/* * Server-side socket management * * Copyright (C) 1999 Marcus Meissner, Ove Kåven * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * * FIXME: we use read|write access in all cases. Shouldn't we depend that * on the access of the current handle? */ #include "config.h" #include #include #include #include #include #include #include #ifdef HAVE_SYS_ERRNO_H # include #endif #include #include #ifdef HAVE_SYS_SOCKET_H # include #endif #ifdef HAVE_SYS_IOCTL_H #include #endif #ifdef HAVE_SYS_FILIO_H # include #endif #include #include #include "ntstatus.h" #define WIN32_NO_STATUS #include "windef.h" #include "winternl.h" #include "winerror.h" #include "process.h" #include "file.h" #include "handle.h" #include "thread.h" #include "request.h" #include "user.h" /* From winsock.h */ #define FD_MAX_EVENTS 10 #define FD_READ_BIT 0 #define FD_WRITE_BIT 1 #define FD_OOB_BIT 2 #define FD_ACCEPT_BIT 3 #define FD_CONNECT_BIT 4 #define FD_CLOSE_BIT 5 /* * Define flags to be used with the WSAAsyncSelect() call. */ #define FD_READ 0x00000001 #define FD_WRITE 0x00000002 #define FD_OOB 0x00000004 #define FD_ACCEPT 0x00000008 #define FD_CONNECT 0x00000010 #define FD_CLOSE 0x00000020 /* internal per-socket flags */ #define FD_WINE_LISTENING 0x10000000 #define FD_WINE_NONBLOCKING 0x20000000 #define FD_WINE_CONNECTED 0x40000000 #define FD_WINE_RAW 0x80000000 #define FD_WINE_INTERNAL 0xFFFF0000 /* Constants for WSAIoctl() */ #define WSA_FLAG_OVERLAPPED 0x01 struct sock { struct object obj; /* object header */ struct fd *fd; /* socket file descriptor */ unsigned int state; /* status bits */ unsigned int mask; /* event mask */ unsigned int hmask; /* held (blocked) events */ unsigned int pmask; /* pending events */ unsigned int flags; /* socket flags */ int polling; /* is socket being polled? */ unsigned short type; /* socket type */ unsigned short family; /* socket family */ struct event *event; /* event object */ user_handle_t window; /* window to send the message to */ unsigned int message; /* message to send */ obj_handle_t wparam; /* message wparam (socket handle) */ int errors[FD_MAX_EVENTS]; /* event errors */ struct sock *deferred; /* socket that waits for a deferred accept */ struct async_queue *read_q; /* queue for asynchronous reads */ struct async_queue *write_q; /* queue for asynchronous writes */ }; static void sock_dump( struct object *obj, int verbose ); static int sock_signaled( struct object *obj, struct thread *thread ); static struct fd *sock_get_fd( struct object *obj ); static void sock_destroy( struct object *obj ); static int sock_get_poll_events( struct fd *fd ); static void sock_poll_event( struct fd *fd, int event ); static enum server_fd_type sock_get_fd_type( struct fd *fd ); static void sock_queue_async( struct fd *fd, const async_data_t *data, int type, int count ); static void sock_reselect_async( struct fd *fd, struct async_queue *queue ); static void sock_cancel_async( struct fd *fd, struct process *process, struct thread *thread, client_ptr_t iosb ); static int sock_get_ntstatus( int err ); static int sock_get_error( int err ); static void sock_set_error(void); static const struct object_ops sock_ops = { sizeof(struct sock), /* size */ sock_dump, /* dump */ no_get_type, /* get_type */ add_queue, /* add_queue */ remove_queue, /* remove_queue */ sock_signaled, /* signaled */ no_satisfied, /* satisfied */ no_signal, /* signal */ sock_get_fd, /* get_fd */ default_fd_map_access, /* map_access */ default_get_sd, /* get_sd */ default_set_sd, /* set_sd */ no_lookup_name, /* lookup_name */ no_open_file, /* open_file */ fd_close_handle, /* close_handle */ sock_destroy /* destroy */ }; static const struct fd_ops sock_fd_ops = { sock_get_poll_events, /* get_poll_events */ sock_poll_event, /* poll_event */ no_flush, /* flush */ sock_get_fd_type, /* get_file_info */ default_fd_ioctl, /* ioctl */ sock_queue_async, /* queue_async */ sock_reselect_async, /* reselect_async */ sock_cancel_async /* cancel_async */ }; /* Permutation of 0..FD_MAX_EVENTS - 1 representing the order in which * we post messages if there are multiple events. Used to send * messages. The problem is if there is both a FD_CONNECT event and, * say, an FD_READ event available on the same socket, we want to * notify the app of the connect event first. Otherwise it may * discard the read event because it thinks it hasn't connected yet. */ static const int event_bitorder[FD_MAX_EVENTS] = { FD_CONNECT_BIT, FD_ACCEPT_BIT, FD_OOB_BIT, FD_WRITE_BIT, FD_READ_BIT, FD_CLOSE_BIT, 6, 7, 8, 9 /* leftovers */ }; /* Flags that make sense only for SOCK_STREAM sockets */ #define STREAM_FLAG_MASK ((unsigned int) (FD_CONNECT | FD_ACCEPT | FD_WINE_LISTENING | FD_WINE_CONNECTED)) typedef enum { SOCK_SHUTDOWN_ERROR = -1, SOCK_SHUTDOWN_EOF = 0, SOCK_SHUTDOWN_POLLHUP = 1 } sock_shutdown_t; static sock_shutdown_t sock_shutdown_type = SOCK_SHUTDOWN_ERROR; static sock_shutdown_t sock_check_pollhup(void) { sock_shutdown_t ret = SOCK_SHUTDOWN_ERROR; int fd[2], n; struct pollfd pfd; char dummy; if ( socketpair( AF_UNIX, SOCK_STREAM, 0, fd ) ) goto out; if ( shutdown( fd[0], 1 ) ) goto out; pfd.fd = fd[1]; pfd.events = POLLIN; pfd.revents = 0; n = poll( &pfd, 1, 0 ); if ( n != 1 ) goto out; /* error or timeout */ if ( pfd.revents & POLLHUP ) ret = SOCK_SHUTDOWN_POLLHUP; else if ( pfd.revents & POLLIN && read( fd[1], &dummy, 1 ) == 0 ) ret = SOCK_SHUTDOWN_EOF; out: close( fd[0] ); close( fd[1] ); return ret; } void sock_init(void) { sock_shutdown_type = sock_check_pollhup(); switch ( sock_shutdown_type ) { case SOCK_SHUTDOWN_EOF: if (debug_level) fprintf( stderr, "sock_init: shutdown() causes EOF\n" ); break; case SOCK_SHUTDOWN_POLLHUP: if (debug_level) fprintf( stderr, "sock_init: shutdown() causes POLLHUP\n" ); break; default: fprintf( stderr, "sock_init: ERROR in sock_check_pollhup()\n" ); sock_shutdown_type = SOCK_SHUTDOWN_EOF; } } static int sock_reselect( struct sock *sock ) { int ev = sock_get_poll_events( sock->fd ); if (debug_level) fprintf(stderr,"sock_reselect(%p): new mask %x\n", sock, ev); if (!sock->polling) /* FIXME: should find a better way to do this */ { /* previously unconnected socket, is this reselect supposed to connect it? */ if (!