/* * IDirect3DDevice8 implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) { BYTE *c = (BYTE *)&format; /* Don't translate FOURCC formats */ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; switch(format) { case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; case WINED3DFMT_A8_UNORM: return D3DFMT_A8; case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; case WINED3DFMT_P8_UINT: return D3DFMT_P8; case WINED3DFMT_L8_UNORM: return D3DFMT_L8; case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10; case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; case WINED3DFMT_D32_UNORM: return D3DFMT_D32; case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; case WINED3DFMT_D16_UNORM: return D3DFMT_D16; case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA; case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; default: FIXME("Unhandled WINED3DFORMAT %#x\n", format); return D3DFMT_UNKNOWN; } } WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) { BYTE *c = (BYTE *)&format; /* Don't translate FOURCC formats */ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; switch(format) { case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; case D3DFMT_A8: return WINED3DFMT_A8_UNORM; case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; case D3DFMT_P8: return WINED3DFMT_P8_UINT; case D3DFMT_L8: return WINED3DFMT_L8_UNORM; case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM; case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; case D3DFMT_D32: return WINED3DFMT_D32_UNORM; case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; case D3DFMT_D16: return WINED3DFMT_D16_UNORM; case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA; case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; default: FIXME("Unhandled D3DFORMAT %#x\n", format); return WINED3DFMT_UNKNOWN; } } static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) { switch(primitive_type) { case D3DPT_POINTLIST: return primitive_count; case D3DPT_LINELIST: return primitive_count * 2; case D3DPT_LINESTRIP: return primitive_count + 1; case D3DPT_TRIANGLELIST: return primitive_count * 3; case D3DPT_TRIANGLESTRIP: case D3DPT_TRIANGLEFAN: return primitive_count + 2; default: FIXME("Unhandled primitive type %#x\n", primitive_type); return 0; } } /* Handle table functions */ static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) { struct d3d8_handle_entry *entry; if (t->free_entries) { /* Use a free handle */ entry = t->free_entries; if (entry->type != D3D8_HANDLE_FREE) { ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry - t->entries), entry, entry->type); return D3D8_INVALID_HANDLE; } t->free_entries = entry->object; entry->object = object; entry->type = type; return entry - t->entries; } if (!(t->entry_count < t->table_size)) { /* Grow the table */ UINT new_size = t->table_size + (t->table_size >> 1); struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), 0, t->entries, new_size * sizeof(*t->entries)); if (!new_entries) { ERR("Failed to grow the handle table.\n"); return D3D8_INVALID_HANDLE; } t->entries = new_entries; t->table_size = new_size; } entry = &t->entries[t->entry_count]; entry->object = object; entry->type = type; return t->entry_count++; } static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) { struct d3d8_handle_entry *entry; void *object; if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) { WARN("Invalid handle %u passed.\n", handle); return NULL; } entry = &t->entries[handle]; if (entry->type != type) { WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); return NULL; } object = entry->object; entry->object = t->free_entries; entry->type = D3D8_HANDLE_FREE; t->free_entries = entry; return object; } static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) { struct d3d8_handle_entry *entry; if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) { WARN("Invalid handle %u passed.\n", handle); return NULL; } entry = &t->entries[handle]; if (entry->type != type) { WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); return NULL; } return entry->object; } static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain) { IUnknown *parent; TRACE("swapchain %p.\n", swapchain); IWineD3DSwapChain_GetParent(swapchain, &parent); IUnknown_Release(parent); return IUnknown_Release(parent); } /* IDirect3D IUnknown parts follow: */ static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DDevice8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent)) { IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl); *ppobj = &This->device_parent_vtbl; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); return ref; } static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; ULONG ref; if (This->inDestruction) return 0; ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { unsigned i; TRACE("Releasing wined3d device %p\n", This->WineD3DDevice); wined3d_mutex_lock(); This->inDestruction = TRUE; for(i = 0; i < This->numConvertedDecls; i++) { IDirect3DVertexDeclaration8_Release(This->decls[i].decl); } HeapFree(GetProcessHeap(), 0, This->decls); IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain); IWineD3DDevice_Release(This->WineD3DDevice); HeapFree(GetProcessHeap(), 0, This->handle_table.entries); HeapFree(GetProcessHeap(), 0, This); wined3d_mutex_unlock(); } return ref; } /* IDirect3DDevice Interface follow: */ static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface) { TRACE("iface %p.\n", iface); return D3D_OK; } static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, byte_count %u.\n", iface, Bytes); FIXME("Byte count ignored.\n"); wined3d_mutex_lock(); hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr = D3D_OK; IWineD3D* pWineD3D; TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8); if (NULL == ppD3D8) { return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D); if (hr == D3D_OK && pWineD3D != NULL) { IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8); IWineD3D_Release(pWineD3D); } else { FIXME("Call to IWineD3DDevice_GetDirect3D failed\n"); *ppD3D8 = NULL; } wined3d_mutex_unlock(); TRACE("(%p) returning %p\n",This , *ppD3D8); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; TRACE("iface %p, caps %p.\n", iface, pCaps); if(NULL == pCaps){ return D3DERR_INVALIDCALL; } pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); if(pWineCaps == NULL){ return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ } wined3d_mutex_lock(); hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps); wined3d_mutex_unlock(); fixup_caps(pWineCaps); WINECAPSTOD3D8CAPS(pCaps, pWineCaps) HeapFree(GetProcessHeap(), 0, pWineCaps); TRACE("Returning %p %p\n", This, pCaps); return hrc; } static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, mode %p.\n", iface, pMode); wined3d_mutex_lock(); hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, parameters %p.