Andrew Eikum
d5e648dc2f
dsound: For capture, use MMDevAPI event API instead of timers.
2013-08-21 19:55:59 +02:00
Maarten Lankhorst
f5abeb8471
dsound: Use a thread instead of a timer for greater precision.
2012-12-27 18:47:53 +01:00
Maarten Lankhorst
605cd62c7d
dsound: Create a primary_pwfx separately from pwfx.
2012-11-22 14:53:14 +01:00
Michael Stefaniuc
cea6329483
dsound: DirectSoundDevice_RemoveBuffer() cannot fail.
2012-09-26 10:58:48 +02:00
Michael Stefaniuc
4e06eead8f
dsound: Don't bother shrinking the secondary buffer list.
2012-09-26 10:58:43 +02:00
Andrew Eikum
b202b9f72d
dsound: Don't require WAVE_FORMAT_EXTENSIBLE for non-16-bit formats.
...
Fix proposed by Andrew Nguyen.
2012-09-18 10:19:15 +02:00
Michael Stefaniuc
1440b25267
dsound: Inline some of the IDirectSound helpers.
2012-09-06 15:45:31 +02:00
Francois Gouget
e2c50d762c
dsound: Make dumpCooperativeLevel() static.
2012-08-21 17:47:47 +02:00
Michael Stefaniuc
9cb53818e8
dsound: Add COM aggregation to DirectSound for internal use.
2012-08-16 11:39:36 +02:00
Michael Stefaniuc
4c7e608d5c
dsound: Get rid of the DSOUND_QueryInterface() helper.
2012-07-19 16:01:48 +02:00
Michael Stefaniuc
9cc62d321c
dsound: Handle IDirectSound by the IDirectSound8 implementation.
2012-07-19 16:01:48 +02:00
Michael Stefaniuc
6fecd3d642
dsound: Merge IDirectSound8 into the main DirectSound object.
2012-07-19 16:01:47 +02:00
Michael Stefaniuc
db5344e438
dsound: Drop a redundant 'IDirectSound8' from the method names.
2012-07-19 16:01:47 +02:00
Michael Stefaniuc
bf4481d3f0
dsound: Merge the DirectSound create functions.
2012-07-19 16:01:46 +02:00
Michael Stefaniuc
8978a4b51b
dsound: Merge IUnknown into the main DirectSound object.
2012-07-19 16:01:45 +02:00
Michael Stefaniuc
478191c059
dsound: Cleanup IDirectSoundImpl_Create() and move it.
2012-07-19 16:01:45 +02:00
Michael Stefaniuc
a565c0fadf
dsound: Rename the DirectSound object refcount to "numIfaces".
2012-07-19 16:01:44 +02:00
Michael Stefaniuc
4992e6a515
dsound: Merge the two IUnknown/IDirectSound implementations for DirectSound.
2012-07-19 16:01:43 +02:00
Andrew Eikum
f0be44c82d
dsound: Don't destroy primary buffer until device is released.
2012-05-09 17:49:33 +02:00
Andrew Eikum
1b21fe827f
mmddk.h: Remove unused, Wine-specific WinMM defines.
2012-04-03 17:53:37 +02:00
Andrew Eikum
9d06d41e37
dsound: Add some more DSCAPS flags.
2012-02-14 17:59:29 +01:00
Michael Stefaniuc
84d5317302
dsound: Remove the now obsolete IDirectSoundBufferImpl_Destroy().
2012-01-20 13:34:20 +01:00
Jörg Höhle
999423d34e
dsound: Vista/XP SP2 reworked the Speaker Configuration.
2012-01-13 18:17:31 +01:00
Andrew Eikum
9b15c17376
dsound: Don't claim to support hardware buffers.
2011-10-20 11:03:40 +02:00
Andrew Eikum
6c33e87259
dsound: Eliminate leftover driver structures.
2011-09-28 10:59:31 +02:00
Andrew Eikum
3735ecac21
dsound: Reimplement capturing devices on mmdevapi.
