/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #define NONAMELESSUNION #include "d3d10core_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10Resource *resource) { D3D10_RESOURCE_DIMENSION dimension; ID3D10Resource_GetType(resource, &dimension); switch (dimension) { case D3D10_RESOURCE_DIMENSION_TEXTURE1D: { D3D10_TEXTURE1D_DESC texture_desc; ID3D10Texture1D *texture; if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture))) { ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n"); return E_INVALIDARG; } ID3D10Texture1D_GetDesc(texture, &texture_desc); ID3D10Texture1D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE1D; desc->u.Texture1D.MipSlice = 0; } else { desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE1DARRAY; desc->u.Texture1DArray.MipSlice = 0; desc->u.Texture1DArray.FirstArraySlice = 0; desc->u.Texture1DArray.ArraySize = 1; } return S_OK; } case D3D10_RESOURCE_DIMENSION_TEXTURE2D: { D3D10_TEXTURE2D_DESC texture_desc; ID3D10Texture2D *texture; if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture))) { ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n"); return E_INVALIDARG; } ID3D10Texture2D_GetDesc(texture, &texture_desc); ID3D10Texture2D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2D; desc->u.Texture2D.MipSlice = 0; } else { desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DMS; } } else { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DARRAY; desc->u.Texture2DArray.MipSlice = 0; desc->u.Texture2DArray.FirstArraySlice = 0; desc->u.Texture2DArray.ArraySize = 1; } else { desc->ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY; desc->u.Texture2DMSArray.FirstArraySlice = 0; desc->u.Texture2DMSArray.ArraySize = 1; } } return S_OK; } default: FIXME("Unhandled resource dimension %#x.\n", dimension); case D3D10_RESOURCE_DIMENSION_BUFFER: case D3D10_RESOURCE_DIMENSION_TEXTURE3D: return E_INVALIDARG; } } static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource) { D3D10_RESOURCE_DIMENSION dimension; HRESULT hr; ID3D10Resource_GetType(resource, &dimension); switch(dimension) { case D3D10_RESOURCE_DIMENSION_TEXTURE1D: { ID3D10Texture1D *texture; D3D10_TEXTURE1D_DESC texture_desc; hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture); if (FAILED(hr)) { ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n"); return E_INVALIDARG; } ID3D10Texture1D_GetDesc(texture, &texture_desc); ID3D10Texture1D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D; desc->u.Texture1D.MipSlice = 0; } else { desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY; desc->u.Texture1DArray.MipSlice = 0; desc->u.Texture1DArray.FirstArraySlice = 0; desc->u.Texture1DArray.ArraySize = 1; } return S_OK; } case D3D10_RESOURCE_DIMENSION_TEXTURE2D: { ID3D10Texture2D *texture; D3D10_TEXTURE2D_DESC texture_desc; hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture); if (FAILED(hr)) { ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n"); return E_INVALIDARG; } ID3D10Texture2D_GetDesc(texture, &texture_desc); ID3D10Texture2D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D; desc->u.Texture2D.MipSlice = 0; } else { desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS; } } else { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY; desc->u.Texture2DArray.MipSlice = 0; desc->u.Texture2DArray.FirstArraySlice = 0; desc->u.Texture2DArray.ArraySize = 1; } else { desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY; desc->u.Texture2DMSArray.FirstArraySlice = 0; desc->u.Texture2DMSArray.ArraySize = 1; } } return S_OK; } case D3D10_RESOURCE_DIMENSION_TEXTURE3D: { ID3D10Texture3D *texture; D3D10_TEXTURE3D_DESC texture_desc; hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture); if (FAILED(hr)) { ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n"); return E_INVALIDARG; } ID3D10Texture3D_GetDesc(texture, &texture_desc); ID3D10Texture3D_Release(texture); desc->Format = texture_desc.Format; desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D; desc->u.Texture3D.MipSlice = 0; desc->u.Texture3D.FirstWSlice = 0; desc->u.Texture3D.WSize = 1; return S_OK; } default: FIXME("Unhandled resource dimension %#x.