\n", iface, pParameters); wined3d_mutex_lock(); hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap; HRESULT hr; TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", iface, XHotSpot, YHotSpot, pCursorBitmap); if(!pCursorBitmap) { WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n"); return WINED3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface); wined3d_mutex_unlock(); return hr; } static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags); wined3d_mutex_lock(); IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); wined3d_mutex_unlock(); } static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; BOOL ret; TRACE("iface %p, show %#x.\n", iface, bShow); wined3d_mutex_lock(); ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSwapChain8Impl* object; HRESULT hrc = D3D_OK; WINED3DPRESENT_PARAMETERS localParameters; TRACE("iface %p, present_parameters %p, swapchain %p.\n", iface, pPresentationParameters, pSwapChain); /* Fix the back buffer count */ if(pPresentationParameters->BackBufferCount == 0) { pPresentationParameters->BackBufferCount = 1; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *pSwapChain = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->ref = 1; object->lpVtbl = &Direct3DSwapChain8_Vtbl; /* Allocate an associated WineD3DDevice object */ localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = 0; /* d3d9 only */ localParameters.SwapEffect = pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; localParameters.Windowed = pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); localParameters.Flags = pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval; localParameters.AutoRestoreDisplayMode = TRUE; wined3d_mutex_lock(); hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL); wined3d_mutex_unlock(); pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; pPresentationParameters->SwapEffect = localParameters.SwapEffect; pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; pPresentationParameters->Windowed = localParameters.Windowed; pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); pPresentationParameters->Flags = localParameters.Flags; pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval; if (hrc != D3D_OK) { FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This); HeapFree(GetProcessHeap(), 0 , object); *pSwapChain = NULL; }else{ IUnknown_AddRef(iface); object->parentDevice = iface; *pSwapChain = (IDirect3DSwapChain8 *)object; } TRACE("(%p) returning %p\n", This, *pSwapChain); return hrc; } static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; WINED3DPRESENT_PARAMETERS localParameters; HRESULT hr; TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters); localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = 0; /* d3d9 only */ localParameters.SwapEffect = pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; localParameters.Windowed = pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); localParameters.Flags = pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval; localParameters.AutoRestoreDisplayMode = TRUE; wined3d_mutex_lock(); hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters); if(SUCCEEDED(hr)) { hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0); } wined3d_mutex_unlock(); pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; pPresentationParameters->SwapEffect = localParameters.SwapEffect; pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; pPresentationParameters->Windowed = localParameters.Windowed; pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); pPresentationParameters->Flags = localParameters.Flags; pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval; return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); wined3d_mutex_lock(); hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DSurface *retSurface = NULL; HRESULT rc = D3D_OK; TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", iface, BackBuffer, Type, ppBackBuffer); wined3d_mutex_lock(); rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface); if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) { IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer); IWineD3DSurface_Release(retSurface); } wined3d_mutex_unlock(); return rc; } static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus); wined3d_mutex_lock(); hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus); wined3d_mutex_unlock(); return hr; } static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ wined3d_mutex_lock(); IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp); wined3d_mutex_unlock(); } static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("iface %p, ramp %p.\n", iface, pRamp); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ wined3d_mutex_lock(); IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp); wined3d_mutex_unlock(); } static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DTexture8Impl *object; HRESULT hr; TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", iface, width, height, levels, usage, format, pool, texture); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = texture_init(object, This, width, height, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created texture %p.\n", object); *texture = (IDirect3DTexture8 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **texture) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DVolumeTexture8Impl *object; HRESULT hr; TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", iface, width, height, depth, levels, usage, format, pool, texture); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate volume texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize volume texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created volume texture %p.\n", object); *texture = (IDirect3DVolumeTexture8 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DCubeTexture8Impl *object; HRESULT hr; TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", iface, edge_length, levels, usage, format, pool, texture); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate cube texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize cube texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created cube texture %p.\n", object); *texture = (IDirect3DCubeTexture8 *)object; return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DVertexBuffer8Impl *object; HRESULT hr; TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n", iface, size, usage, fvf, pool, buffer); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate buffer memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = vertexbuffer_init(object, This, size, usage, fvf, pool); if (FAILED(hr)) { WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex buffer %p.