(sock->state & ~FD_WINE_NONBLOCKING)) return 0; /* ok, it is, attach it to the wineserver's main poll loop */ sock->polling = 1; } /* update condition mask */ set_fd_events( sock->fd, ev ); return ev; } /* After POLLHUP is received, the socket will no longer be in the main select loop. This function is used to signal pending events nevertheless */ static void sock_try_event( struct sock *sock, int event ) { event = check_fd_events( sock->fd, event ); if (event) { if ( debug_level ) fprintf( stderr, "sock_try_event: %x\n", event ); sock_poll_event( sock->fd, event ); } } /* wake anybody waiting on the socket event or send the associated message */ static void sock_wake_up( struct sock *sock, int pollev ) { unsigned int events = sock->pmask & sock->mask; int i; int async_active = 0; if ( pollev & (POLLIN|POLLPRI|POLLERR|POLLHUP) && async_waiting( sock->read_q )) { if (debug_level) fprintf( stderr, "activating read queue for socket %p\n", sock ); async_wake_up( sock->read_q, STATUS_ALERTED ); async_active = 1; } if ( pollev & (POLLOUT|POLLERR|POLLHUP) && async_waiting( sock->write_q )) { if (debug_level) fprintf( stderr, "activating write queue for socket %p\n", sock ); async_wake_up( sock->write_q, STATUS_ALERTED ); async_active = 1; } /* Do not signal events if there are still pending asynchronous IO requests */ /* We need this to delay FD_CLOSE events until all pending overlapped requests are processed */ if ( !events || async_active ) return; if (sock->event) { if (debug_level) fprintf(stderr, "signalling events %x ptr %p\n", events, sock->event ); set_event( sock->event ); } if (sock->window) { if (debug_level) fprintf(stderr, "signalling events %x win %08x\n", events, sock->window ); for (i = 0; i < FD_MAX_EVENTS; i++) { int event = event_bitorder[i]; if (sock->pmask & (1 << event)) { lparam_t lparam = (1 << event) | (sock_get_error(sock->errors[event]) << 16); post_message( sock->window, sock->message, sock->wparam, lparam ); } } sock->pmask = 0; sock_reselect( sock ); } } static inline int sock_error( struct fd *fd ) { unsigned int optval = 0, optlen; optlen = sizeof(optval); getsockopt( get_unix_fd(fd), SOL_SOCKET, SO_ERROR, (void *) &optval, &optlen); return optval; } static void sock_poll_event( struct fd *fd, int event ) { struct sock *sock = get_fd_user( fd ); int hangup_seen = 0; assert( sock->obj.ops == &sock_ops ); if (debug_level) fprintf(stderr, "socket %p select event: %x\n", sock, event); if (sock->state & FD_CONNECT) { /* connecting */ if (event & POLLOUT) { /* we got connected */ sock->state |= FD_WINE_CONNECTED|FD_READ|FD_WRITE; sock->state &= ~FD_CONNECT; sock->pmask |= FD_CONNECT; sock->errors[FD_CONNECT_BIT] = 0; if (debug_level) fprintf(stderr, "socket %p connection success\n", sock); } else if (event & (POLLERR|POLLHUP)) { /* we didn't get connected? */ sock->state &= ~FD_CONNECT; sock->pmask |= FD_CONNECT; sock->errors[FD_CONNECT_BIT] = sock_error( fd ); if (debug_level) fprintf(stderr, "socket %p connection failure\n", sock); } } else if (sock->state & FD_WINE_LISTENING) { /* listening */ if (event & POLLIN) { /* incoming connection */ sock->pmask |= FD_ACCEPT; sock->errors[FD_ACCEPT_BIT] = 0; sock->hmask |= FD_ACCEPT; } else if (event & (POLLERR|POLLHUP)) { /* failed incoming connection? */ sock->pmask |= FD_ACCEPT; sock->errors[FD_ACCEPT_BIT] = sock_error( fd ); sock->hmask |= FD_ACCEPT; } } else { /* normal data flow */ if ( sock->type == SOCK_STREAM && ( event & POLLIN ) ) { char dummy; int nr; /* Linux 2.4 doesn't report POLLHUP if only one side of the socket * has been closed, so we need to check for it explicitly here */ nr = recv( get_unix_fd( fd ), &dummy, 1, MSG_PEEK ); if ( nr == 0 ) hangup_seen = 1; else if ( nr < 0 ) { /* EAGAIN can happen if an async recv() falls between the server's poll() call and the invocation of this routine */ if ( errno == EAGAIN ) event &= ~POLLIN; else { if ( debug_level ) fprintf( stderr, "recv error on socket %p: %d\n", sock, errno ); event = POLLERR; } } } else if ( sock_shutdown_type == SOCK_SHUTDOWN_POLLHUP && (event & POLLHUP) ) { hangup_seen = 1; } if ( event & POLLIN && !hangup_seen ) { sock->pmask |= FD_READ; sock->hmask |= (FD_READ|FD_CLOSE); sock->errors[FD_READ_BIT] = 0; if (debug_level) fprintf(stderr, "socket %p is readable\n", sock ); } if (event & POLLOUT) { sock->pmask |= FD_WRITE; sock->hmask |= FD_WRITE; sock->errors[FD_WRITE_BIT] = 0; if (debug_level) fprintf(stderr, "socket %p is writable\n", sock); } if (event & POLLPRI) { sock->pmask |= FD_OOB; sock->hmask |= FD_OOB; sock->errors[FD_OOB_BIT] = 0; if (debug_level) fprintf(stderr, "socket %p got OOB data\n", sock); } /* According to WS2 specs, FD_CLOSE is only delivered when there is no more data to be read (i.e. hangup_seen = 1) */ else if ( hangup_seen && (sock->state & (FD_READ|FD_WRITE) )) { sock->errors[FD_CLOSE_BIT] = sock_error( fd ); if ( (event & POLLERR) || ( sock_shutdown_type == SOCK_SHUTDOWN_EOF && (event & POLLHUP) )) sock->state &= ~FD_WRITE; sock->pmask |= FD_CLOSE; sock->hmask |= FD_CLOSE; if (debug_level) fprintf(stderr, "socket %p aborted by error %d, event: %x - removing from select loop\n", sock, sock->errors[FD_CLOSE_BIT], event); } } if ( sock->pmask & FD_CLOSE || event & (POLLERR|POLLHUP) ) { if ( debug_level ) fprintf( stderr, "removing socket %p from select loop\n", sock ); set_fd_events( sock->fd, -1 ); } else sock_reselect( sock ); /* wake up anyone waiting for whatever just happened */ if ( sock->pmask & sock->mask || sock->flags & WSA_FLAG_OVERLAPPED ) sock_wake_up( sock, event ); /* if anyone is stupid enough to wait on the socket object itself, * maybe we should wake them up too, just in case? */ wake_up( &sock->obj, 0 ); } static void sock_dump( struct object *obj, int verbose ) { struct sock *sock = (struct sock *)obj; assert( obj->ops == &sock_ops ); printf( "Socket fd=%p, state=%x, mask=%x, pending=%x, held=%x\n", sock->fd, sock->state, sock->mask, sock->pmask, sock->hmask ); } static int sock_signaled( struct object *obj, struct thread *thread ) { struct sock *sock = (struct sock *)obj; assert( obj->ops == &sock_ops ); return check_fd_events( sock->fd, sock_get_poll_events( sock->fd ) ) != 0; } static int sock_get_poll_events( struct fd *fd ) { struct sock *sock = get_fd_user( fd ); unsigned int mask = sock->mask & sock->state & ~sock->hmask; int ev = 0; assert( sock->obj.ops == &sock_ops ); if (sock->state & FD_CONNECT) /* connecting, wait for writable */ return POLLOUT; if (sock->state & FD_WINE_LISTENING) /* listening, wait for readable */ return (sock->hmask & FD_ACCEPT) ? 