/* * IDirect3DDevice9 implementation * * Copyright 2002-2005 Jason Edmeades * Copyright 2002-2005 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3D IUnknown parts follow: */ static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DDevice9)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); return ref; } static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; ULONG ref; if (This->inDestruction) return 0; ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { unsigned i; This->inDestruction = TRUE; EnterCriticalSection(&d3d9_cs); for(i = 0; i < This->numConvertedDecls; i++) { /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the * device */ IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]); } HeapFree(GetProcessHeap(), 0, This->convertedDecls); IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain); IWineD3DDevice_Release(This->WineD3DDevice); LeaveCriticalSection(&d3d9_cs); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DDevice Interface follow: */ static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p)\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice); LeaveCriticalSection(&d3d9_cs); if(hr == WINED3D_OK && This->notreset) { TRACE("D3D9 Device is marked not reset\n"); hr = D3DERR_DEVICENOTRESET; } return hr; } static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) : Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); LeaveCriticalSection(&d3d9_cs); return hr; } HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr = D3D_OK; IWineD3D* pWineD3D; TRACE("(%p) Relay\n", This); if (NULL == ppD3D9) { return D3DERR_INVALIDCALL; } EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D); if (hr == D3D_OK && pWineD3D != NULL) { IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9); IWineD3D_Release(pWineD3D); } else { FIXME("Call to IWineD3DDevice_GetDirect3D failed\n"); *ppD3D9 = NULL; } TRACE("(%p) returning %p\n", This, *ppD3D9); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; TRACE("(%p) : Relay pCaps %p\n", This, pCaps); if(NULL == pCaps){ return D3DERR_INVALIDCALL; } pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); if(pWineCaps == NULL){ return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ } memset(pCaps, 0, sizeof(*pCaps)); D3D9CAPSTOWINECAPS(pCaps, pWineCaps) EnterCriticalSection(&d3d9_cs); hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps); LeaveCriticalSection(&d3d9_cs); HeapFree(GetProcessHeap(), 0, pWineCaps); /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */ pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; filter_caps(pCaps); TRACE("Returning %p %p\n", This, pCaps); return hrc; } static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap; HRESULT hr; TRACE("(%p) Relay\n", This); if(!pCursorBitmap) { WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n"); return WINED3DERR_INVALIDCALL; } EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface); LeaveCriticalSection(&d3d9_cs); return hr; } static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); LeaveCriticalSection(&d3d9_cs); } static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; BOOL ret; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow); LeaveCriticalSection(&d3d9_cs); return ret; } static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) { BOOL *resources_ok = (BOOL *) data; WINED3DRESOURCETYPE type; HRESULT ret = S_OK; WINED3DSURFACE_DESC surface_desc; WINED3DVOLUME_DESC volume_desc; WINED3DINDEXBUFFER_DESC index_desc; WINED3DVERTEXBUFFER_DESC vertex_desc; WINED3DFORMAT dummy_format; DWORD dummy_dword; WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */ IUnknown *parent; type = IWineD3DResource_GetType(resource); switch(type) { case WINED3DRTYPE_SURFACE: surface_desc.Format = &dummy_format; surface_desc.Type = &type; surface_desc.Usage = &dummy_dword; surface_desc.Pool = &pool; surface_desc.Size = &dummy_dword; surface_desc.MultiSampleType = &dummy_dword; surface_desc.MultiSampleQuality = &dummy_dword; surface_desc.Width = &dummy_dword; surface_desc.Height = &dummy_dword; IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc); break; case WINED3DRTYPE_VOLUME: volume_desc.Format = &dummy_format; volume_desc.Type = &type; volume_desc.Usage = &dummy_dword; volume_desc.Pool = &pool; volume_desc.Size = &dummy_dword; volume_desc.Width = &dummy_dword; volume_desc.Height = &dummy_dword; volume_desc.Depth = &dummy_dword; IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc); break; case WINED3DRTYPE_INDEXBUFFER: IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc); pool = index_desc.Pool; break; case WINED3DRTYPE_VERTEXBUFFER: IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc); pool = index_desc.Pool; break; /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there * is a D3DPOOL_DEFAULT surface or volume as well */ default: break; } if(pool == WINED3DPOOL_DEFAULT) { IWineD3DResource_GetParent(resource, &parent); if(IUnknown_Release(parent) == 0) { TRACE("Parent %p is an implicit resource with ref 0\n", parent); } else { WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource); ret = S_FALSE; *resources_ok = FALSE; } } IWineD3DResource_Release(resource); return ret; } static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; WINED3DPRESENT_PARAMETERS localParameters; HRESULT hr; BOOL resources_ok = TRUE; UINT i; TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters); /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because * such objects can still be used for rendering after their external d3d9 object has been destroyed. * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not * make use of the hidden reference and destroys the objects. * * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls */ IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL); for(i = 0; i < 16; i++) { IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0); } for(i = 0; i < 16; i++) { IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL); } IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok); if(!resources_ok) { WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n"); This->notreset = TRUE; return WINED3DERR_INVALIDCALL; } localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat; localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality; localParameters.SwapEffect = pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; localParameters.Windowed = pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat; localParameters.Flags = pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = pPresentationParameters->PresentationInterval; EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters); LeaveCriticalSection(&d3d9_cs); if(FAILED(hr)) { This->notreset = TRUE; pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat; pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality; pPresentationParameters->SwapEffect = localParameters.SwapEffect; pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; pPresentationParameters->Windowed = localParameters.Windowed; pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat; pPresentationParameters->Flags = localParameters.Flags; pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; pPresentationParameters->PresentationInterval = localParameters.PresentationInterval; } else { This->notreset = FALSE; } return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DSurface *retSurface = NULL; HRESULT rc = D3D_OK; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface); if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) { IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer); IWineD3DSurface_Release(retSurface); } LeaveCriticalSection(&d3d9_cs); return rc; } static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs); LeaveCriticalSection(&d3d9_cs); return hr; } static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp); LeaveCriticalSection(&d3d9_cs); } static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp); LeaveCriticalSection(&d3d9_cs); } static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) { HRESULT hrc; IDirect3DSurface9Impl *object; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); if(MultisampleQuality > 0){ FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality); /* MultisampleQuality [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match. */ MultisampleQuality=0; } /*FIXME: Check MAX bounds of MultisampleQuality*/ /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DSurface9_Vtbl; object->ref = 1; TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface); hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object); if (hrc != D3D_OK || NULL == object->wineD3DSurface) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This); HeapFree(GetProcessHeap(), 0, object); } else { IUnknown_AddRef(iface); object->parentDevice = iface; TRACE("(%p) : Created surface %p\n", This, object); *ppSurface = (LPDIRECT3DSURFACE9) object; } return hrc; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { HRESULT hr; TRACE("Relay\n"); /* Is this correct? */ EnterCriticalSection(&d3d9_cs); hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { HRESULT hr; TRACE("Relay\n"); EnterCriticalSection(&d3d9_cs); hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */ ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture); LeaveCriticalSection(&d3d9_cs); return