\n", object); *buffer = (IDirect3DVertexBuffer8 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DIndexBuffer8Impl *object; HRESULT hr; TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n", iface, size, usage, format, pool, buffer); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate buffer memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = indexbuffer_init(object, This, size, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize index buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created index buffer %p.\n", object); *buffer = (IDirect3DIndexBuffer8 *)object; return D3D_OK; } static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSurface8Impl *object; HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n" "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n", iface, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool, MultiSample, MultisampleQuality); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl)); if (!object) { FIXME("Failed to allocate surface memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = surface_init(object, This, Width, Height, Format, Lockable, Discard, Level, Usage, Pool, MultiSample, MultisampleQuality); if (FAILED(hr)) { WARN("Failed to initialize surface, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created surface %p.\n", object); *ppSurface = (IDirect3DSurface8 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) { HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n", iface, Width, Height, Format, MultiSample, Lockable, ppSurface); hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) { HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n", iface, Width, Height, Format, MultiSample, ppSurface); /* TODO: Verify that Discard is false */ hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0); return hr; } /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */ static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) { HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n", iface, Width, Height, Format, ppSurface); hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) { IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface; IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface; HRESULT hr = WINED3D_OK; WINED3DFORMAT srcFormat, destFormat; WINED3DSURFACE_DESC winedesc; TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n", iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints); /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the * destination texture is in WINED3DPOOL_DEFAULT. */ wined3d_mutex_lock(); IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc); srcFormat = winedesc.format; IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc); destFormat = winedesc.format; /* Check that the source and destination formats match */ if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) { WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface); wined3d_mutex_unlock(); return WINED3DERR_INVALIDCALL; } else if (WINED3DFMT_UNKNOWN == destFormat) { TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface); IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat); } /* Quick if complete copy ... */ if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) { IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY); } else { unsigned int i; /* Copy rect by rect */ if (NULL != pSourceRects && NULL != pDestPoints) { for (i = 0; i < cRects; ++i) { IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY); } } else { for (i = 0; i < cRects; ++i) { IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY); } } } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture); wined3d_mutex_lock(); hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface; HRESULT hr; TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface); if (pDestSurface == NULL) { WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget; IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil; IWineD3DSurface *original_ds = NULL; HRESULT hr; TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil); wined3d_mutex_lock(); hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds); if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND) { hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL); if (SUCCEEDED(hr) && pSurface) hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE); if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds); } if (original_ds) IWineD3DSurface_Release(original_ds); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr = D3D_OK; IWineD3DSurface *pRenderTarget; TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget); if (ppRenderTarget == NULL) { return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget); if (hr == D3D_OK && pRenderTarget != NULL) { IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget); IWineD3DSurface_Release(pRenderTarget); } else { FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); *ppRenderTarget = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr = D3D_OK; IWineD3DSurface *pZStencilSurface; TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface); if(ppZStencilSurface == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface); if (hr == WINED3D_OK) { IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface); IWineD3DSurface_Release(pZStencilSurface); }else{ if (hr != WINED3DERR_NOTFOUND) FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr); *ppZStencilSurface = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = IWineD3DDevice_BeginScene(This->WineD3DDevice); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = IWineD3DDevice_EndScene(This->WineD3DDevice); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", iface, Count, pRects, Flags, Color, Z, Stencil); /* Note: D3DRECT is compatible with WINED3DRECT */ wined3d_mutex_lock(); hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ wined3d_mutex_lock(); hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ wined3d_mutex_lock(); hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ wined3d_mutex_lock(); hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, viewport %p.\n", iface, pViewport); /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */ wined3d_mutex_lock(); hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, viewport %p.\n", iface, pViewport); /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */ wined3d_mutex_lock(); hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, material %p.\n", iface, pMaterial); /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */ wined3d_mutex_lock(); hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, material %p.\n", iface, pMaterial); /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */ wined3d_mutex_lock(); hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ wined3d_mutex_lock(); hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ wined3d_mutex_lock(); hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable); wined3d_mutex_lock(); hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable); wined3d_mutex_lock(); hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); wined3d_mutex_lock(); hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); wined3d_mutex_lock(); hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value); wined3d_mutex_lock(); hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue); wined3d_mutex_lock(); hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; IWineD3DStateBlock* wineD3DStateBlock; IDirect3DStateBlock8Impl* object; TRACE("iface %p, token %p.