0 : POLLIN; if (mask & FD_READ || async_waiting( sock->read_q )) ev |= POLLIN | POLLPRI; if (mask & FD_WRITE || async_waiting( sock->write_q )) ev |= POLLOUT; /* We use POLLIN with 0 bytes recv() as FD_CLOSE indication for stream sockets. */ if ( sock->type == SOCK_STREAM && ( sock->mask & ~sock->hmask & FD_CLOSE) ) ev |= POLLIN; return ev; } static enum server_fd_type sock_get_fd_type( struct fd *fd ) { return FD_TYPE_SOCKET; } static void sock_queue_async( struct fd *fd, const async_data_t *data, int type, int count ) { struct sock *sock = get_fd_user( fd ); struct async_queue *queue; int pollev; assert( sock->obj.ops == &sock_ops ); switch (type) { case ASYNC_TYPE_READ: if (!sock->read_q && !(sock->read_q = create_async_queue( sock->fd ))) return; queue = sock->read_q; sock->hmask &= ~FD_CLOSE; break; case ASYNC_TYPE_WRITE: if (!sock->write_q && !(sock->write_q = create_async_queue( sock->fd ))) return; queue = sock->write_q; break; default: set_error( STATUS_INVALID_PARAMETER ); return; } if ( ( !( sock->state & FD_READ ) && type == ASYNC_TYPE_READ ) || ( !( sock->state & FD_WRITE ) && type == ASYNC_TYPE_WRITE ) ) { set_error( STATUS_PIPE_DISCONNECTED ); } else { struct async *async; if (!(async = create_async( current, queue, data ))) return; release_object( async ); set_error( STATUS_PENDING ); } pollev = sock_reselect( sock ); if ( pollev ) sock_try_event( sock, pollev ); } static void sock_reselect_async( struct fd *fd, struct async_queue *queue ) { struct sock *sock = get_fd_user( fd ); int events = sock_reselect( sock ); if (events) sock_try_event( sock, events ); } static void sock_cancel_async( struct fd *fd, struct process *process, struct thread *thread, client_ptr_t iosb ) { struct sock *sock = get_fd_user( fd ); int n = 0; assert( sock->obj.ops == &sock_ops ); n += async_wake_up_by( sock->read_q, process, thread, iosb, STATUS_CANCELLED ); n += async_wake_up_by( sock->write_q, process, thread, iosb, STATUS_CANCELLED ); if (!n && iosb) set_error( STATUS_NOT_FOUND ); } static struct fd *sock_get_fd( struct object *obj ) { struct sock *sock = (struct sock *)obj; return (struct fd *)grab_object( sock->fd ); } static void sock_destroy( struct object *obj ) { struct sock *sock = (struct sock *)obj; assert( obj->ops == &sock_ops ); /* FIXME: special socket shutdown stuff? */ if ( sock->deferred ) release_object( sock->deferred ); free_async_queue( sock->read_q ); free_async_queue( sock->write_q ); if (sock->event) release_object( sock->event ); if (sock->fd) { /* shut the socket down to force pending poll() calls in the client to return */ shutdown( get_unix_fd(sock->fd), SHUT_RDWR ); release_object( sock->fd ); } } /* create a new and unconnected socket */ static struct object *create_socket( int family, int type, int protocol, unsigned int flags ) { struct sock *sock; int sockfd; sockfd = socket( family, type, protocol ); if (debug_level) fprintf(stderr,"socket(%d,%d,%d)=%d\n",family,type,protocol,sockfd); if (sockfd == -1) { sock_set_error(); return NULL; } fcntl(sockfd, F_SETFL, O_NONBLOCK); /* make socket nonblocking */ if (!