4746 Commits

Author SHA1 Message Date
Henri Verbeet
60a710455e wined3d: Try to evict the surface's sysmem copy in surface_load_location().
The memory may not be freed until surface destruction otherwise. The PBO
creation code in surface_prepare_system_memory() also depends on the SYSMEM
location being recreated regularly, although arguably that's just a symptom of
the resource location management being somewhat broken.
2011-03-07 11:10:14 +01:00
Henri Verbeet
b1e03b3250 wined3d: Clear SFLAG_LOCKED as soon as possible in IWineD3DSurfaceImpl_Unmap(). 2011-03-07 11:10:10 +01:00
Henri Verbeet
eb3796083a wined3d: Get rid of the SFLAG_LOCKED hack in flush_to_framebuffer_drawpixels(). 2011-03-07 11:10:06 +01:00
Henri Verbeet
9059271442 wined3d: Check subresources for NULL during texture cleanup.
This fixes a regression introduced by
1de6adfbae7ac36c6649aab209d1a62a64e80465.
2011-03-07 11:10:01 +01:00
Henri Verbeet
bea8d0a713 wined3d: Get rid of the IWineD3DBuffer typedef. 2011-03-04 16:25:58 +01:00
Henri Verbeet
a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Henri Verbeet
39aa477e4c wined3d: Pass gl_info to surface_bind(). 2011-03-04 16:25:58 +01:00
Henri Verbeet
af0a4b6956 wined3d: Pass gl_info to basetexture_bind(). 2011-03-03 17:47:14 +01:00
Henri Verbeet
75c8e9f7b4 wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication. 2011-03-03 17:47:13 +01:00
Henri Verbeet
a97c1ad15e wined3d: Add support for EXT_texture_sRGB_decode. 2011-03-03 17:47:13 +01:00
Henri Verbeet
09c3537ad0 wined3d: Retrieve the GL texture through a function. 2011-03-03 17:47:13 +01:00
Henri Verbeet
d523dee76b wined3d: Retrieve the surface's texture name through a function. 2011-03-02 12:50:59 +01:00
Henri Verbeet
ddc7a803e9 wined3d: Standalone surfaces should never be sRGB. 2011-03-02 12:50:59 +01:00
Henri Verbeet
fe425a2f23 wined3d: Use basetexture_set_dirty() in some more places. 2011-03-02 12:50:59 +01:00
Henri Verbeet
7b2274dff1 wined3d: The basetexture_set_dirty() return value is never used. 2011-03-02 12:50:59 +01:00
Henri Verbeet
ff8c79e45b wined3d: Recognize some Nouveau renderer strings. 2011-03-01 13:21:59 +01:00
Henri Verbeet
02fa8bf013 wined3d: Rename ATI to AMD. 2011-03-01 13:21:59 +01:00
Henri Verbeet
1de6adfbae wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
Henri Verbeet
1674ca1ebd wined3d: Pass const resources to some resource functions. 2011-03-01 13:21:58 +01:00
Henri Verbeet
39497ff4d1 wined3d: Remove IWineD3DResource::UnLoad() from the public interface. 2011-02-28 11:09:48 +01:00
Henri Verbeet
1da773ff4d wined3d: Merge device_unload_resource() and reset_unload_resources(). 2011-02-28 11:09:38 +01:00
Henri Verbeet
14050e125d wined3d: Recognize some Northern Islands cards in select_card_ati_mesa(). 2011-02-28 11:09:35 +01:00
Henri Verbeet
d9d2fe31e3 wined3d: Filter sRGB capabilities during format initialization. 2011-02-28 11:09:25 +01:00
Matteo Bruni
75386a99b4 wined3d: Make clip planes independent from offscreen/onscreen drawing. 2011-02-15 17:24:26 +01:00
Gerald Pfeifer
54d98ba791 wined3d: Remove an old hack around Mesa choking on protected memory from flush_to_framebuffer_drawpixels. 2011-02-14 13:33:30 +01:00
Henri Verbeet
14c3387fc2 wined3d: Get rid of the IWineD3DQuery typedefs. 2011-02-04 15:25:32 +01:00
Henri Verbeet
a5fe3610ad wined3d: Remove COM from the query implementation. 2011-02-04 15:25:32 +01:00
Henri Verbeet
831a29d250 wined3d: Use an internal call table for query operations. 2011-02-04 15:25:31 +01:00
Henri Verbeet
b59dc811e2 wined3d: Get rid of the IWineD3DClipper typedefs. 2011-02-04 15:25:31 +01:00
Henri Verbeet
304d713860 wined3d: Remove COM from the clipper implementation. 2011-02-04 15:25:31 +01:00
Henri Verbeet
e1815f5e3b wined3d: Get rid of the IWineD3DPalette typedefs. 2011-02-03 13:15:17 +01:00
Henri Verbeet
5963483fc2 wined3d: Remove COM from the palette. 2011-02-03 13:15:17 +01:00
Henri Verbeet
fe3cfb3e8e wined3d: Get rid of the IWineD3DVertexDeclaration typedefs. 2011-02-03 13:15:17 +01:00
Henri Verbeet
5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet
074977d404 wined3d: Get rid of the IWineD3D typedefs. 2011-02-02 12:22:53 +01:00
Henri Verbeet
36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet
1fd7c96a31 wined3d: Make volumetexture_ops static. 2011-02-02 12:21:23 +01:00
Henri Verbeet
ddb36691f6 wined3d: Pass a const adapter to the format caps checking functions. 2011-02-01 12:01:18 +01:00
Henri Verbeet
4c30b82c83 wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader() (LLVM/Clang).
Changing the texture type has no effect at this point, and it wouldn't work
properly anyway.
2011-02-01 12:01:10 +01:00
Henri Verbeet
96d225d4dd wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
Henri Verbeet
b98cd5d982 wined3d: Get rid of the IWineD3DStateBlock typedef. 2011-01-31 12:25:01 +01:00
Henri Verbeet
4b109ff1f8 wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
Henri Verbeet
a538d28f28 wined3d: Set color / depth / stencil surfaces to NULL before releasing them in IWineD3DDeviceImpl_Uninit3D(). 2011-01-31 12:24:55 +01:00
Stefan Reimer
1c25577873 wined3d: Adding AMD HD5670, HD5570, HD5550, HD5450 detection. 2011-01-28 17:23:57 +01:00
Henri Verbeet
1b726498ed wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D(). 2011-01-28 11:58:06 +01:00
Henri Verbeet
c964134a59 wined3d: Add support for the NULL format. 2011-01-27 14:13:55 +01:00
Henri Verbeet
2469597e2a wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. 2011-01-27 14:13:39 +01:00
Henri Verbeet
7438e42f1a wined3d: Do checks at the start of surface_init() (LLVM/Clang). 2011-01-26 15:00:12 +01:00
Henri Verbeet
91ac0c37b1 wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
2011-01-25 12:32:38 +01:00
Henri Verbeet
a50546e563 wined3d: Use dot() instead of length() in shader_glsl_nrm().
As Eric Anholt pointed out, using length() here is suboptimal. It essentially
translates into "inversesqrt(dot(x, x));", but needs to handle the case of
zero-length vectors, much like nrm.
2011-01-24 14:43:26 +01:00