\n", iface, pToken); /* Tell wineD3D to endstateblock before anything else (in case we run out * of memory later and cause locking problems) */ wined3d_mutex_lock(); hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock); if (hr != D3D_OK) { WARN("IWineD3DDevice_EndStateBlock returned an error\n"); wined3d_mutex_unlock(); return hr; } /* allocate a new IDirectD3DStateBlock */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl)); object->ref = 1; object->lpVtbl = &Direct3DStateBlock8_Vtbl; object->wineD3DStateBlock = wineD3DStateBlock; *pToken = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB); wined3d_mutex_unlock(); if (*pToken == D3D8_INVALID_HANDLE) { ERR("Failed to create a handle\n"); IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object); return E_FAIL; } ++*pToken; TRACE("Returning %#x (%p).\n", *pToken, object); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DStateBlock8Impl *pSB; HRESULT hr; TRACE("iface %p, token %#x.\n", iface, Token); wined3d_mutex_lock(); pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB); if (!pSB) { WARN("Invalid handle (%#x) passed.\n", Token); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DStateBlock8Impl *pSB; HRESULT hr; TRACE("iface %p, token %#x.\n", iface, Token); wined3d_mutex_lock(); pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB); if (!pSB) { WARN("Invalid handle (%#x) passed.\n", Token); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DStateBlock8Impl *pSB; TRACE("iface %p, token %#x.\n", iface, Token); wined3d_mutex_lock(); pSB = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB); wined3d_mutex_unlock(); if (!pSB) { WARN("Invalid handle (%#x) passed.\n", Token); return D3DERR_INVALIDCALL; } if (IUnknown_Release((IUnknown *)pSB)) { ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB); } return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface, D3DSTATEBLOCKTYPE Type, DWORD *handle) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DStateBlock8Impl *object; HRESULT hr; TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle); if (Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE && Type != D3DSBT_VERTEXSTATE) { WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n"); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl)); if (!object) { ERR("Failed to allocate memory.\n"); return E_OUTOFMEMORY; } object->lpVtbl = &Direct3DStateBlock8_Vtbl; object->ref = 1; wined3d_mutex_lock(); hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object); if (FAILED(hr)) { wined3d_mutex_unlock(); ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } *handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB); wined3d_mutex_unlock(); if (*handle == D3D8_INVALID_HANDLE) { ERR("Failed to allocate a handle.\n"); IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object); return E_FAIL; } ++*handle; TRACE("Returning %#x (%p).\n", *handle, object); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */ wined3d_mutex_lock(); hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); wined3d_mutex_lock(); hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DBaseTexture *retTexture; HRESULT hr; TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture); if(ppTexture == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture); if (FAILED(hr)) { WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr); wined3d_mutex_unlock(); *ppTexture = NULL; return hr; } if (retTexture) { IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture); IWineD3DBaseTexture_Release(retTexture); } else { *ppTexture = NULL; } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture); wined3d_mutex_lock(); hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage, pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture); wined3d_mutex_unlock(); return hr; } static const struct tss_lookup { BOOL sampler_state; DWORD state; } tss_lookup[] = { {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */ {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */ {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */ {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */ {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */ {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */ {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */ {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */ {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */ {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */ {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */ {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */ {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */ {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */ {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */ {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */ {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */ {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */ {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */ {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */ {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */ {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */ {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */ {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */ {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */ {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */ {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */ {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */ }; static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; const struct tss_lookup *l = &tss_lookup[Type]; HRESULT hr; TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue); wined3d_mutex_lock(); if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue); else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; const struct tss_lookup *l = &tss_lookup[Type]; HRESULT hr; TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value); wined3d_mutex_lock(); if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value); else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, pass_count %p.