(sock = alloc_object( &sock_ops ))) { close( sockfd ); return NULL; } sock->state = (type != SOCK_STREAM) ? (FD_READ|FD_WRITE) : 0; sock->mask = 0; sock->hmask = 0; sock->pmask = 0; sock->polling = 0; sock->flags = flags; sock->type = type; sock->family = family; sock->event = NULL; sock->window = 0; sock->message = 0; sock->wparam = 0; sock->deferred = NULL; sock->read_q = NULL; sock->write_q = NULL; memset( sock->errors, 0, sizeof(sock->errors) ); if (!(sock->fd = create_anonymous_fd( &sock_fd_ops, sockfd, &sock->obj, (flags & WSA_FLAG_OVERLAPPED) ? 0 : FILE_SYNCHRONOUS_IO_NONALERT ))) { release_object( sock ); return NULL; } sock_reselect( sock ); clear_error(); return &sock->obj; } /* accept a socket (creates a new fd) */ static struct sock *accept_socket( obj_handle_t handle ) { struct sock *acceptsock; struct sock *sock; int acceptfd; struct sockaddr saddr; sock = (struct sock *)get_handle_obj( current->process, handle, FILE_READ_DATA, &sock_ops ); if (!sock) return NULL; if ( sock->deferred ) { acceptsock = sock->deferred; sock->deferred = NULL; } else { /* Try to accept(2). We can't be safe that this an already connected socket * or that accept() is allowed on it. In those cases we will get -1/errno * return. */ unsigned int slen = sizeof(saddr); acceptfd = accept( get_unix_fd(sock->fd), &saddr, &slen); if (acceptfd==-1) { sock_set_error(); release_object( sock ); return NULL; } if (!(acceptsock = alloc_object( &sock_ops ))) { close( acceptfd ); release_object( sock ); return NULL; } /* newly created socket gets the same properties of the listening socket */ fcntl(acceptfd, F_SETFL, O_NONBLOCK); /* make socket nonblocking */ acceptsock->state = FD_WINE_CONNECTED|FD_READ|FD_WRITE; if (sock->state & FD_WINE_NONBLOCKING) acceptsock->state |= FD_WINE_NONBLOCKING; acceptsock->mask = sock->mask; acceptsock->hmask = 0; acceptsock->pmask = 0; acceptsock->polling = 0; acceptsock->type = sock->type; acceptsock->family = sock->family; acceptsock->event = NULL; acceptsock->window = sock->window; acceptsock->message = sock->message; acceptsock->wparam = 0; if (sock->event) acceptsock->event = (struct event *)grab_object( sock->event ); acceptsock->flags = sock->flags; acceptsock->deferred = NULL; acceptsock->read_q = NULL; acceptsock->write_q = NULL; memset( acceptsock->errors, 0, sizeof(acceptsock->errors) ); if (!(acceptsock->fd = create_anonymous_fd( &sock_fd_ops, acceptfd, &acceptsock->obj, get_fd_options( sock->fd ) ))) { release_object( acceptsock ); release_object( sock ); return NULL; } } clear_error(); sock->pmask &= ~FD_ACCEPT; sock->hmask &= ~FD_ACCEPT; sock_reselect( sock ); release_object( sock ); return acceptsock; } /* set the last error depending on errno */ static int sock_get_error( int err ) { switch (err) { case EINTR: return WSAEINTR; case EBADF: return WSAEBADF; case EPERM: case EACCES: return WSAEACCES; case EFAULT: return WSAEFAULT; case EINVAL: return WSAEINVAL; case EMFILE: return WSAEMFILE; case EWOULDBLOCK: return WSAEWOULDBLOCK; case EINPROGRESS: return WSAEINPROGRESS; case EALREADY: return WSAEALREADY; case ENOTSOCK: return WSAENOTSOCK; case EDESTADDRREQ: return WSAEDESTADDRREQ; case EMSGSIZE: return WSAEMSGSIZE; case EPROTOTYPE: return WSAEPROTOTYPE; case ENOPROTOOPT: return WSAENOPROTOOPT; case EPROTONOSUPPORT: return WSAEPROTONOSUPPORT; case ESOCKTNOSUPPORT: return WSAESOCKTNOSUPPORT; case EOPNOTSUPP: return WSAEOPNOTSUPP; case EPFNOSUPPORT: return