hr; } /* This isn't in MSDN! static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } */ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget; IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface; HRESULT hr; TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface); EnterCriticalSection(&d3d9_cs); hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface; IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface; HRESULT hr; TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter); EnterCriticalSection(&d3d9_cs); hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface; HRESULT hr; TRACE("(%p) Relay\n" , This); /* Note: D3DRECT is compatible with WINED3DRECT */ EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { HRESULT hr; TRACE("Relay\n"); if(Pool == D3DPOOL_MANAGED ){ FIXME("Attempting to create a managed offscreen plain surface\n"); return D3DERR_INVALIDCALL; } /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface. 'Off-screen plain surfaces are always lockable, regardless of their pool types.' but then... D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill. Why, their always lockable? should I change the usage to dynamic? */ EnterCriticalSection(&d3d9_cs); hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle); LeaveCriticalSection(&d3d9_cs); return hr; } /* TODO: move to wineD3D */ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr = D3D_OK; IWineD3DSurface *pRenderTarget; TRACE("(%p) Relay\n" , This); if (ppRenderTarget == NULL) { return D3DERR_INVALIDCALL; } EnterCriticalSection(&d3d9_cs); hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget); if (hr == D3D_OK && pRenderTarget != NULL) { IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget); IWineD3DSurface_Release(pRenderTarget); } else { FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); *ppRenderTarget = NULL; } LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *pSurface; HRESULT hr; TRACE("(%p) Relay\n" , This); pSurface = (IDirect3DSurface9Impl*)pZStencilSurface; EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr = D3D_OK; IWineD3DSurface *pZStencilSurface; TRACE("(%p) Relay\n" , This); if(ppZStencilSurface == NULL){ return D3DERR_INVALIDCALL; } EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface); if(hr == D3D_OK) { if(pZStencilSurface != NULL){ IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface); IWineD3DSurface_Release(pZStencilSurface); } else { *ppZStencilSurface = NULL; } } else { WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n"); *ppZStencilSurface = NULL; } LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_BeginScene(This->WineD3DDevice); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_EndScene(This->WineD3DDevice); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); /* Note: D3DRECT is compatible with WINED3DRECT */ EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n" , This); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix); } static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DBaseTexture *retTexture = NULL; HRESULT rc = D3D_OK; TRACE("(%p) Relay\n" , This); if(ppTexture == NULL){ return D3DERR_INVALIDCALL; } EnterCriticalSection(&d3d9_cs); rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture); if (rc == D3D_OK && NULL != retTexture) { IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture); IWineD3DBaseTexture_Release(retTexture); }else{ FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture); *ppTexture = NULL; } LeaveCriticalSection(&d3d9_cs); return rc; } static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage, pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware); LeaveCriticalSection(&d3d9_cs); return hr; } static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments); LeaveCriticalSection(&d3d9_cs); return hr; } static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */ EnterCriticalSection(&d3d9_cs); IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex); hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags); LeaveCriticalSection(&d3d9_cs); return hr; } IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) { HRESULT hr; D3DVERTEXELEMENT9* elements = NULL; IDirect3DVertexDeclaration9* pDecl = NULL; int p, low, high; /* deliberately signed */ IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls; TRACE("Searching for declaration for fvf %08x... ", fvf); low = 0; high = This->numConvertedDecls - 1; while(low <= high) { p = (low + high) >> 1; TRACE("%d ", p); if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) { TRACE("found %p\n", convertedDecls[p]); return convertedDecls[p]; } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) { low = p + 1; } else { high = p - 1; } } TRACE("not found. Creating and inserting at position %d.