\n", iface, pNumPasses); wined3d_mutex_lock(); hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface, DWORD info_id, void *info, DWORD info_size) { FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); wined3d_mutex_lock(); hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); wined3d_mutex_lock(); hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber); wined3d_mutex_lock(); hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber); wined3d_mutex_lock(); hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", iface, PrimitiveType, StartVertex, PrimitiveCount); wined3d_mutex_lock(); IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n", iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount); wined3d_mutex_lock(); IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_lock(); IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex, UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData, D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n" "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_lock(); IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData, wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer; TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n", iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags); wined3d_mutex_lock(); hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface, const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DVertexShader8Impl *object; DWORD shader_handle; DWORD handle; HRESULT hr; TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n", iface, declaration, byte_code, shader, usage); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate vertex shader memory.\n"); *shader = 0; return E_OUTOFMEMORY; } wined3d_mutex_lock(); handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS); wined3d_mutex_unlock(); if (handle == D3D8_INVALID_HANDLE) { ERR("Failed to allocate vertex shader handle.\n"); HeapFree(GetProcessHeap(), 0, object); *shader = 0; return E_OUTOFMEMORY; } shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage); if (FAILED(hr)) { WARN("Failed to initialize vertex shader, hr %#x.\n", hr); wined3d_mutex_lock(); d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, object); *shader = 0; return hr; } TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle); *shader = shader_handle; return D3D_OK; } static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf) { IDirect3DVertexDeclaration8Impl *d3d8_declaration; HRESULT hr; int p, low, high; /* deliberately signed */ struct FvfToDecl *convertedDecls = This->decls; TRACE("Searching for declaration for fvf %08x... ", fvf); low = 0; high = This->numConvertedDecls - 1; while(low <= high) { p = (low + high) >> 1; TRACE("%d ", p); if(convertedDecls[p].fvf == fvf) { TRACE("found %p\n", convertedDecls[p].decl); return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl; } else if(convertedDecls[p].fvf < fvf) { low = p + 1; } else { high = p - 1; } } TRACE("not found. Creating and inserting at position %d.\n", low); d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration)); if (!d3d8_declaration) { ERR("Memory allocation failed.\n"); return NULL; } hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf); if (FAILED(hr)) { WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, d3d8_declaration); return NULL; } if(This->declArraySize == This->numConvertedDecls) { int grow = This->declArraySize / 2; convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); if(!convertedDecls) { /* This will destroy it */ IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration); return NULL; } This->decls = convertedDecls; This->declArraySize += grow; } memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low)); convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration; convertedDecls[low].fvf = fvf; This->numConvertedDecls++; TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls); return d3d8_declaration; } static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DVertexShader8Impl *shader; HRESULT hr; TRACE("iface %p, shader %#x.\n", iface, pShader); if (VS_HIGHESTFIXEDFXF >= pShader) { TRACE("Setting FVF, %#x\n", pShader); wined3d_mutex_lock(); IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration); IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL); wined3d_mutex_unlock(); return D3D_OK; } TRACE("Setting shader\n"); wined3d_mutex_lock(); shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pShader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration); if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader); wined3d_mutex_unlock(); TRACE("Returning hr %#x\n", hr); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DVertexDeclaration *wined3d_declaration; IDirect3DVertexDeclaration8 *d3d8_declaration; HRESULT hrc; TRACE("iface %p, shader %p.\n", iface, ppShader); wined3d_mutex_lock(); hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration); if (FAILED(hrc)) { wined3d_mutex_unlock(); WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n", This, hrc, This->WineD3DDevice); return hrc; } if (!wined3d_declaration) { wined3d_mutex_unlock(); *ppShader = 0; return D3D_OK; } hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration); IWineD3DVertexDeclaration_Release(wined3d_declaration); wined3d_mutex_unlock(); if (SUCCEEDED(hrc)) { *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle; IDirect3DVertexDeclaration8_Release(d3d8_declaration); } TRACE("(%p) : returning %#x\n", This, *ppShader); return hrc; } static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DVertexShader8Impl *shader; IWineD3DVertexShader *cur = NULL; TRACE("iface %p, shader %#x.\n", iface, pShader); wined3d_mutex_lock(); shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pShader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur); if (cur) { if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0); IWineD3DVertexShader_Release(cur); } wined3d_mutex_unlock(); if (IUnknown_Release((IUnknown *)shader)) { ERR("Shader %p has references left, this shouldn't happen.\n", shader); } return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, register %u, data %p, count %u.\n", iface, Register, pConstantData, ConstantCount); if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { WARN("Trying to access %u constants, but d3d8 only supports %u\n", Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, register %u, data %p, count %u.\n", iface, Register, pConstantData, ConstantCount); if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { WARN("Trying to access %u constants, but d3d8 only supports %u\n", Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DVertexDeclaration8Impl *declaration; IDirect3DVertexShader8Impl *shader; TRACE("iface %p, shader %#x, data %p, data_size %p.\n", iface, pVertexShader, pData, pSizeOfData); wined3d_mutex_lock(); shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); wined3d_mutex_unlock(); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pVertexShader); return D3DERR_INVALIDCALL; } declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration; /* If pData is NULL, we just return the required size of the buffer. */ if (!pData) { *pSizeOfData = declaration->elements_size; return D3D_OK; } /* MSDN claims that if *pSizeOfData is smaller than the required size * we should write the required size and return D3DERR_MOREDATA. * That's not actually true. */ if (*pSizeOfData < declaration->elements_size) { return D3DERR_INVALIDCALL; } CopyMemory(pData, declaration->elements, declaration->elements_size); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DVertexShader8Impl *shader = NULL; HRESULT hr; TRACE("iface %p, shader %#x, data %p, data_size %p.