Phil Costin
9413c89c33
wined3d: Add check for GL Shading Language 100 Extension.
2006-05-09 12:39:24 +02:00
Ivan Gyurdiev
07f4f70487
wined3d: QueryInterface corrections.
2006-05-05 20:23:41 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
9d67b4287e
wined3d: Rename return values from D3D* to WINED3D*.
2006-04-07 14:54:04 +02:00
Stefan Dösinger
63fd9a7a98
wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
2006-04-06 22:22:35 +02:00
Stefan Dösinger
fce54bcc49
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-04-03 12:17:22 +02:00
Stefan Dösinger
6a8578f847
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-30 12:45:57 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
Stefan Dösinger
2f0c781988
wined3d: Add device caps to wined3d_types.h.
2006-03-07 10:51:34 +01:00
Vitaliy Margolen
46ecb15c5c
wined3d: Fix retrieval of driver adapter versions.
2006-03-06 11:43:00 +01:00
Stefan Dösinger
033769f94d
wined3d: Add d3d7 and d3d8/9 cap flags to wined3d_types.h.
2006-03-06 11:36:28 +01:00
Vitaly Budovski
3832eb7de4
wined3d: Added OpenGL 2.0 function definitions.
2006-03-06 11:12:14 +01:00
Roderick Colenbrander
d13469c1d8
d3d8: Moved the remaining code over to WineD3D (based on patches by
...
Oliver Stieber).
2006-02-27 12:20:03 +01:00
Roderick Colenbrander
b24e69dc38
d3d8: Move the capability detection code over to WineD3D.
...
Let the few existing parts which need the capabiliteis use the WineD3D
capability structure (gl_info). This info structure contains next to
'flags' inidicating certain features also all GL/GLX functions
pointers. Because D3D8 moves over to the wined3d gl_info structure all
the gl prototypes in d3dcore_gl.h were unneeded and removed.
2006-02-21 11:28:58 +01:00
Jan Zerebecki
da2d1f883b
wined3d: Make the returned driver version similar to windows.
2006-02-11 12:16:29 +01:00
Roderick Colenbrander
694efd7c6f
wined3d: Texture fixes.
...
Set video memory capabilities, add some checks to SetTexture and
update some comments.
2006-02-06 20:57:42 +01:00
H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
Vitaly Budovski
d599037c4e
wined3d: Added support for ARB_POINT_PARAMETERS.
2006-02-02 13:50:31 +01:00
H. Verbeet
b884072687
wined3d: Better version string parsing for VENDOR_NVIDIA in
...
IWineD3DImpl_FillGLCaps.
2006-01-19 12:39:37 +01:00
H. Verbeet
093a034f7f
wined3d: In IWineD3DImpl_FillGLCaps use glGetString instead of
...
glXGetClientString to retrieve the OpenGL vendor.
2006-01-19 11:55:34 +01:00
Raphael Junqueira
ee5d72b136
wined3d: Added support for WINED3DFMT_X4R4G4B4.
2005-12-31 13:13:34 +01:00
Willie Sippel
fbfb971646
Added more Nvidia card IDs.
2005-11-30 19:45:45 +01:00
Raphael Junqueira
0e68b671f4
Add support for Intel drivers version string.
...
Update default driver version (nvidia).
2005-11-30 12:02:45 +01:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Francois Gouget
f4c0524ec6
Assorted spelling and case fixes.
2005-11-10 11:39:07 +00:00
Raphael Junqueira
c4569d9298
Define GL_EXT_framebuffer_object and GL_EXT_pixelbuffer_object openGL
...
specs.
Support Mesa GL_VERSION on parse.
2005-11-10 11:04:59 +00:00
Raphael Junqueira
2e9bff702c
Fix parsing of version number.
2005-11-08 12:47:04 +00:00
Oliver Stieber
483320c484
Changed the way that 24bit and 32bit Adapter and Buffer formats are
...
reported allowing EVE online to get past the startup screen and
allowing the Fur demo (amongst others) to run in a window, as under
windows, instead of in fullscreen mode.
2005-10-12 21:07:27 +00:00
Oliver Stieber
80c60f5bad
Provide looser device matching for backbuffer and depth buffer
...
formats. It should allow some games and applications to run without X
being in the correct backbuffer format (e.g. 16 bit games will run
with a 24bit X backbuffer).
2005-10-04 15:50:57 +00:00
Marcus Meissner
0a7de6a758
Use correct minLookup[] array entry.
2005-10-03 10:15:08 +00:00
Oliver Stieber
329d017db3
Start to implement TestCooperativeLevel.
2005-09-21 10:55:03 +00:00
Oliver Stieber
5ea96a851f
Implemented occlusion queries using either GL_ARB_occlusion_query or
...
GL_NV_occlusion_query.
2005-09-21 09:43:13 +00:00
Oliver Stieber
b7603859f3
Return the adaptor mode as X8R8G8B8 when BPP is 24 or 32 bits.
2005-09-19 15:25:07 +00:00
Oliver Stieber
4752553d57
Prevent CheckDepthStencilMatch from causing problems if there is a
...
current active OpenGL context.
2005-09-19 14:31:21 +00:00
Karsten Elfenbein
13fc2f88d6
Added A2R10G10B10 and D3DFMT_D24FS8 modes to all other functions.
2005-09-07 09:25:26 +00:00
Oliver Stieber
33b2c1fd3c
Added support for DXT2 and DXT4.
2005-08-29 12:20:02 +00:00
Francois Gouget
bcd56fe0e5
Assorted spelling fixes.
2005-08-12 18:22:06 +00:00
Mike McCormack
b814be9814
Fix gcc 4.0 warnings.
2005-08-11 10:57:47 +00:00
Oliver Stieber
bb6f9b022b
Move the setting of states from device to basetexture, states that
...
relate to the opengl texture object will only be updated when they are
out of sync, this reduces the number of texture object state changes
during game play in Axis and allies from several hundreds to 0 or 1.
2005-08-03 11:00:28 +00:00
Oliver Stieber
d15e2f1472
Fixed an off by one error in enumdisplaymodes, allowing sims 2 to
...
start up.
2005-07-30 19:11:38 +00:00
Oliver Stieber
cc884e0ae6
Validate that the texture is no larger than the graphics cards largest
...
supported texture.
2005-07-30 19:05:58 +00:00
Mike McCormack
c6602b406b
Signed warning fixes.
2005-07-28 18:33:26 +00:00
Oliver Stieber
7cb748fed2
Makes sure any internal reference counting is passed onto the parent,
...
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Raphael Junqueira
cc8762a91e
- add a new settings for vbo support
...
- use a struct to handle wined3d settings
- prepare VBO using some abstraction APIs
2005-07-24 17:11:33 +00:00
Oliver Stieber
b220ce1343
Correct a few formats that were incorrect.
2005-07-13 19:38:39 +00:00
Oliver Stieber
9253e0e39c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Oliver Stieber
9b75356fc4
Tidy up the way caps are managed in GetDeviceCaps and FillGlCaps.
2005-07-10 17:48:07 +00:00
Oliver Stieber
8a6799d47d
Implement render targets using either textures, swapchains or
...
standalone surfaces.
2005-07-07 20:35:05 +00:00