WSAEPFNOSUPPORT; case EAFNOSUPPORT: return WSAEAFNOSUPPORT; case EADDRINUSE: return WSAEADDRINUSE; case EADDRNOTAVAIL: return WSAEADDRNOTAVAIL; case ENETDOWN: return WSAENETDOWN; case ENETUNREACH: return WSAENETUNREACH; case ENETRESET: return WSAENETRESET; case ECONNABORTED: return WSAECONNABORTED; case EPIPE: case ECONNRESET: return WSAECONNRESET; case ENOBUFS: return WSAENOBUFS; case EISCONN: return WSAEISCONN; case ENOTCONN: return WSAENOTCONN; case ESHUTDOWN: return WSAESHUTDOWN; case ETOOMANYREFS: return WSAETOOMANYREFS; case ETIMEDOUT: return WSAETIMEDOUT; case ECONNREFUSED: return WSAECONNREFUSED; case ELOOP: return WSAELOOP; case ENAMETOOLONG: return WSAENAMETOOLONG; case EHOSTDOWN: return WSAEHOSTDOWN; case EHOSTUNREACH: return WSAEHOSTUNREACH; case ENOTEMPTY: return WSAENOTEMPTY; #ifdef EPROCLIM case EPROCLIM: return WSAEPROCLIM; #endif #ifdef EUSERS case EUSERS: return WSAEUSERS; #endif #ifdef EDQUOT case EDQUOT: return WSAEDQUOT; #endif #ifdef ESTALE case ESTALE: return WSAESTALE; #endif #ifdef EREMOTE case EREMOTE: return WSAEREMOTE; #endif case 0: return 0; default: errno = err; perror("wineserver: sock_get_error() can't map error"); return WSAEFAULT; } } static int sock_get_ntstatus( int err ) { switch ( err ) { case EBADF: return STATUS_INVALID_HANDLE; case EBUSY: return STATUS_DEVICE_BUSY; case EPERM: case EACCES: return STATUS_ACCESS_DENIED; case EFAULT: return STATUS_NO_MEMORY; case EINVAL: return STATUS_INVALID_PARAMETER; case ENFILE: case EMFILE: return STATUS_TOO_MANY_OPENED_FILES; case EWOULDBLOCK: return STATUS_CANT_WAIT; case EINPROGRESS: return STATUS_PENDING; case EALREADY: return STATUS_NETWORK_BUSY; case ENOTSOCK: return STATUS_OBJECT_TYPE_MISMATCH; case EDESTADDRREQ: return STATUS_INVALID_PARAMETER; case EMSGSIZE: return STATUS_BUFFER_OVERFLOW; case EPROTONOSUPPORT: case ESOCKTNOSUPPORT: case EPFNOSUPPORT: case EAFNOSUPPORT: case EPROTOTYPE: return STATUS_NOT_SUPPORTED; case ENOPROTOOPT: return STATUS_INVALID_PARAMETER; case EOPNOTSUPP: return STATUS_NOT_SUPPORTED; case EADDRINUSE: return STATUS_ADDRESS_ALREADY_ASSOCIATED; case EADDRNOTAVAIL: return STATUS_INVALID_PARAMETER; case ECONNREFUSED: return STATUS_CONNECTION_REFUSED; case ESHUTDOWN: return STATUS_PIPE_DISCONNECTED; case ENOTCONN: return STATUS_CONNECTION_DISCONNECTED; case ETIMEDOUT: return STATUS_IO_TIMEOUT; case ENETUNREACH: return STATUS_NETWORK_UNREACHABLE; case ENETDOWN: return STATUS_NETWORK_BUSY; case EPIPE: case ECONNRESET: return STATUS_CONNECTION_RESET; case ECONNABORTED: return STATUS_CONNECTION_ABORTED; case 0: return STATUS_SUCCESS; default: errno = err; perror("wineserver: sock_get_ntstatus() can't map error"); return STATUS_UNSUCCESSFUL; } } /* set the last error depending on errno */ static void sock_set_error(void) { set_error( sock_get_ntstatus( errno ) ); } /* create a socket */ DECL_HANDLER(create_socket) { struct object *obj; reply->handle = 0; if ((obj = create_socket( req->family, req->type, req->protocol, req->flags )) != NULL) { reply->handle = alloc_handle( current->process, obj, req->access, req->attributes ); release_object( obj ); } } /* accept a socket */ DECL_HANDLER(accept_socket) { struct sock *sock; reply->handle = 0; if ((sock = accept_socket( req->lhandle )) != NULL) { reply->handle = alloc_handle( current->process, &sock->obj, req->access, req->attributes ); sock->wparam = reply->handle; /* wparam for message is the socket handle */ sock_reselect( sock ); release_object( &sock->obj ); } } /* set socket event parameters */ DECL_HANDLER(set_socket_event) { struct sock *sock; struct event *old_event; int pollev; if (!