\n", low); hr = vdecl_convert_fvf(fvf, &elements); if (hr != S_OK) return NULL; hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9 *) This, elements, &pDecl); HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */ if (hr != S_OK) return NULL; if(This->declArraySize == This->numConvertedDecls) { int grow = max(This->declArraySize / 2, 8); convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); if(!convertedDecls) { /* This will destroy it */ IDirect3DVertexDeclaration9_Release(pDecl); return NULL; } This->convertedDecls = convertedDecls; This->declArraySize += grow; } memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low)); convertedDecls[low] = pDecl; This->numConvertedDecls++; /* Will prevent the decl from being destroyed */ ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf; IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */ TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls); return pDecl; } HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); if (0 != FVF) { HRESULT hr; IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF); if(!pDecl) { /* Any situation when this should happen, except out of memory? */ ERR("Failed to create a converted vertex declaration\n"); LeaveCriticalSection(&d3d9_cs); return D3DERR_DRIVERINTERNALERROR; } hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl); if (hr != S_OK) { LeaveCriticalSection(&d3d9_cs); return hr; } } hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF); LeaveCriticalSection(&d3d9_cs); return hr; } HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF); LeaveCriticalSection(&d3d9_cs); return hr; } HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, OffsetInBytes, Stride); LeaveCriticalSection(&d3d9_cs); return hr; } HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DVertexBuffer *retStream = NULL; HRESULT rc = D3D_OK; TRACE("(%p) Relay\n" , This); if(pStream == NULL){ return D3DERR_INVALIDCALL; } EnterCriticalSection(&d3d9_cs); rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride); if (rc == D3D_OK && NULL != retStream) { IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream); IWineD3DVertexBuffer_Release(retStream); }else{ if (rc != D3D_OK){ FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride); } *pStream = NULL; } LeaveCriticalSection(&d3d9_cs); return rc; } static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_SetIndices(This->WineD3DDevice, pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DIndexBuffer *retIndexData = NULL; HRESULT rc = D3D_OK; TRACE("(%p) Relay\n", This); if(ppIndexData == NULL){ return D3DERR_INVALIDCALL; } EnterCriticalSection(&d3d9_cs); rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData); if (SUCCEEDED(rc) && retIndexData) { IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData); IWineD3DIndexBuffer_Release(retIndexData); } else { if (FAILED(rc)) FIXME("Call to GetIndices failed\n"); *ppIndexData = NULL; } LeaveCriticalSection(&d3d9_cs); return rc; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo); LeaveCriticalSection(&d3d9_cs); return hr; } /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/ static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle); LeaveCriticalSection(&d3d9_cs); return hr; } const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl = { /* IUnknown */ IDirect3DDevice9Impl_QueryInterface, IDirect3DDevice9Impl_AddRef, IDirect3DDevice9Impl_Release, /* IDirect3DDevice9 */ IDirect3DDevice9Impl_TestCooperativeLevel, IDirect3DDevice9Impl_GetAvailableTextureMem, IDirect3DDevice9Impl_EvictManagedResources, IDirect3DDevice9Impl_GetDirect3D, IDirect3DDevice9Impl_GetDeviceCaps, IDirect3DDevice9Impl_GetDisplayMode, IDirect3DDevice9Impl_GetCreationParameters, IDirect3DDevice9Impl_SetCursorProperties, IDirect3DDevice9Impl_SetCursorPosition, IDirect3DDevice9Impl_ShowCursor, IDirect3DDevice9Impl_CreateAdditionalSwapChain, IDirect3DDevice9Impl_GetSwapChain, IDirect3DDevice9Impl_GetNumberOfSwapChains, IDirect3DDevice9Impl_Reset, IDirect3DDevice9Impl_Present, IDirect3DDevice9Impl_GetBackBuffer, IDirect3DDevice9Impl_GetRasterStatus, IDirect3DDevice9Impl_SetDialogBoxMode, IDirect3DDevice9Impl_SetGammaRamp, IDirect3DDevice9Impl_GetGammaRamp, IDirect3DDevice9Impl_CreateTexture, IDirect3DDevice9Impl_CreateVolumeTexture, IDirect3DDevice9Impl_CreateCubeTexture, IDirect3DDevice9Impl_CreateVertexBuffer, IDirect3DDevice9Impl_CreateIndexBuffer, IDirect3DDevice9Impl_CreateRenderTarget, IDirect3DDevice9Impl_CreateDepthStencilSurface, IDirect3DDevice9Impl_UpdateSurface, IDirect3DDevice