Andrew Talbot
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0064976d54
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wined3d: Remove unneeded address-of operators from array names.
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2008-07-14 11:50:22 +02:00 |
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H. Verbeet
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a637fda7bf
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wined3d: Store the current GLSL program in the backend's private data.
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2008-07-08 10:47:30 +02:00 |
|
Austin English
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6e59cd2c34
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Spelling fixes.
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2008-04-22 12:20:12 +02:00 |
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Stefan Dösinger
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b1d8af7926
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wined3d: Update copyright lines.
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2008-04-02 20:22:42 +02:00 |
|
Alexander Dorofeyev
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165970992a
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wined3d: Make device palettes dynamically allocated.
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2008-03-27 11:09:06 +01:00 |
|
Andrew Talbot
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19c105c79c
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wined3d: Assign to structs instead of using memcpy.
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2008-03-21 11:24:05 +01:00 |
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Stefan Dösinger
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220d9eb44c
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wined3d: Move the dummy texture creation to the device.
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2008-02-26 11:31:47 +01:00 |
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Stefan Dösinger
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e4f8a2da2b
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
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Stefan Dösinger
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36aef3dc54
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wined3d: Hold an internal reference on pixel and vertex shaders.
|
2007-08-28 11:55:53 +02:00 |
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Stefan Dösinger
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9092f557d1
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wined3d: Non-primary stateblocks hold an internal reference on indexbuffers.
|
2007-08-27 18:28:27 +02:00 |
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Stefan Dösinger
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d170aabe20
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wined3d: Non-primary stateblocks also hold an internal reference to buffers.
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2007-08-27 12:00:57 +02:00 |
|
Stefan Dösinger
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f7530729d5
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wined3d: Add the copied light to the right stateblock.
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2007-08-27 12:00:49 +02:00 |
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Stefan Dösinger
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55b63fe095
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wined3d: Reinstall the internal reference on vertex buffers.
|
2007-08-20 22:32:13 +02:00 |
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Stefan Dösinger
|
b220905e4a
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wined3d: Reinstall the internal reference on the current index buffer.
|
2007-08-16 11:35:06 +02:00 |
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Stefan Dösinger
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76195d9a49
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wined3d: Reorganize stateblock::capture a bit.
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2007-08-15 09:41:49 +02:00 |
|
Stefan Dösinger
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f5e6313cf6
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wined3d: Restructure Stateblock::apply a bit.
|
2007-08-15 09:41:43 +02:00 |
|
Stefan Dösinger
|
b21c785482
|
wined3d: Optimize float constants in stateblocks.
|
2007-08-15 09:36:07 +02:00 |
|
Stefan Dösinger
|
59fb2928b8
|
wined3d: Optimize sampler states in stateblocks.
|
2007-08-15 09:35:49 +02:00 |
|
Stefan Dösinger
|
03ffb73450
|
wined3d: Optimize texture stage state applying.
|
2007-08-14 12:29:04 +02:00 |
|
Stefan Dösinger
|
865b82af2c
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wined3d: Optimize bool and int pixel shader constants.
|
2007-08-14 12:28:59 +02:00 |
|
Stefan Dösinger
|
4673b1c68e
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wined3d: Optimize bool and int vs constants.
|
2007-08-14 12:28:52 +02:00 |
|
Stefan Dösinger
|
274f77d497
|
wined3d: Do not copy the saved states structure into the primary stateblock.
|
2007-08-14 12:28:45 +02:00 |
|
Stefan Dösinger
|
92ce028a0b
|
wined3d: Optimize transform state in stateblocks.
|
2007-08-14 12:28:40 +02:00 |
|
Stefan Dösinger
|
93155ea087
|
wined3d: Optimize render states in the stateblock.
|
2007-08-13 11:37:25 +02:00 |
|
Stefan Dösinger
|
28084c5f80
|
wined3d: Remove primary stateblock fixme.