(sock = (struct sock *)get_handle_obj( current->process, req->handle, FILE_WRITE_ATTRIBUTES, &sock_ops))) return; old_event = sock->event; sock->mask = req->mask; sock->hmask &= ~req->mask; /* re-enable held events */ sock->event = NULL; sock->window = req->window; sock->message = req->msg; sock->wparam = req->handle; /* wparam is the socket handle */ if (req->event) sock->event = get_event_obj( current->process, req->event, EVENT_MODIFY_STATE ); if (debug_level && sock->event) fprintf(stderr, "event ptr: %p\n", sock->event); pollev = sock_reselect( sock ); if ( pollev ) sock_try_event( sock, pollev ); if (sock->mask) sock->state |= FD_WINE_NONBLOCKING; /* if a network event is pending, signal the event object it is possible that FD_CONNECT or FD_ACCEPT network events has happened before a WSAEventSelect() was done on it. (when dealing with Asynchronous socket) */ if (sock->pmask & sock->mask) sock_wake_up( sock, pollev ); if (old_event) release_object( old_event ); /* we're through with it */ release_object( &sock->obj ); } /* get socket event parameters */ DECL_HANDLER(get_socket_event) { struct sock *sock; int i; int errors[FD_MAX_EVENTS]; sock = (struct sock *)get_handle_obj( current->process, req->handle, FILE_READ_ATTRIBUTES, &sock_ops ); if (!sock) { reply->mask = 0; reply->pmask = 0; reply->state = 0; return; } reply->mask = sock->mask; reply->pmask = sock->pmask; reply->state = sock->state; for (i = 0; i < FD_MAX_EVENTS; i++) errors[i] = sock_get_ntstatus(sock->errors[i]); set_reply_data( errors, min( get_reply_max_size(), sizeof(errors) )); if (req->service) { if (req->c_event) { struct event *cevent = get_event_obj( current->process, req->c_event, EVENT_MODIFY_STATE ); if (cevent) { reset_event( cevent ); release_object( cevent ); } } sock->pmask = 0; sock_reselect( sock ); } release_object( &sock->obj ); } /* re-enable pending socket events */ DECL_HANDLER(enable_socket_event) { struct sock *sock; int pollev; if (!(sock = (struct sock*)get_handle_obj( current->process, req->handle, FILE_WRITE_ATTRIBUTES, &sock_ops))) return; sock->pmask &= ~req->mask; /* is this safe? */ sock->hmask &= ~req->mask; if ( req->mask & FD_READ ) sock->hmask &= ~FD_CLOSE; sock->state |= req->sstate; sock->state &= ~req->cstate; if ( sock->type != SOCK_STREAM ) sock->state &= ~STREAM_FLAG_MASK; pollev = sock_reselect( sock ); if ( pollev ) sock_try_event( sock, pollev ); release_object( &sock->obj ); } DECL_HANDLER(set_socket_deferred) { struct sock *sock, *acceptsock; sock=(struct sock *)get_handle_obj( current->process, req->handle, FILE_WRITE_ATTRIBUTES, &sock_ops ); if ( !sock ) return; acceptsock = (struct sock *)get_handle_obj( current->process, req->deferred, 0, &sock_ops ); if ( !acceptsock ) { release_object( sock ); return; } sock->deferred = acceptsock; release_object( sock ); }