\n", dimension); return E_INVALIDARG; } } static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource) { D3D10_RESOURCE_DIMENSION dimension; ID3D10Resource_GetType(resource, &dimension); switch (dimension) { case D3D10_RESOURCE_DIMENSION_TEXTURE1D: { D3D10_TEXTURE1D_DESC texture_desc; ID3D10Texture1D *texture; if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture))) { ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n"); return E_INVALIDARG; } ID3D10Texture1D_GetDesc(texture, &texture_desc); ID3D10Texture1D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1D; desc->u.Texture1D.MostDetailedMip = 0; desc->u.Texture1D.MipLevels = texture_desc.MipLevels; } else { desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1DARRAY; desc->u.Texture1DArray.MostDetailedMip = 0; desc->u.Texture1DArray.MipLevels = texture_desc.MipLevels; desc->u.Texture1DArray.FirstArraySlice = 0; desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize; } return S_OK; } case D3D10_RESOURCE_DIMENSION_TEXTURE2D: { D3D10_TEXTURE2D_DESC texture_desc; ID3D10Texture2D *texture; if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture))) { ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n"); return E_INVALIDARG; } ID3D10Texture2D_GetDesc(texture, &texture_desc); ID3D10Texture2D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D; desc->u.Texture2D.MostDetailedMip = 0; desc->u.Texture2D.MipLevels = texture_desc.MipLevels; } else { desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMS; } } else { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DARRAY; desc->u.Texture2DArray.MostDetailedMip = 0; desc->u.Texture2DArray.MipLevels = texture_desc.MipLevels; desc->u.Texture2DArray.FirstArraySlice = 0; desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize; } else { desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY; desc->u.Texture2DMSArray.FirstArraySlice = 0; desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize; } } return S_OK; } case D3D10_RESOURCE_DIMENSION_TEXTURE3D: { D3D10_TEXTURE3D_DESC texture_desc; ID3D10Texture3D *texture; if (FAILED(ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture))) { ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D.\n"); return E_INVALIDARG; } ID3D10Texture3D_GetDesc(texture, &texture_desc); ID3D10Texture3D_Release(texture); desc->Format = texture_desc.Format; desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE3D; desc->u.Texture3D.MostDetailedMip = 0; desc->u.Texture3D.MipLevels = texture_desc.MipLevels; return S_OK; } default: FIXME("Unhandled resource dimension %#x.\n", dimension); case D3D10_RESOURCE_DIMENSION_BUFFER: return E_INVALIDARG; } } static inline struct d3d10_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) { return CONTAINING_RECORD(iface, struct d3d10_depthstencil_view, ID3D10DepthStencilView_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView) || IsEqualGUID(riid, &IID_ID3D10View) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface) { struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u.\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface) { struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u.\n", This, refcount); if (!refcount) { wined3d_rendertarget_view_decref(This->wined3d_view); ID3D10Resource_Release(This->resource); ID3D10Device1_Release(This->device); wined3d_private_store_cleanup(&This->private_store); HeapFree(GetProcessHeap(), 0, This); } return refcount; } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device) { struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (ID3D10Device *)view->device; ID3D10Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface, REFGUID guid, UINT *data_size, void *data) { FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d10_set_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface, REFGUID guid, const IUnknown *data) { FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); return E_NOTIMPL; } /* ID3D10View methods */ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface, ID3D10Resource **resource) { struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, resource %p.\n", iface, resource); *resource = view->resource; ID3D10Resource_AddRef(*resource); } /* ID3D10DepthStencilView methods */ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface, D3D10_DEPTH_STENCIL_VIEW_DESC *desc) { struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = view->desc; } static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl = { /* IUnknown methods */ d3d10_depthstencil_view_QueryInterface, d3d10_depthstencil_view_AddRef, d3d10_depthstencil_view_Release, /* ID3D10DeviceChild methods */ d3d10_depthstencil_view_GetDevice, d3d10_depthstencil_view_GetPrivateData, d3d10_depthstencil_view_SetPrivateData, d3d10_depthstencil_view_SetPrivateDataInterface, /* ID3D10View methods */ d3d10_depthstencil_view_GetResource, /* ID3D10DepthStencilView methods */ d3d10_depthstencil_view_GetDesc, }; static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_rendertarget_view_desc *wined3d_desc, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) { wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format); switch (desc->ViewDimension) { case D3D10_DSV_DIMENSION_TEXTURE1D: wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D10_DSV_DIMENSION_TEXTURE1DARRAY: wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice; wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize; break; case D3D10_DSV_DIMENSION_TEXTURE2D: wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D10_DSV_DIMENSION_TEXTURE2DARRAY: wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice; wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize; break; case D3D10_DSV_DIMENSION_TEXTURE2DMS: wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY: wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize; break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; } } HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device, ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) { struct wined3d_rendertarget_view_desc wined3d_desc; struct wined3d_resource *wined3d_resource; HRESULT hr; view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl; view->refcount = 1; if (!desc) { if (FAILED(hr = set_dsdesc_from_resource(&view->desc, resource))) return hr; } else { view->desc = *desc; } if (!(wined3d_resource = wined3d_resource_from_resource(resource))) { ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource); return E_FAIL; } wined3d_depth_stencil_view_desc_from_d3d10core(&wined3d_desc, &view->desc); if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource, view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view))) { WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr); return hr; } wined3d_private_store_init(&view->private_store); view->resource = resource; ID3D10Resource_AddRef(resource); view->device = &device->ID3D10Device1_iface; ID3D10Device1_AddRef(view->device); return S_OK; } struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_depthstencil_view_vtbl); return impl_from_ID3D10DepthStencilView(iface); } static inline struct d3d10_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) { return CONTAINING_RECORD(iface, struct d3d10_rendertarget_view, ID3D10RenderTargetView_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10RenderTargetView) || IsEqualGUID(riid, &IID_ID3D10View) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface) { struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface) { struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { wined3d_rendertarget_view_decref(This->wined3d_view); ID3D10Resource_Release(This->resource); ID3D10Device1_Release(This->device); HeapFree(GetProcessHeap(), 0, This); } return refcount; } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device) { struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (ID3D10Device *)view->device; ID3D10Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface, REFGUID guid, UINT *data_size, void *data) { FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface, REFGUID guid, UINT data_size, const void *data) { FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface, REFGUID guid, const IUnknown *data) { FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); return E_NOTIMPL; } /* ID3D10View methods */ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface, ID3D10Resource **resource) { struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); TRACE("iface %p, resource %p\n", iface, resource); *resource = view->resource; ID3D10Resource_AddRef(*resource); } /* ID3D10RenderTargetView methods */ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface, D3D10_RENDER_TARGET_VIEW_DESC *desc) { struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface); TRACE("iface %p, desc %p\n", iface, desc); *desc = This->desc; } static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl = { /* IUnknown methods */ d3d10_rendertarget_view_QueryInterface, d3d10_rendertarget_view_AddRef, d3d10_rendertarget_view_Release, /* ID3D10DeviceChild methods */ d3d10_rendertarget_view_GetDevice, d3d10_rendertarget_view_GetPrivateData, d3d10_rendertarget_view_SetPrivateData, d3d10_rendertarget_view_SetPrivateDataInterface, /* ID3D10View methods */ d3d10_rendertarget_view_GetResource, /* ID3D10RenderTargetView methods */ d3d10_rendertarget_view_GetDesc, }; static void wined3d_rendertarget_view_desc_from_d3d10core(struct wined3d_rendertarget_view_desc *wined3d_desc, const D3D10_RENDER_TARGET_VIEW_DESC *desc) { wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format); switch (desc->ViewDimension) { case D3D10_RTV_DIMENSION_BUFFER: wined3d_desc->u.buffer.start_idx = desc->u.Buffer.ElementOffset; wined3d_desc->u.buffer.count = desc->u.Buffer.ElementWidth; break; case D3D10_RTV_DIMENSION_TEXTURE1D: wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D10_RTV_DIMENSION_TEXTURE1DARRAY: wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice; wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize; break; case D3D10_RTV_DIMENSION_TEXTURE2D: wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D10_RTV_DIMENSION_TEXTURE2DARRAY: wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice; wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize; break; case D3D10_RTV_DIMENSION_TEXTURE2DMS: wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY: wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize; break; case D3D10_RTV_DIMENSION_TEXTURE3D: wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MipSlice; wined3d_desc->u.texture.layer_idx = desc->u.Texture3D.FirstWSlice; wined3d_desc->u.texture.layer_count = desc->u.Texture3D.WSize; break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; } } HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device, ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) { struct wined3d_rendertarget_view_desc wined3d_desc; struct wined3d_resource *wined3d_resource; HRESULT hr; view->ID3D10RenderTargetView_iface.lpVtbl = &d3d10_rendertarget_view_vtbl; view->refcount = 1; if (!desc) { HRESULT hr = set_rtdesc_from_resource(&view->desc, resource); if (FAILED(hr)) return hr; } else { view->desc = *desc; } wined3d_resource = wined3d_resource_from_resource(resource); if (!wined3d_resource) { ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource); return E_FAIL; } wined3d_rendertarget_view_desc_from_d3d10core(&wined3d_desc, &view->desc); if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource, view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view))) { WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr); return hr; } view->resource = resource; ID3D10Resource_AddRef(resource); view->device = &device->ID3D10Device1_iface; ID3D10Device1_AddRef(view->device); return S_OK; } struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_rendertarget_view_vtbl); return impl_from_ID3D10RenderTargetView(iface); } static inline struct d3d10_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface) { return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView) || IsEqualGUID(riid, &IID_ID3D10View) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface) { struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u.\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface) { struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u.\n", This, refcount); if (!refcount) { wined3d_shader_resource_view_decref(This->wined3d_view); ID3D10Resource_Release(This->resource); ID3D10Device1_Release(This->device); HeapFree(GetProcessHeap(), 0, This); } return refcount; } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface, ID3D10Device **device) { struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (ID3D10Device *)view->device; ID3D10Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface, REFGUID guid, UINT *data_size, void *data) { FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface, REFGUID guid, UINT data_size, const void *data) { FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface, REFGUID guid, const IUnknown *data) { FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); return E_NOTIMPL; } /* ID3D10View methods */ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface, ID3D10Resource **resource) { struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p, resource %p.\n", iface, resource); *resource = view->resource; ID3D10Resource_AddRef(*resource); } /* ID3D10ShaderResourceView methods */ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface, D3D10_SHADER_RESOURCE_VIEW_DESC *desc) { struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = view->desc; } static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl = { /* IUnknown methods */ d3d10_shader_resource_view_QueryInterface, d3d10_shader_resource_view_AddRef, d3d10_shader_resource_view_Release, /* ID3D10DeviceChild methods */ d3d10_shader_resource_view_GetDevice, d3d10_shader_resource_view_GetPrivateData, d3d10_shader_resource_view_SetPrivateData, d3d10_shader_resource_view_SetPrivateDataInterface, /* ID3D10View methods */ d3d10_shader_resource_view_GetResource, /* ID3D10ShaderResourceView methods */ d3d10_shader_resource_view_GetDesc, }; HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device, ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) { struct wined3d_resource *wined3d_resource; HRESULT hr; view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl; view->refcount = 1; if (!desc) { if (FAILED(hr = set_srdesc_from_resource(&view->desc, resource))) return hr; } else { view->desc = *desc; } if (!(wined3d_resource = wined3d_resource_from_resource(resource))) { ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource); return E_FAIL; } if (FAILED(hr = wined3d_shader_resource_view_create(wined3d_resource, view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view))) { WARN("Failed to create wined3d shader resource view, hr %#x.\n", hr); return hr; } view->resource = resource; ID3D10Resource_AddRef(resource); view->device = &device->ID3D10Device1_iface; ID3D10Device1_AddRef(view->device); return S_OK; } struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_shader_resource_view_vtbl); return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface); }