\n", iface, pVertexShader, pData, pSizeOfData); wined3d_mutex_lock(); shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pVertexShader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } if (!shader->wineD3DVertexShader) { wined3d_mutex_unlock(); *pSizeOfData = 0; return D3D_OK; } hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData; TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex); /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large * vertex buffers can't be created to address them with an index that requires the 32nd bit * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least * problem) */ wined3d_mutex_lock(); IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex); hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, ib ? ib->wineD3DIndexBuffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DBuffer *retIndexData = NULL; HRESULT rc = D3D_OK; TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex); if(ppIndexData == NULL){ return D3DERR_INVALIDCALL; } /* The case from UINT to INT is safe because d3d8 will never set negative values */ wined3d_mutex_lock(); IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex); rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData); if (SUCCEEDED(rc) && retIndexData) { IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData); IWineD3DBuffer_Release(retIndexData); } else { if (FAILED(rc)) FIXME("Call to GetIndices failed\n"); *ppIndexData = NULL; } wined3d_mutex_unlock(); return rc; } static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface, const DWORD *byte_code, DWORD *shader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DPixelShader8Impl *object; DWORD shader_handle; DWORD handle; HRESULT hr; TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); if (!shader) { TRACE("(%p) Invalid call\n", This); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate pixel shader memmory.\n"); return E_OUTOFMEMORY; } wined3d_mutex_lock(); handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS); wined3d_mutex_unlock(); if (handle == D3D8_INVALID_HANDLE) { ERR("Failed to allocate pixel shader handle.\n"); HeapFree(GetProcessHeap(), 0, object); return E_OUTOFMEMORY; } shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; hr = pixelshader_init(object, This, byte_code, shader_handle); if (FAILED(hr)) { WARN("Failed to initialize pixel shader, hr %#x.\n", hr); wined3d_mutex_lock(); d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, object); *shader = 0; return hr; } TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle); *shader = shader_handle; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DPixelShader8Impl *shader; HRESULT hr; TRACE("iface %p, shader %#x.\n", iface, pShader); wined3d_mutex_lock(); if (!pShader) { hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL); wined3d_mutex_unlock(); return hr; } shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pShader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } TRACE("(%p) : Setting shader %p\n", This, shader); hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DPixelShader *object; HRESULT hrc = D3D_OK; TRACE("iface %p, shader %p.\n", iface, ppShader); if (NULL == ppShader) { TRACE("(%p) Invalid call\n", This); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object); if (D3D_OK == hrc && NULL != object) { IDirect3DPixelShader8Impl *d3d8_shader; hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader); IWineD3DPixelShader_Release(object); *ppShader = d3d8_shader->handle; IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader); } else { *ppShader = 0; } wined3d_mutex_unlock(); TRACE("(%p) : returning %#x\n", This, *ppShader); return hrc; } static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DPixelShader8Impl *shader; IWineD3DPixelShader *cur = NULL; TRACE("iface %p, shader %#x.\n", iface, pShader); wined3d_mutex_lock(); shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pShader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur); if (cur) { if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0); IWineD3DPixelShader_Release(cur); } wined3d_mutex_unlock(); if (IUnknown_Release((IUnknown *)shader)) { ERR("Shader %p has references left, this shouldn't happen.\n", shader); } return D3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, register %u, data %p, count %u.\n", iface, Register, pConstantData, ConstantCount); wined3d_mutex_lock(); hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, register %u, data %p, count %u.\n", iface, Register, pConstantData, ConstantCount); wined3d_mutex_lock(); hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DPixelShader8Impl *shader = NULL; HRESULT hr; TRACE("iface %p, shader %#x, data %p, data_size %p.\n", iface, pPixelShader, pData, pSizeOfData); wined3d_mutex_lock(); shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); if (!shader) { WARN("Invalid handle (%#x) passed.\n", pPixelShader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", iface, Handle, pNumSegs, pRectPatchInfo); wined3d_mutex_lock(); hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", iface, Handle, pNumSegs, pTriPatchInfo); wined3d_mutex_lock(); hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, handle %#x.\n", iface, Handle); wined3d_mutex_lock(); hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n", iface, StreamNumber, pStreamData, Stride); wined3d_mutex_lock(); hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer, 0/* Offset in bytes */, Stride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IWineD3DBuffer *retStream = NULL; HRESULT rc = D3D_OK; TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n", iface, StreamNumber, pStream, pStride); if(pStream == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride); if (rc == D3D_OK && NULL != retStream) { IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream); IWineD3DBuffer_Release(retStream); }else{ if (rc != D3D_OK){ FIXME("Call to GetStreamSource failed %p\n", pStride); } *pStream = NULL; } wined3d_mutex_unlock(); return rc; } static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl = { IDirect3DDevice8Impl_QueryInterface, IDirect3DDevice8Impl_AddRef, IDirect3DDevice8Impl_Release, IDirect3DDevice8Impl_TestCooperativeLevel, IDirect3DDevice8Impl_GetAvailableTextureMem, IDirect3DDevice8Impl_ResourceManagerDiscardBytes, IDirect3DDevice8Impl_GetDirect3D, IDirect3DDevice8Impl_GetDeviceCaps, IDirect3DDevice8Impl_GetDisplayMode, IDirect3DDevice8Impl_GetCreationParameters, IDirect3DDevice8Impl_SetCursorProperties, IDirect3DDevice8Impl_SetCursorPosition, IDirect3DDevice8Impl_ShowCursor, IDirect3DDevice8Impl_CreateAdditionalSwapChain, IDirect3DDevice8Impl_Reset, IDirect3DDevice8Impl_Present, IDirect3DDevice8Impl_GetBackBuffer, IDirect3DDevice8Impl_GetRasterStatus, IDirect3DDevice8Impl_SetGammaRamp, IDirect3DDevice8Impl_GetGammaRamp, IDirect3DDevice8Impl_CreateTexture, IDirect3DDevice8Impl_CreateVolumeTexture, IDirect3DDevice8Impl_CreateCubeTexture, IDirect3DDevice8Impl_CreateVertexBuffer, IDirect3DDevice8Impl_CreateIndexBuffer, IDirect3DDevice8Impl_CreateRenderTarget, IDirect3DDevice8Impl_CreateDepthStencilSurface, IDirect3DDevice8Impl_CreateImageSurface, IDirect3DDevice8Impl_CopyRects, IDirect3DDevice8Impl_UpdateTexture, IDirect3DDevice8Impl_GetFrontBuffer, IDirect3DDevice8Impl_SetRenderTarget, IDirect3DDevice8Impl_GetRenderTarget, IDirect3DDevice8Impl_GetDepthStencilSurface, IDirect3DDevice8Impl_BeginScene, IDirect3DDevice8Impl_EndScene, IDirect3DDevice8Impl_Clear, IDirect3DDevice8Impl_SetTransform, IDirect3DDevice8Impl_GetTransform, IDirect3DDevice8Impl_MultiplyTransform, IDirect3DDevice8Impl_SetViewport, IDirect3DDevice8Impl_GetViewport, IDirect3DDevice8Impl_SetMaterial, IDirect3DDevice8Impl_GetMaterial, IDirect3DDevice8Impl_SetLight, IDirect3DDevice8Impl_GetLight, IDirect3DDevice8Impl_LightEnable, IDirect3DDevice8Impl_GetLightEnable, IDirect3DDevice8Impl_SetClipPlane, IDirect3DDevice8Impl_GetClipPlane, IDirect3DDevice8Impl_SetRenderState, IDirect3DDevice8Impl_GetRenderState, IDirect3DDevice8Impl_BeginStateBlock, IDirect3DDevice8Impl_EndStateBlock, IDirect3DDevice8Impl_ApplyStateBlock, IDirect3DDevice8Impl_CaptureStateBlock, IDirect3DDevice8Impl_DeleteStateBlock, IDirect3DDevice8Impl_CreateStateBlock, IDirect3DDevice8Impl_SetClipStatus, IDirect3DDevice8Impl_GetClipStatus, IDirect3DDevice8Impl_GetTexture, IDirect3DDevice8Impl_SetTexture, IDirect3DDevice8Impl_GetTextureStageState, IDirect3DDevice8Impl_SetTextureStageState, IDirect3DDevice8Impl_ValidateDevice, IDirect3DDevice8Impl_GetInfo, IDirect3DDevice8Impl_SetPaletteEntries, IDirect3DDevice8Impl_GetPaletteEntries, IDirect3DDevice8Impl_SetCurrentTexturePalette, IDirect3DDevice8Impl_GetCurrentTexturePalette, IDirect3DDevice8Impl_DrawPrimitive, IDirect3DDevice8Impl_DrawIndexedPrimitive, IDirect3DDevice8Impl_DrawPrimitiveUP, IDirect3DDevice8Impl_DrawIndexedPrimitiveUP, IDirect3DDevice8Impl_ProcessVertices, IDirect3DDevice8Impl_CreateVertexShader, IDirect3DDevice8Impl_SetVertexShader, IDirect3DDevice8Impl_GetVertexShader, IDirect3DDevice8Impl_DeleteVertexShader, IDirect3DDevice8Impl_SetVertexShaderConstant, IDirect3DDevice8Impl_GetVertexShaderConstant, IDirect3DDevice8Impl_GetVertexShaderDeclaration, IDirect3DDevice8Impl_GetVertexShaderFunction, IDirect3DDevice8Impl_SetStreamSource, IDirect3DDevice8Impl_GetStreamSource, IDirect3DDevice8Impl_SetIndices, IDirect3DDevice8Impl_GetIndices, IDirect3DDevice8Impl_CreatePixelShader, IDirect3DDevice8Impl_SetPixelShader, IDirect3DDevice8Impl_GetPixelShader, IDirect3DDevice8Impl_DeletePixelShader, IDirect3DDevice8Impl_SetPixelShaderConstant, IDirect3DDevice8Impl_GetPixelShaderConstant, IDirect3DDevice8Impl_GetPixelShaderFunction, IDirect3DDevice8Impl_DrawRectPatch, IDirect3DDevice8Impl_DrawTriPatch, IDirect3DDevice8Impl_DeletePatch }; /* IWineD3DDeviceParent IUnknown methods */ static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface) { return (struct IDirect3DDevice8Impl *)((char*)iface - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl)); } static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) { struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object); } static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface) { struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This); } static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface) { struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This); } /* IWineD3DDeviceParent methods */ static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device) { TRACE("iface %p, device %p\n", iface, device); } static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface, IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage, WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface) { struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); IDirect3DSurface8Impl *d3d_surface; BOOL lockable = TRUE; HRESULT hr; TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n" "\tpool %#x, level %u, face %u, surface %p\n", iface, superior, width, height, format, usage, pool, level, face, surface); if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE; hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height, d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); if (FAILED(hr)) { ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr); return hr; } *surface = d3d_surface->wineD3DSurface; IWineD3DSurface_AddRef(*surface); d3d_surface->container = superior; IUnknown_Release(d3d_surface->parentDevice); d3d_surface->parentDevice = NULL; IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface); d3d_surface->forwardReference = superior; return hr; } static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface, IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface) { struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); IDirect3DSurface8Impl *d3d_surface; HRESULT hr; TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" "\tmultisample_quality %u, lockable %u, surface %p\n", iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface); hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height, d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface); if (FAILED(hr)) { ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr); return hr; } *surface = d3d_surface->wineD3DSurface; IWineD3DSurface_AddRef(*surface); d3d_surface->container = (IUnknown *)This; /* Implicit surfaces are created with an refcount of 0 */ IUnknown_Release((IUnknown *)d3d_surface); return hr; } static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface, IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface) { struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); IDirect3DSurface8Impl *d3d_surface; HRESULT hr; TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" "\tmultisample_quality %u, discard %u, surface %p\n", iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface); hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height, d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface); if (FAILED(hr)) { ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr); return hr; } *surface = d3d_surface->wineD3DSurface; IWineD3DSurface_AddRef(*surface); d3d_surface->container = (IUnknown *)This; /* Implicit surfaces are created with an refcount of 0 */ IUnknown_Release((IUnknown *)d3d_surface); return hr; } static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface, IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format, WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume) { struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); IDirect3DVolume8Impl *object; HRESULT