|
2007-08-13 11:36:50 +02:00 |
|
Stefan Dösinger
|
e7cbb340dc
|
wined3d: Remove stateblock::set.*.
|
2007-08-13 11:36:43 +02:00 |
|
Stefan Dösinger
|
f41ab3be9b
|
wined3d: Remove ugly code from stateblock init.
|
2007-08-13 11:36:14 +02:00 |
|
H. Verbeet
|
5b7758f80c
|
wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
|
2007-06-26 11:57:17 +02:00 |
|
H. Verbeet
|
440ca84680
|
wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages).
|
2007-06-22 12:19:10 +02:00 |
|
Stefan Dösinger
|
a460a2df43
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
|
Phil Costin
|
622f62d352
|
wined3d: Enable the loading and reloading of gamma corrected textures.
|
2007-06-07 13:02:04 +02:00 |
|
H. Verbeet
|
785771272a
|
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
|
2007-06-06 12:10:47 +02:00 |
|
Stefan Dösinger
|
cd7ed61cfa
|
wined3d: Do not enable GL_APPLE_client_storage for the dummy textures.
|
2007-06-04 12:52:10 +02:00 |
|
Felix Nawothnig
|
18c9e5d5d0
|
wined3d: Use GL_TEXTURE_2D for dummy textures.
|
2007-03-30 11:25:23 +02:00 |
|
H. Verbeet
|
23cd4475f6
|
wined3d: Correct various texture limits checks.
|
2007-03-13 11:53:28 +01:00 |
|
H. Verbeet
|
19d223cade
|
wined3d: Store multiple constant indices per list entry.
|
2007-02-28 13:35:34 +01:00 |
|
H. Verbeet
|
1a07d3142c
|
wined3d: Get rid of any remaining d3d9 stuff in stateblock.c.
|
2007-02-15 14:21:03 +01:00 |
|
Stefan Dösinger
|
acadf3f241
|
wined3d: Replace the light chain with a hashmap.
|
2007-02-14 20:44:58 +01:00 |
|
Stefan Dösinger
|
d4b63bbd87
|
wined3d: Store the scissor rect in the stateblock.
|
2007-01-10 22:01:20 +01:00 |
|
Stefan Dösinger
|
478d22f742
|
wined3d: Do not keep internal references on index buffers.
|
2007-01-08 20:59:17 +01:00 |
|
Stefan Dösinger
|
3581d8e8d8
|
wined3d: Do not keep internal references on vertex buffers.
|
2007-01-08 20:59:06 +01:00 |
|
Stefan Dösinger
|
467fa4e702
|
wined3d: Do not keep internal references on pixel shaders.
|
2007-01-08 20:58:53 +01:00 |
|
Stefan Dösinger
|
7123d617a4
|
wined3d: Do not keep internal references on vertex shaders.
|
2007-01-08 20:58:45 +01:00 |
|
Stefan Dösinger
|
15f91b4ad3
|
wined3d: Do not keep internal references to the vertex declaration.
|
2007-01-08 20:58:36 +01:00 |
|
Stefan Dösinger
|
197ec1c179
|
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
|
2007-01-02 12:22:04 +01:00 |
|
Stefan Dösinger
|
8365b2819a
|
wined3d: Catch nop sampler changes.
|
2006-12-20 17:09:08 +01:00 |
|
Stefan Dösinger
|
762af471e8
|
wined3d: Move WINED3DTSS_COLOROP to the state table.
|
2006-12-20 17:06:00 +01:00 |
|
Stefan Dösinger
|
1e264e5dd4
|
wined3d: Temporary disable nvrc junk texture skipping.
|
2006-12-20 17:05:11 +01:00 |
|
Stefan Dösinger
|
3e05e133f9
|
wined3d: Remove the unused tween factor stateblock member.
|
2006-12-11 12:47:04 +01:00 |
|
Stefan Dösinger
|
a628b99d63
|
wined3d: Remove the unused stateblock vertex blend member.
|
2006-12-11 12:46:55 +01:00 |
|