Commit Graph

142 Commits

Author SHA1 Message Date
Stefan Dösinger
dc918d4394 wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.
This allows proper support of float depth buffers when rendering to onscreen surfaces.
2010-03-31 16:12:32 +02:00
Stefan Dösinger
19b6f5ca75 wined3d: Control the onscreen depth stencil format in the swapchain.
This allows the swapchain to know what depth format its window contexts have to see if the
requested depth format is compatible or a FBO fallback is needed, and it will be needed to
set the onscreen format to the requested auto depth stencil format instead of the
let's-hope-it-fits D24_UNORM_S8_UINT format.
2010-03-31 16:12:31 +02:00
Henri Verbeet
3aaa6ee6e7 wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
Henri Verbeet
7c930589bc wined3d: Avoid some common invalid context accesses.
Unfortunately there are plenty of other places left. Perhaps we should
consider creating our own window when the context becomes invalid and making
the context current on that instead.
2010-03-18 10:25:09 +01:00
Henri Verbeet
570f865bad wined3d: Don't use framebuffer blit for backbuffer formats with fixups in swapchain_blit(). 2010-03-17 10:06:06 +01:00
Henri Verbeet
60e98cc3ad wined3d: Don't use filtering on textures that need complex fixups in swapchain_blit().
For example, interpolating palette indices doesn't have the desired result.
Should we really want filtering for these cases we could implement it inside
the relevant shaders, after the fixup, but I doubt it's worth the effort.
2010-03-17 10:06:03 +01:00
Henri Verbeet
c48adfe201 wined3d: Use "gl_filter" in the non-FBO path of swapchain_blit() as well. 2010-03-17 10:05:59 +01:00
Henri Verbeet
78166b0b23 wined3d: Implement SetDestWindowOverride() by simply making the context current on a different window. 2010-03-16 11:45:15 +01:00
Henri Verbeet
cd9a8b74b9 wined3d: Store the device window in the swapchain.
The swapchain's current window might be changed by SetDestWindowOverride().
2010-03-16 11:45:11 +01:00
Henri Verbeet
18ec2525a4 wined3d: Store the swapchain instead of the surface in the context. 2010-03-16 11:44:44 +01:00
Henri Verbeet
8a107bc63a wined3d: Kill pbuffer offscreen rendering support.
Our pbuffer support is broken, nobody cares.
2010-03-15 15:55:38 +01:00
Henri Verbeet
ba8e6f713b wined3d: Use the HDC from the acquired context to call SwapBuffer().
These should be the same, but this way the relation is clearer.
2010-02-05 10:06:21 +01:00
Henri Verbeet
d0afc7567b wined3d: Call SetDestWindowOverride() before acquiring a context. 2010-02-05 10:06:17 +01:00
Henri Verbeet
daf0aeb34a wined3d: Make sure all contexts are finished drawing before calling SwapBuffers().
This causes a small performance hit when multiple GL contexts are used. As an
optimization we could use ARB_sync to only wait for the last draw call instead
of all GL commands.
2010-01-28 11:08:07 +01:00
Henri Verbeet
ee1f2c4654 wined3d: Don't leak the context array in the swapchain_init() error path. 2010-01-20 15:29:57 +01:00
Henri Verbeet
ce2c3ea6c7 wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present(). 2010-01-04 11:41:29 +01:00
Henri Verbeet
b5907e23cc wined3d: Add support for source and destination rectangles to swapchain_blit(). 2010-01-04 11:41:29 +01:00
Henri Verbeet
7160e56ab1 wined3d: Properly check for glBlitFramebuffer().
ARB_framebuffer_object can also provide this entry point.
2009-12-28 12:27:13 +01:00
Henri Verbeet
b49e684f5d wined3d: Focus the focus window. 2009-12-23 14:27:29 +01:00
Henri Verbeet
a0aa10eb5c wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
Usually these will be the same window, but they don't have to be.
