00
Stefan Dösinger
4f8eb6a32e wined3d: Clamp material power to 128.0. 2007-06-25 20:03:26 +02:00
H. Verbeet
a7e4669910 wined3d: Split of the mapping of pixel shader samplers from IWineD3DDeviceImpl_FindTexUnitMap(). 2007-06-25 11:43:36 +02:00
H. Verbeet
10ffa291e2 wined3d: Remove the sharing of mapping code for fixed function and pixel shader samplers. 2007-06-25 11:43:26 +02:00
H. Verbeet
2aa891c175 wined3d: Split of the mapping of fixed function samplers from IWineD3DDeviceImpl_FindTexUnitMap(). 2007-06-25 11:43:16 +02:00
H. Verbeet
b1579b37ea wined3d: Keep track of what fixed function texture stages are in use. 2007-06-25 11:43:05 +02:00
H. Verbeet
b928cadde8 wined3d: Keep track of what stage a texturing unit is mapped to. 2007-06-25 11:42:54 +02:00
Stefan Dösinger
2f4b9e42bc wined3d: Move material applying to the state table. 2007-06-25 11:35:59 +02:00
Stefan Dösinger
fb269f9210 wined3d: Depthfill blits are allowed between BeginScene and Endscene. 2007-06-22 13:42:51 +02:00
H. Verbeet
6d0e14d947 wined3d: Do not mark texture stages > MAX_TEXTURES dirty, they don't exist. 2007-06-22 12:19:19 +02:00
H. Verbeet
440ca84680 wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages). 2007-06-22 12:19:10 +02:00
H. Verbeet
c60bdca5b0 wined3d: Make use of the texUnitMap in drawStridedSlow as well. 2007-06-21 13:10:40 +02:00
H. Verbeet
2e786e09bb wined3d: Use texture2D to sample in pshader_glsl_texdp3tex(). 2007-06-21 13:10:32 +02:00
Stefan Dösinger
b081cbaf40 wined3d: Emulate tracking of multiple material properties. 2007-06-21 13:09:30 +02:00
Stefan Dösinger
35ee1e9693 wined3d: Unload texture coords for all supported texture stages. 2007-06-21 13:09:17 +02:00
Stefan Dösinger
030b92a2f6 wined3d: Remove the FVF codepath from drawprim. 2007-06-21 13:09:08 +02:00
Marcus Meissner
332d14953b wined3d: Fixed pointer casting and additions. 2007-06-20 13:10:35 +02:00
H. Verbeet
b16dbf46da wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them. 2007-06-18 12:33:56 +02:00
H. Verbeet
9f8083c646 wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages. 2007-06-18 12:33:55 +02:00
Stefan Dösinger
6e5a5d2736 wined3d: DDraw surfaces are QWORD aligned. 2007-06-14 13:22:52 +02:00
Stefan Dösinger
078523f73e wined3d: Present does not clear the depth stencil. 2007-06-14 13:22:19 +02:00
Stefan Dösinger
c9b8a79e0b wined3d: Implement vertical refresh sync. 2007-06-14 13:21:54 +02:00