/* * DPLAYX.DLL LibMain * * Copyright 1999,2000 - Peter Hunnisett * * contact * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * NOTES * o DPMSGCMD_ENUMSESSIONSREPLY & DPMSGCMD_ENUMSESSIONSREQUEST * Have most fields understood, but not all. Everything seems to work. * o DPMSGCMD_REQUESTNEWPLAYERID & DPMSGCMD_NEWPLAYERIDREPLY * Barely work. This needs to be completed for sessions to start. * o A small issue will be the fact that DirectX 6.1(ie. DirectPlay4) * introduces a layer of functionality inside the DP objects which * provide guaranteed protocol delivery. This is even if the native * protocol, IPX or modem for instance, doesn't guarantee it. I'm going * to leave this kind of implementation to as close to the end as * possible. However, I will implement an abstraction layer, where * possible, for this functionality. It will do nothing to start, but * will require only the implementation of the guaranteness to give * final implementation. * * TODO: * - Implement mutual exclusion on object data for existing functions * - Ensure that all dll stubs are present and the ordinals are correct * - Addition of DirectX 7.0 functionality for direct play * - Implement some WineLib test programs using sdk programs as a skeleton * - Change RegEnumKeyEx enumeration pattern to allow error handling and to * share registry implementation (or at least simplify). * - Add in appropriate RegCloseKey calls for all the opening we're doing... * - Fix all the buffer sizes for registry calls. They're off by one - * but in a safe direction. * - Fix race condition on interface destruction * - Handles need to be correctly reference counted * - Check if we need to deallocate any list objects when destroying * a dplay interface * - RunApplication process spawning needs to have correct syncronization. * - Need to get inter lobby messages working. * - Decypher dplay messages between applications and implement... * - Need to implement lobby session spawning. * - Improve footprint and realtime blocking by setting up a separate data share * between lobby application and client since there can be multiple apps per * client. Also get rid of offset dependency by making data offset independent * somehow. */ #include #include "winerror.h" #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "dplayx_global.h" WINE_DEFAULT_DEBUG_CHANNEL(dplay); /* This is a globally exported variable at ordinal 6 of DPLAYX.DLL */ DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */ BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) { TRACE( "(%p,0x%08lx,%p)\n", hinstDLL, fdwReason, lpvReserved ); switch ( fdwReason ) { case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(hinstDLL); /* First instance perform construction of global processor data */ return DPLAYX_ConstructData(); case DLL_PROCESS_DETACH: /* Last instance performs destruction of global processor data */ return DPLAYX_DestructData(); default: break; } return TRUE; } /*********************************************************************** * DllCanUnloadNow (DPLAYX.10) */ HRESULT WINAPI DPLAYX_DllCanUnloadNow(void) { HRESULT hr = ( gdwDPlaySPRefCount > 0 ) ? S_FALSE : S_OK; /* FIXME: Should I be putting a check in for class factory objects * as well */ TRACE( ": returning 0x%08lx\n", hr ); return hr; }