/* * IDirect3DVertexDeclaration8 implementation * * Copyright 2007 Henri Verbeet * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ /* IDirect3DVertexDeclaration8 is internal to our implementation. * It's not visible in the API. */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IUnknown */ static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVertexDeclaration8 *iface, REFIID riid, void **obj_ptr) { TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), obj_ptr); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration8)) { IUnknown_AddRef(iface); *obj_ptr = iface; return S_OK; } *obj_ptr = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclaration8 *iface) { IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface; ULONG ref_count = InterlockedIncrement(&This->ref_count); TRACE("(%p) : AddRef increasing to %d\n", This, ref_count); return ref_count; } static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDeclaration8 *iface) { IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface; ULONG ref_count = InterlockedDecrement(&This->ref_count); TRACE("(%p) : Releasing to %d\n", This, ref_count); if (!ref_count) { IWineD3DVertexDeclaration_Release(This->wined3d_vertex_declaration); HeapFree(GetProcessHeap(), 0, This); } return ref_count; } const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl = { IDirect3DVertexDeclaration8Impl_QueryInterface, IDirect3DVertexDeclaration8Impl_AddRef, IDirect3DVertexDeclaration8Impl_Release };