2009-12-23 14:27:29 +01:00
Stefan Dösinger
718e55b9a6 wined3d: Don't render single buffered swapchains to a FBO. 2009-12-16 12:42:40 +01:00
Henri Verbeet
cd623036fc wined3d: Mark the draw buffer as dirty in context_create().
Currently callers of this function are responsible for setting the draw buffer
correctly, but they don't do a very good job:
  - swapchain_init() sets the draw buffer to GL_BACK if there's a back buffer,
    even though the context's target is always the front buffer.
  - swapchain_create_context_for_thread() depends on (eventually) being called
    by FindContext().
  - create_primary_opengl_context() and
    IWineD3DSwapChainImpl_SetDestWindowOverride() don't bother setting a draw
    buffer at all.
Just marking the draw buffer dirty lets the context management sort it all
out, and is much simpler.
2009-12-16 12:22:29 +01:00
Stefan Dösinger
2ee6bb1cbb wined3d: Frontbuffers are onscreen. 2009-12-15 11:58:53 +01:00
Henri Verbeet
c24e48d937 wined3d: Filter window messages generated by switching to fullscreen and back. 2009-12-15 11:43:56 +01:00
Henri Verbeet
0e270bbd22 wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
Henri Verbeet
6bf79b885f wined3d: Let the context handle the draw buffer in swapchain_blit(). 2009-12-14 12:04:05 +01:00
Henri Verbeet
cb076db8cc wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to swapchain.c. 2009-12-11 12:16:25 +01:00
Henri Verbeet
542590cfc9 wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow() to swapchain.c. 2009-12-11 12:16:25 +01:00
Henri Verbeet
a9f2613d13 wined3d: Add a separate function for swapchain initialization. 2009-12-11 12:16:25 +01:00
Henri Verbeet
b3defd4c80 wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Stefan Dösinger
548b0bcda5 wined3d: Render to a FBO if the window size is changed. 2009-12-07 14:33:32 +01:00
Stefan Dösinger
817714912b wined3d: Infrastructure to render swapchains to a FBO. 2009-12-07 14:33:24 +01:00
Henri Verbeet
111307dfba wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
Henri Verbeet
e6ca176a48 wined3d: Rename DestroyContext() to context_destroy(). 2009-10-28 11:16:05 +01:00
Henri Verbeet
98027cb535 wined3d: Call context_release() for wined3d contexts made current by context_create(). 2009-10-28 11:15:27 +01:00
Henri Verbeet
eeb54b9922 wined3d: Keep better track of where we're using wined3d contexts.
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Henri Verbeet
47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet
a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
3ec639e38c wined3d: Fix swapchain draw buffer cleanup.
Destroying the first back buffer before the other ones might cause an already
freed surface to be used as target in FindContext().
2009-08-12 13:22:25 +02:00
Henri Verbeet
7165bd19c1 wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
Henri Verbeet
da1e5573da wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
Henri Verbeet
43bfb240ad wined3d: Use the context's current render target the get the swapchain drawable size.
"surface" might point to the frontbuffer while we're rendering to the
backbuffer, etc.
2009-08-03 15:01:25 +02:00
Henri Verbeet
2c71b85334 wined3d: Explicitly pass the context to get_drawable_size(). 2009-07-24 13:10:37 +02:00
Henri Verbeet
401e99b0c0 wined3d: Remove some unnecessary code.
Now that we don't depend on activeContext and lastActiveRenderTarget to be
non-NULL this code can go.
2009-07-23 11:22:08 +02:00
Henri Verbeet
69b7612265 wined3d: Get rid of struct glDescriptor.
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet
6d8e1e52c8 wined3d: Avoid destroying the currently active context for non-implicit swapchains. 2009-07-08 20:14:25 +02:00
Henri Verbeet
2ac34bf231 wined3d: Add some missing float suffixes.
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet
2dc7fc2916 wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
Andrew Talbot
33e0d1610a wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
Marcus Meissner
f1271f846b wined3d: Output the rectangles in the debug message. 2008-12-01 14:01:21 +01:00