2011-09-27 16:53:59 +02:00
Andrew Eikum
e786998daf
dsound: Reimplement rendering devices on mmdevapi.
2011-09-27 16:53:51 +02:00
Andrew Eikum
b1fdaa81b0
dsound: Remove hardware acceleration support.
2011-09-26 18:38:07 +02:00
Michael Stefaniuc
3747fb74a1
dsound: Move the primary buffer description into the buffer object.
2011-08-31 19:43:06 +02:00
Michael Stefaniuc
c0565143f9
dsound: Don't delete the primary buffer if a sub iface is still in use.
2011-08-31 19:43:05 +02:00
Michael Stefaniuc
ffb51208e9
dsound: Use the same struct for the primary buffer object as for the secondary.
2011-08-31 19:43:05 +02:00
Michael Stefaniuc
6b64e0090c
dsound: Kill SecondaryBufferImpl with extreme prejudice.
2011-08-24 12:14:46 +02:00
Michael Stefaniuc
4b54090a85
dsound: Remove pointless AddRef followed by a Release.
2011-08-24 12:14:46 +02:00
Owen Rudge
d6f3ca9589
dsound: Add support for 32-bit IEEE float buffers.
2011-01-20 17:50:04 +01:00
Maarten Lankhorst
ef0a0d8b86
Revert "dsound: Only initialize one guid for capture and renderer."
...
Reverts b474649e0e9491f938f1daec74cdca01343dd97e. Some games use
pointers to the guid rather than copying the guid even after the
enumeration function returns. Allocating on the stack breaks those
games.
2010-01-06 09:54:18 +01:00
Maarten Lankhorst
b474649e0e
dsound: Only initialize one guid for capture and renderer.
2009-12-10 15:41:25 +01:00
Maarten Lankhorst
c9b70ddf7e
dsound: Remove directsound interface in duplex.
2009-11-30 16:24:14 +01:00
Henri Verbeet
7209cb89bb
dsound: Use wine_dbg_sprintf() in dumpCooperativeLevel().
2009-11-30 12:49:22 +01:00
Jesse Allen
b7f6c1e103
dsound: Allow a special cbSize case in CreateSoundBuffer.
2009-04-21 13:16:26 +02:00
Maarten Lankhorst
a4a9d50dd9
dsound: Fix volume and panning for primary buffer.
...
Fixes failing dsound tests in wine.
2008-10-06 13:08:46 +02:00
Dan Kegel
025457e09b
dsound: Don't free buffer if it's owned by alsa.
2008-06-21 11:14:02 +02:00
Andrew Talbot
2cf2807052
dsound: Remove unneeded casts.
2008-01-02 12:38:41 +01:00
Andrew Riedi
68a6ddf623
dsound: DPRINTF -> TRACE.
2007-12-12 13:49:01 +01:00
Alexandre Julliard
c0b12351e0
Avoid size_t types in traces.
2007-12-07 18:49:18 +01:00
Maarten Lankhorst
8c3f9c8c7e
dsound: Reassign pointers back to null when destroying structure.
2007-11-12 12:56:15 +01:00
Maarten Lankhorst
4d1129f785
dsound: Use a 2 stage mixing/normalization for sound.
2007-11-09 12:24:06 +01:00
Maarten Lankhorst
2a117a2017
dsound: Add support for WAVEFORMATEXTENSIBLE format.
2007-11-07 11:48:56 +01:00
Maarten Lankhorst
0595ed39f2
dsound: Remove a few null initializations in DirectSoundDevice_Create.
...
The memory is allocated with HEAP_ZERO_MEMORY.
2007-10-15 16:55:19 +02:00
Maarten Lankhorst
7519326d03
dsound: Add a function to (re)open sound device to avoid code duplication.
2007-08-27 19:27:47 +02:00
Maarten Lankhorst
4ef6e8eaa0
dsound: Move assignment of DSBCAPS_LOC to primary buffer creation time.
2007-08-22 12:18:59 +02:00