hr; TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n", iface, superior, width, height, depth, format, pool, usage, volume); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { FIXME("Allocation of memory failed\n"); *volume = NULL; return D3DERR_OUTOFVIDEOMEMORY; } hr = volume_init(object, This, width, height, depth, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize volume, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } *volume = object->wineD3DVolume; IWineD3DVolume_AddRef(*volume); IDirect3DVolume8_Release((IDirect3DVolume8 *)object); object->container = superior; object->forwardReference = superior; TRACE("(%p) Created volume %p\n", iface, object); return hr; } static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface, WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain) { struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); IDirect3DSwapChain8Impl *d3d_swapchain; D3DPRESENT_PARAMETERS local_parameters; HRESULT hr; TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain); /* Copy the presentation parameters */ local_parameters.BackBufferWidth = present_parameters->BackBufferWidth; local_parameters.BackBufferHeight = present_parameters->BackBufferHeight; local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat); local_parameters.BackBufferCount = present_parameters->BackBufferCount; local_parameters.MultiSampleType = present_parameters->MultiSampleType; local_parameters.SwapEffect = present_parameters->SwapEffect; local_parameters.hDeviceWindow = present_parameters->hDeviceWindow; local_parameters.Windowed = present_parameters->Windowed; local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil; local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat); local_parameters.Flags = present_parameters->Flags; local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz; local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval; hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This, &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain); if (FAILED(hr)) { ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr); *swapchain = NULL; return hr; } *swapchain = d3d_swapchain->wineD3DSwapChain; IUnknown_Release(d3d_swapchain->parentDevice); d3d_swapchain->parentDevice = NULL; /* Copy back the presentation parameters */ present_parameters->BackBufferWidth = local_parameters.BackBufferWidth; present_parameters->BackBufferHeight = local_parameters.BackBufferHeight; present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat); present_parameters->BackBufferCount = local_parameters.BackBufferCount; present_parameters->MultiSampleType = local_parameters.MultiSampleType; present_parameters->SwapEffect = local_parameters.SwapEffect; present_parameters->hDeviceWindow = local_parameters.hDeviceWindow; present_parameters->Windowed = local_parameters.Windowed; present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil; present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat); present_parameters->Flags = local_parameters.Flags; present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz; present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval; return hr; } static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl = { /* IUnknown methods */ device_parent_QueryInterface, device_parent_AddRef, device_parent_Release, /* IWineD3DDeviceParent methods */ device_parent_WineD3DDeviceCreated, device_parent_CreateSurface, device_parent_CreateRenderTarget, device_parent_CreateDepthStencilSurface, device_parent_CreateVolume, device_parent_CreateSwapChain, }; HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) { WINED3DPRESENT_PARAMETERS wined3d_parameters; HRESULT hr; device->lpVtbl = &Direct3DDevice8_Vtbl; device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl; device->ref = 1; device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries)); if (!device->handle_table.entries) { ERR("Failed to allocate handle table memory.\n"); return E_OUTOFMEMORY; } device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE; wined3d_mutex_lock(); hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device, (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice); if (FAILED(hr)) { WARN("Failed to create wined3d device, hr %#x.\n", hr); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, device->handle_table.entries); return hr; } if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice); wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth; wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight; wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat); wined3d_parameters.BackBufferCount = parameters->BackBufferCount; wined3d_parameters.MultiSampleType = parameters->MultiSampleType; wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */ wined3d_parameters.SwapEffect = parameters->SwapEffect; wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow; wined3d_parameters.Windowed = parameters->Windowed; wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil; wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat); wined3d_parameters.Flags = parameters->Flags; wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz; wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval; wined3d_parameters.AutoRestoreDisplayMode = TRUE; hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters); if (FAILED(hr)) { WARN("Failed to initialize 3D, hr %#x.\n", hr); IWineD3DDevice_Release(device->WineD3DDevice); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, device->handle_table.entries); return hr; } hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0); wined3d_mutex_unlock(); if (FAILED(hr)) { ERR("Failed to set minimum pointsize, hr %#x.\n", hr); goto err; } parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth; parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight; parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat); parameters->BackBufferCount = wined3d_parameters.BackBufferCount; parameters->MultiSampleType = wined3d_parameters.MultiSampleType; parameters->SwapEffect = wined3d_parameters.SwapEffect; parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow; parameters->Windowed = wined3d_parameters.Windowed; parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil; parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat); parameters->Flags = wined3d_parameters.Flags; parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz; parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval; device->declArraySize = 16; device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls)); if (!device->decls) { ERR("Failed to allocate FVF vertex delcaration map memory.\n"); hr = E_OUTOFMEMORY; goto err; } return D3D_OK; err: wined3d_mutex_lock(); IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain); IWineD3DDevice_Release(device->WineD3DDevice); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, device->handle_table.entries); return hr; }