9Impl_UpdateTexture, IDirect3DDevice9Impl_GetRenderTargetData, IDirect3DDevice9Impl_GetFrontBufferData, IDirect3DDevice9Impl_StretchRect, IDirect3DDevice9Impl_ColorFill, IDirect3DDevice9Impl_CreateOffscreenPlainSurface, IDirect3DDevice9Impl_SetRenderTarget, IDirect3DDevice9Impl_GetRenderTarget, IDirect3DDevice9Impl_SetDepthStencilSurface, IDirect3DDevice9Impl_GetDepthStencilSurface, IDirect3DDevice9Impl_BeginScene, IDirect3DDevice9Impl_EndScene, IDirect3DDevice9Impl_Clear, IDirect3DDevice9Impl_SetTransform, IDirect3DDevice9Impl_GetTransform, IDirect3DDevice9Impl_MultiplyTransform, IDirect3DDevice9Impl_SetViewport, IDirect3DDevice9Impl_GetViewport, IDirect3DDevice9Impl_SetMaterial, IDirect3DDevice9Impl_GetMaterial, IDirect3DDevice9Impl_SetLight, IDirect3DDevice9Impl_GetLight, IDirect3DDevice9Impl_LightEnable, IDirect3DDevice9Impl_GetLightEnable, IDirect3DDevice9Impl_SetClipPlane, IDirect3DDevice9Impl_GetClipPlane, IDirect3DDevice9Impl_SetRenderState, IDirect3DDevice9Impl_GetRenderState, IDirect3DDevice9Impl_CreateStateBlock, IDirect3DDevice9Impl_BeginStateBlock, IDirect3DDevice9Impl_EndStateBlock, IDirect3DDevice9Impl_SetClipStatus, IDirect3DDevice9Impl_GetClipStatus, IDirect3DDevice9Impl_GetTexture, IDirect3DDevice9Impl_SetTexture, IDirect3DDevice9Impl_GetTextureStageState, IDirect3DDevice9Impl_SetTextureStageState, IDirect3DDevice9Impl_GetSamplerState, IDirect3DDevice9Impl_SetSamplerState, IDirect3DDevice9Impl_ValidateDevice, IDirect3DDevice9Impl_SetPaletteEntries, IDirect3DDevice9Impl_GetPaletteEntries, IDirect3DDevice9Impl_SetCurrentTexturePalette, IDirect3DDevice9Impl_GetCurrentTexturePalette, IDirect3DDevice9Impl_SetScissorRect, IDirect3DDevice9Impl_GetScissorRect, IDirect3DDevice9Impl_SetSoftwareVertexProcessing, IDirect3DDevice9Impl_GetSoftwareVertexProcessing, IDirect3DDevice9Impl_SetNPatchMode, IDirect3DDevice9Impl_GetNPatchMode, IDirect3DDevice9Impl_DrawPrimitive, IDirect3DDevice9Impl_DrawIndexedPrimitive, IDirect3DDevice9Impl_DrawPrimitiveUP, IDirect3DDevice9Impl_DrawIndexedPrimitiveUP, IDirect3DDevice9Impl_ProcessVertices, IDirect3DDevice9Impl_CreateVertexDeclaration, IDirect3DDevice9Impl_SetVertexDeclaration, IDirect3DDevice9Impl_GetVertexDeclaration, IDirect3DDevice9Impl_SetFVF, IDirect3DDevice9Impl_GetFVF, IDirect3DDevice9Impl_CreateVertexShader, IDirect3DDevice9Impl_SetVertexShader, IDirect3DDevice9Impl_GetVertexShader, IDirect3DDevice9Impl_SetVertexShaderConstantF, IDirect3DDevice9Impl_GetVertexShaderConstantF, IDirect3DDevice9Impl_SetVertexShaderConstantI, IDirect3DDevice9Impl_GetVertexShaderConstantI, IDirect3DDevice9Impl_SetVertexShaderConstantB, IDirect3DDevice9Impl_GetVertexShaderConstantB, IDirect3DDevice9Impl_SetStreamSource, IDirect3DDevice9Impl_GetStreamSource, IDirect3DDevice9Impl_SetStreamSourceFreq, IDirect3DDevice9Impl_GetStreamSourceFreq, IDirect3DDevice9Impl_SetIndices, IDirect3DDevice9Impl_GetIndices, IDirect3DDevice9Impl_CreatePixelShader, IDirect3DDevice9Impl_SetPixelShader, IDirect3DDevice9Impl_GetPixelShader, IDirect3DDevice9Impl_SetPixelShaderConstantF, IDirect3DDevice9Impl_GetPixelShaderConstantF, IDirect3DDevice9Impl_SetPixelShaderConstantI, IDirect3DDevice9Impl_GetPixelShaderConstantI, IDirect3DDevice9Impl_SetPixelShaderConstantB, IDirect3DDevice9Impl_GetPixelShaderConstantB, IDirect3DDevice9Impl_DrawRectPatch, IDirect3DDevice9Impl_DrawTriPatch, IDirect3DDevice9Impl_DeletePatch, IDirect3DDevice9Impl_CreateQuery }; /* Internal function called back during the CreateDevice to create a render target */ HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height, WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level, WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) { HRESULT res = D3D_OK; IDirect3DSurface9Impl *d3dSurface = NULL; BOOL Lockable = TRUE; if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC)) Lockable = FALSE; TRACE("relay\n"); res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle); if (SUCCEEDED(res)) { *ppSurface = d3dSurface->wineD3DSurface; d3dSurface->container = pSuperior; IUnknown_Release(d3dSurface->parentDevice); d3dSurface->parentDevice = NULL; d3dSurface->forwardReference = pSuperior; } else { FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device); } return res; } ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) { IDirect3DSurface9Impl* surfaceParent; TRACE("(%p) call back\n", pSurface); IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent); /* GetParent's AddRef was forwarded to an object in destruction. * Releasing it here again would cause an endless recursion. */ surfaceParent->forwardReference = NULL; return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent); }