/* * RPC server API * * Copyright 2001 Ove Kåven, TransGaming Technologies * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_RPC_SERVER_H #define __WINE_RPC_SERVER_H #include "rpc_binding.h" typedef struct _RpcServerProtseq { struct _RpcServerProtseq* Next; LPSTR Protseq; LPSTR Endpoint; UINT MaxCalls; RpcConnection* conn; /* is the server currently listening? */ BOOL is_listening; /* set on change of configuration (e.g. listening on new protseq) */ HANDLE mgr_event; /* mutex for ensuring only one thread can change state at a time */ HANDLE mgr_mutex; /* set when server thread has finished opening connections */ HANDLE server_ready_event; } RpcServerProtseq; typedef struct _RpcServerInterface { struct _RpcServerInterface* Next; RPC_SERVER_INTERFACE* If; UUID MgrTypeUuid; RPC_MGR_EPV* MgrEpv; UINT Flags; UINT MaxCalls; UINT MaxRpcSize; RPC_IF_CALLBACK_FN* IfCallbackFn; } RpcServerInterface; #endif /* __WINE_RPC_SERVER_H */